diff options
Diffstat (limited to 'src/game/CharacterHandler.cpp')
-rw-r--r-- | src/game/CharacterHandler.cpp | 2131 |
1 files changed, 1066 insertions, 1065 deletions
diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 929a0543f0b..f6dc47e7b60 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -1,1065 +1,1066 @@ -/* - * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "SharedDefines.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "Log.h" -#include "World.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "Guild.h" -#include "UpdateMask.h" -#include "Auth/md5.h" -#include "MapManager.h" -#include "ObjectAccessor.h" -#include "Group.h" -#include "Database/DatabaseImpl.h" -#include "PlayerDump.h" -#include "SocialMgr.h" -#include "Util.h" - -class LoginQueryHolder : public SqlQueryHolder -{ - private: - uint32 m_accountId; - uint64 m_guid; - public: - LoginQueryHolder(uint32 accountId, uint64 guid) - : m_accountId(accountId), m_guid(guid) { } - uint64 GetGuid() const { return m_guid; } - uint32 GetAccountId() const { return m_accountId; } - bool Initialize(); -}; - -bool LoginQueryHolder::Initialize() -{ - SetSize(MAX_PLAYER_LOGIN_QUERY); - - bool res = true; - - // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure. - // !!! NOTE: including unused `zone`,`online` - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid)); - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid)); - if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED)) - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid)); - // in other case still be dummy query - res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid)); - - return res; -} - -// don't call WorldSession directly -// it may get deleted before the query callbacks get executed -// instead pass an account id to this handler -class CharacterHandler -{ - public: - void HandleCharEnumCallback(QueryResult * result, uint32 account) - { - WorldSession * session = sWorld.FindSession(account); - if(!session) - { - delete result; - return; - } - session->HandleCharEnum(result); - } - void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder) - { - if (!holder) return; - WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId()); - if(!session) - { - delete holder; - return; - } - session->HandlePlayerLogin((LoginQueryHolder*)holder); - } -} chrHandler; - -void WorldSession::HandleCharEnum(QueryResult * result) -{ - // keys can be non cleared if player open realm list and close it by 'cancel' - loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId()); - - WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size - - uint8 num = 0; - - data << num; - - if( result ) - { - Player *plr = new Player(this); - do - { - sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId()); - - if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() )) - { - plr->BuildEnumData( result, &data ); - ++num; - } - } - while( result->NextRow() ); - - delete plr; - delete result; - } - - data.put<uint8>(0, num); - - SendPacket( &data ); -} - -void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ ) -{ - /// get all the data necessary for loading all characters (along with their pets) on the account - CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(), - !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ? - // ------- Query Without Declined Names -------- - // 0 1 2 3 4 5 6 7 8 - "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, " - // 9 10 11 - "character_pet.entry, character_pet.modelid, character_pet.level " - "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' " - "WHERE characters.account = '%u' ORDER BY characters.guid" - : - // --------- Query With Declined Names --------- - // 0 1 2 3 4 5 6 7 8 - "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, " - // 9 10 11 12 - "character_pet.entry, character_pet.modelid, character_pet.level, genitive " - "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' " - "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid " - "WHERE characters.account = '%u' ORDER BY characters.guid", - GetAccountId()); -} - -void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1); - - std::string name; - uint8 race_,class_; - bool pTbc = this->IsTBC() && sWorld.getConfig(CONFIG_EXPANSION) > 0; - recv_data >> name; - - // recheck with known string size - CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1); - - recv_data >> race_; - recv_data >> class_; - - WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases - - if(GetSecurity() == SEC_PLAYER) - { - if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED)) - { - bool disabled = false; - - uint32 team = Player::TeamForRace(race_); - switch(team) - { - case ALLIANCE: disabled = mask & (1<<0); break; - case HORDE: disabled = mask & (1<<1); break; - } - - if(disabled) - { - data << (uint8)CHAR_CREATE_DISABLED; - SendPacket( &data ); - return; - } - } - } - - if (!sChrClassesStore.LookupEntry(class_)|| - !sChrRacesStore.LookupEntry(race_)) - { - data << (uint8)CHAR_CREATE_FAILED; - SendPacket( &data ); - sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_); - return; - } - - // prevent character creating Expansion race without Expansion account - if (!pTbc&&(race_>RACE_TROLL)) - { - data << (uint8)CHAR_CREATE_EXPANSION; - sLog.outError("No Expansion Account:[%d] but tried to Create TBC character",GetAccountId()); - SendPacket( &data ); - return; - } - - // prevent character creating with invalid name - if(!normalizePlayerName(name)) - { - data << (uint8)CHAR_NAME_INVALID_CHARACTER; - SendPacket( &data ); - sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId()); - return; - } - - // check name limitations - if(!ObjectMgr::IsValidName(name,true)) - { - data << (uint8)CHAR_NAME_INVALID_CHARACTER; - SendPacket( &data ); - return; - } - - if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name)) - { - data << (uint8)CHAR_NAME_RESERVED; - SendPacket( &data ); - return; - } - - if(objmgr.GetPlayerGUIDByName(name)) - { - data << (uint8)CHAR_CREATE_NAME_IN_USE; - SendPacket( &data ); - return; - } - - QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId()); - if ( resultacct ) - { - Field *fields=resultacct->Fetch(); - uint32 acctcharcount = fields[0].GetUInt32(); - delete resultacct; - - if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT)) - { - data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT; - SendPacket( &data ); - return; - } - } - - QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId()); - uint8 charcount = 0; - if ( result ) - { - Field *fields=result->Fetch(); - charcount = fields[0].GetUInt8(); - delete result; - - if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM)) - { - data << (uint8)CHAR_CREATE_SERVER_LIMIT; - SendPacket( &data ); - return; - } - } - - bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; - uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS); - - bool have_same_race = false; - if(!AllowTwoSideAccounts || skipCinematics == 1) - { - QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1"); - if(result2) - { - uint32 team_= Player::TeamForRace(race_); - - Field* field = result2->Fetch(); - uint8 race = field[0].GetUInt32(); - - // need to check team only for first character - // TODO: what to if account already has characters of both races? - if (!AllowTwoSideAccounts) - { - uint32 team=0; - if(race > 0) - team = Player::TeamForRace(race); - - if(team != team_) - { - data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION; - SendPacket( &data ); - delete result2; - return; - } - } - - if (skipCinematics == 1) - { - // TODO: check if cinematic already shown? (already logged in?; cinematic field) - while (race_ != race && result2->NextRow()) - { - field = result2->Fetch(); - race = field[0].GetUInt32(); - } - have_same_race = race_ == race; - } - delete result2; - } - } - - // extract other data required for player creating - uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; - recv_data >> gender >> skin >> face; - recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; - - Player * pNewChar = new Player(this); - if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId )) - { - // Player not create (race/class problem?) - delete pNewChar; - - data << (uint8)CHAR_CREATE_ERROR; - SendPacket( &data ); - - return; - } - - if(have_same_race && skipCinematics == 1 || skipCinematics == 2) - pNewChar->setCinematic(1); // not show intro - - // Player created, save it now - pNewChar->SaveToDB(); - charcount+=1; - - loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID); - loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID); - - delete pNewChar; // created only to call SaveToDB() - - data << (uint8)CHAR_CREATE_SUCCESS; - SendPacket( &data ); - - std::string IP_str = GetRemoteAddress().c_str(); - sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); - sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str()); -} - -void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8); - - uint64 guid; - recv_data >> guid; - - // can't delete loaded character - if(objmgr.GetPlayer(guid)) - return; - - uint32 accountId = 0; - std::string name; - - // is guild leader - if(objmgr.GetGuildByLeader(guid)) - { - WorldPacket data(SMSG_CHAR_DELETE, 1); - data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER; - SendPacket( &data ); - return; - } - - // is arena team captain - if(objmgr.GetArenaTeamByCapitan(guid)) - { - WorldPacket data(SMSG_CHAR_DELETE, 1); - data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN; - SendPacket( &data ); - return; - } - - QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid)); - if(result) - { - Field *fields = result->Fetch(); - accountId = fields[0].GetUInt32(); - name = fields[1].GetCppString(); - delete result; - } - - // prevent deleting other players' characters using cheating tools - if(accountId != GetAccountId()) - return; - - std::string IP_str = GetRemoteAddress(); - sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); - sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); - - if(sLog.IsOutCharDump()) // optimize GetPlayerDump call - { - std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid)); - sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str()); - } - - Player::DeleteFromDB(guid, GetAccountId()); - - WorldPacket data(SMSG_CHAR_DELETE, 1); - data << (uint8)CHAR_DELETE_SUCCESS; - SendPacket( &data ); -} - -void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,8); - - m_playerLoading = true; - uint64 playerGuid = 0; - - DEBUG_LOG( "WORLD: Recvd Player Logon Message" ); - - recv_data >> playerGuid; - - LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid); - if(!holder->Initialize()) - { - delete holder; // delete all unprocessed queries - m_playerLoading = false; - return; - } - - CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder); -} - -void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder) -{ - uint64 playerGuid = holder->GetGuid(); - - Player* pCurrChar = new Player(this); - pCurrChar->GetMotionMaster()->Initialize(); - - // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) - if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) - { - KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick - delete pCurrChar; // delete it manually - delete holder; // delete all unprocessed queries - m_playerLoading = false; - return; - } - - SetPlayer(pCurrChar); - - pCurrChar->SendDungeonDifficulty(false); - - WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); - data << pCurrChar->GetMapId(); - data << pCurrChar->GetPositionX(); - data << pCurrChar->GetPositionY(); - data << pCurrChar->GetPositionZ(); - data << pCurrChar->GetOrientation(); - SendPacket(&data); - - data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 ); - for(int i = 0; i < 32; i++) - data << uint32(0); - SendPacket(&data); - - data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 - data << uint8(2); // unknown value - data << uint8(0); // enable(1)/disable(0) voice chat interface in client - SendPacket(&data); - - // Send MOTD - { - data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 - data << (uint32)0; - - uint32 linecount=0; - std::string str_motd = sWorld.GetMotd(); - std::string::size_type pos, nextpos; - - pos = 0; - while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) - { - if (nextpos != pos) - { - data << str_motd.substr(pos,nextpos-pos); - ++linecount; - } - pos = nextpos+1; - } - - if (pos<str_motd.length()) - { - data << str_motd.substr(pos); - ++linecount; - } - - data.put(0, linecount); - - SendPacket( &data ); - DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); - } - - if(pCurrChar->GetGuildId() != 0) - { - Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); - if(guild) - { - data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); - data << (uint8)GE_MOTD; - data << (uint8)1; - data << guild->GetMOTD(); - SendPacket(&data); - DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); - - data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size - data<<(uint8)GE_SIGNED_ON; - data<<(uint8)1; - data<<pCurrChar->GetName(); - data<<pCurrChar->GetGUID(); - guild->BroadcastPacket(&data); - DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); - - // Increment online members of the guild - guild->IncOnlineMemberCount(); - } - else - { - // remove wrong guild data - sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); - pCurrChar->SetUInt32Value(PLAYER_GUILDID,0); - pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID()); - } - } - - if(!pCurrChar->isAlive()) - pCurrChar->SendCorpseReclaimDelay(true); - - pCurrChar->SendInitialPacketsBeforeAddToMap(); - - //Show cinematic at the first time that player login - if( !pCurrChar->getCinematic() ) - { - pCurrChar->setCinematic(1); - - ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()); - if(rEntry) - { - data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); - data << uint32(rEntry->startmovie); - SendPacket( &data ); - } - } - - //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); - QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); - - if(resultGuild) - { - Field *fields = resultGuild->Fetch(); - pCurrChar->SetInGuild(fields[0].GetUInt32()); - pCurrChar->SetRank(fields[1].GetUInt32()); - delete resultGuild; - } - else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership - { - pCurrChar->SetInGuild(0); - pCurrChar->SetRank(0); - } - - if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar)) - { - AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId()); - if(at) - pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); - else - pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation()); - } - - ObjectAccessor::Instance().AddObject(pCurrChar); - //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); - pCurrChar->GetSocial()->SendSocialList(); - - pCurrChar->SendInitialPacketsAfterAddToMap(); - - CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); - loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId()); - pCurrChar->SetInGameTime( getMSTime() ); - - // announce group about member online (must be after add to player list to receive announce to self) - if(Group *group = pCurrChar->GetGroup()) - { - //pCurrChar->groupInfo.group->SendInit(this); // useless - group->SendUpdate(); - } - - // friend status - sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true); - - // Place character in world (and load zone) before some object loading - pCurrChar->LoadCorpse(); - - // setting Ghost+speed if dead - //if ( pCurrChar->m_deathState == DEAD ) - if (pCurrChar->m_deathState != ALIVE) - { - // not blizz like, we must correctly save and load player instead... - if(pCurrChar->getRace() == RACE_NIGHTELF) - pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) - pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) - - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); - //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); - //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); - //if (pCurrChar->getRace() == RACE_NIGHTELF) - //{ - // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); - // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); - //} - //else - //{ - // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); - // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); - //} - pCurrChar->SetMovement(MOVE_WATER_WALK); - } - - if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource()) - { - - sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() ); - - uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam()); - uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath(); - - // search appropriate start path node - uint32 startNode = 0; - - TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path]; - - float distPrev = MAP_SIZE*MAP_SIZE; - float distNext = - (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+ - (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+ - (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ()); - - for(uint32 i = 1; i < nodeList.size(); ++i) - { - TaxiPathNode const& node = nodeList[i]; - TaxiPathNode const& prevNode = nodeList[i-1]; - - // skip nodes at another map - if(node.mapid != pCurrChar->GetMapId()) - continue; - - distPrev = distNext; - - distNext = - (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+ - (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+ - (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ()); - - float distNodes = - (node.x-prevNode.x)*(node.x-prevNode.x)+ - (node.y-prevNode.y)*(node.y-prevNode.y)+ - (node.z-prevNode.z)*(node.z-prevNode.z); - - if(distNext + distPrev < distNodes) - { - startNode = i; - break; - } - } - - SendDoFlight( MountId, path, startNode ); - } - - // Load pet if any and player is alive and not in taxi flight - if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0) - pCurrChar->LoadPet(); - - // Set FFA PvP for non GM in non-rest mode - if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) - pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP); - - if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) - pCurrChar->SetContestedPvP(); - - // Apply at_login requests - if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) - { - pCurrChar->resetSpells(); - SendNotification("Spells has been reset."); - } - - if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) - { - pCurrChar->resetTalents(true); - SendNotification("Talents has been reset."); - } - - // show time before shutdown if shutdown planned. - if(sWorld.IsShutdowning()) - sWorld.ShutdownMsg(true,pCurrChar); - - if(pCurrChar->isGameMaster()) - SendNotification("GM mode is ON"); - - std::string IP_str = GetRemoteAddress(); - sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID()); - - m_playerLoading = false; - delete holder; -} - -void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,4+1); - - DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" ); - - uint32 repListID; - uint8 flag; - - recv_data >> repListID; - recv_data >> flag; - - FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID); - if (itr == GetPlayer()->m_factions.end()) - return; - - // always invisible or hidden faction can't change war state - if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) ) - return; - - GetPlayer()->SetFactionAtWar(&itr->second,flag); -} - -//I think this function is never used :/ I dunno, but i guess this opcode not exists -void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ ) -{ - //CHECK_PACKET_SIZE(recv_data,4+4); - - //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat"); - /* - uint32 FactionID; - uint32 Standing; - - recv_data >> FactionID; - recv_data >> Standing; - - std::list<struct Factions>::iterator itr; - - for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr) - { - if(itr->ReputationListID == FactionID) - { - itr->Standing += Standing; - itr->Flags = (itr->Flags | 1); - break; - } - } - */ - GetPlayer()->UpdateReputation(); -} - -void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ ) -{ - DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" ); - - WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5); - data << uint32(0) << uint8(6); - SendPacket(&data); -} - -void WorldSession::HandleTutorialFlag( WorldPacket & recv_data ) -{ - CHECK_PACKET_SIZE(recv_data,4); - - uint32 iFlag; - recv_data >> iFlag; - - uint32 wInt = (iFlag / 32); - if (wInt >= 8) - { - //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID()); - return; - } - uint32 rInt = (iFlag % 32); - - uint32 tutflag = GetPlayer()->GetTutorialInt( wInt ); - tutflag |= (1 << rInt); - GetPlayer()->SetTutorialInt( wInt, tutflag ); - - //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag); -} - -void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ ) -{ - for ( uint32 iI = 0; iI < 8; iI++) - GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF ); -} - -void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ ) -{ - for ( uint32 iI = 0; iI < 8; iI++) - GetPlayer()->SetTutorialInt( iI, 0x00000000 ); -} - -void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,4); - - DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION"); - uint32 fact; - recv_data >> fact; - GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact); -} - -void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data) -{ - CHECK_PACKET_SIZE(recv_data,4+1); - - DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE"); - uint32 replistid; - uint8 inactive; - recv_data >> replistid >> inactive; - - FactionStateList::iterator itr = _player->m_factions.find(replistid); - if (itr == _player->m_factions.end()) - return; - - _player->SetFactionInactive(&itr->second, inactive); -} - -void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ ) -{ - DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName()); - _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM); -} - -void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ ) -{ - DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName()); - _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK); -} - -void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data) -{ - CHECK_PACKET_SIZE(recv_data,8+1); - - uint64 guid; - std::string newname; - std::string oldname; - - CHECK_PACKET_SIZE(recv_data, 8+1); - - recv_data >> guid; - recv_data >> newname; - - QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid)); - if (result) - { - uint32 at_loginFlags; - Field *fields = result->Fetch(); - at_loginFlags = fields[0].GetUInt32(); - delete result; - - if (!(at_loginFlags & AT_LOGIN_RENAME)) - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; - SendPacket( &data ); - return; - } - } - else - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; - SendPacket( &data ); - return; - } - - if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_LOGIN_NO_CHARACTER; - SendPacket( &data ); - return; - } - - // prevent character rename to invalid name - if(!normalizePlayerName(newname)) - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_NO_NAME; - SendPacket( &data ); - return; - } - - if(!ObjectMgr::IsValidName(newname,true)) - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_INVALID_CHARACTER; - SendPacket( &data ); - return; - } - - // check name limitations - if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname)) - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_RESERVED; - SendPacket( &data ); - return; - } - - if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_CREATE_ERROR; - SendPacket( &data ); - return; - } - - if(newname == oldname) // checked by client - { - WorldPacket data(SMSG_CHAR_RENAME, 1); - data << (uint8)CHAR_NAME_FAILURE; - SendPacket( &data ); - return; - } - - // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe) - - CharacterDatabase.escape_string(newname); - CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid)); - CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid)); - - std::string IP_str = GetRemoteAddress(); - sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str()); - - WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1)); - data << (uint8)RESPONSE_SUCCESS; - data << guid; - data << newname; - SendPacket(&data); -} - -void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data) -{ - uint64 guid; - - CHECK_PACKET_SIZE(recv_data, 8+6); - recv_data >> guid; - - // not accept declined names for unsupported languages - std::string name; - if(!objmgr.GetPlayerNameByGUID(guid,name)) - { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; - SendPacket(&data); - return; - } - - std::wstring wname; - if(!Utf8toWStr(name,wname)) - { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; - SendPacket(&data); - return; - } - - if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using - { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; - SendPacket(&data); - return; - } - - std::string name2; - DeclinedName declinedname; - - recv_data >> name2; - - if(name2!=name) // character have different name - { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; - SendPacket(&data); - return; - } - - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - { - recv_data >> declinedname.name[i]; - if(!normalizePlayerName(declinedname.name[i])) - { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; - SendPacket(&data); - return; - } - } - - if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname)) - { - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)1; - data << guid; - SendPacket(&data); - return; - } - - for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) - CharacterDatabase.escape_string(declinedname.name[i]); - - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid)); - CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')", - GUID_LOPART(guid), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str()); - CharacterDatabase.CommitTransaction(); - - WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8); - data << (uint32)0; // OK - data << guid; - SendPacket(&data); -} +/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "SharedDefines.h"
+#include "WorldSession.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Guild.h"
+#include "UpdateMask.h"
+#include "Auth/md5.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "Group.h"
+#include "Database/DatabaseImpl.h"
+#include "PlayerDump.h"
+#include "SocialMgr.h"
+#include "Util.h"
+#include "Language.h"
+
+class LoginQueryHolder : public SqlQueryHolder
+{
+ private:
+ uint32 m_accountId;
+ uint64 m_guid;
+ public:
+ LoginQueryHolder(uint32 accountId, uint64 guid)
+ : m_accountId(accountId), m_guid(guid) { }
+ uint64 GetGuid() const { return m_guid; }
+ uint32 GetAccountId() const { return m_accountId; }
+ bool Initialize();
+};
+
+bool LoginQueryHolder::Initialize()
+{
+ SetSize(MAX_PLAYER_LOGIN_QUERY);
+
+ bool res = true;
+
+ // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
+ // !!! NOTE: including unused `zone`,`online`
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
+ if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
+ // in other case still be dummy query
+ res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
+
+ return res;
+}
+
+// don't call WorldSession directly
+// it may get deleted before the query callbacks get executed
+// instead pass an account id to this handler
+class CharacterHandler
+{
+ public:
+ void HandleCharEnumCallback(QueryResult * result, uint32 account)
+ {
+ WorldSession * session = sWorld.FindSession(account);
+ if(!session)
+ {
+ delete result;
+ return;
+ }
+ session->HandleCharEnum(result);
+ }
+ void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
+ {
+ if (!holder) return;
+ WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
+ if(!session)
+ {
+ delete holder;
+ return;
+ }
+ session->HandlePlayerLogin((LoginQueryHolder*)holder);
+ }
+} chrHandler;
+
+void WorldSession::HandleCharEnum(QueryResult * result)
+{
+ // keys can be non cleared if player open realm list and close it by 'cancel'
+ loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
+
+ WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
+
+ uint8 num = 0;
+
+ data << num;
+
+ if( result )
+ {
+ Player *plr = new Player(this);
+ do
+ {
+ sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId());
+
+ if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() ))
+ {
+ plr->BuildEnumData( result, &data );
+ ++num;
+ }
+ }
+ while( result->NextRow() );
+
+ delete plr;
+ delete result;
+ }
+
+ data.put<uint8>(0, num);
+
+ SendPacket( &data );
+}
+
+void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
+{
+ /// get all the data necessary for loading all characters (along with their pets) on the account
+ CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
+ !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
+ // ------- Query Without Declined Names --------
+ // 0 1 2 3 4 5 6 7 8
+ "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
+ // 9 10 11
+ "character_pet.entry, character_pet.modelid, character_pet.level "
+ "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
+ "WHERE characters.account = '%u' ORDER BY characters.guid"
+ :
+ // --------- Query With Declined Names ---------
+ // 0 1 2 3 4 5 6 7 8
+ "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
+ // 9 10 11 12
+ "character_pet.entry, character_pet.modelid, character_pet.level, genitive "
+ "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
+ "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
+ "WHERE characters.account = '%u' ORDER BY characters.guid",
+ GetAccountId());
+}
+
+void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
+
+ std::string name;
+ uint8 race_,class_;
+ bool pTbc = this->IsTBC() && sWorld.getConfig(CONFIG_EXPANSION) > 0;
+ recv_data >> name;
+
+ // recheck with known string size
+ CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
+
+ recv_data >> race_;
+ recv_data >> class_;
+
+ WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
+
+ if(GetSecurity() == SEC_PLAYER)
+ {
+ if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
+ {
+ bool disabled = false;
+
+ uint32 team = Player::TeamForRace(race_);
+ switch(team)
+ {
+ case ALLIANCE: disabled = mask & (1<<0); break;
+ case HORDE: disabled = mask & (1<<1); break;
+ }
+
+ if(disabled)
+ {
+ data << (uint8)CHAR_CREATE_DISABLED;
+ SendPacket( &data );
+ return;
+ }
+ }
+ }
+
+ if (!sChrClassesStore.LookupEntry(class_)||
+ !sChrRacesStore.LookupEntry(race_))
+ {
+ data << (uint8)CHAR_CREATE_FAILED;
+ SendPacket( &data );
+ sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
+ return;
+ }
+
+ // prevent character creating Expansion race without Expansion account
+ if (!pTbc&&(race_>RACE_TROLL))
+ {
+ data << (uint8)CHAR_CREATE_EXPANSION;
+ sLog.outError("No Expansion Account:[%d] but tried to Create TBC character",GetAccountId());
+ SendPacket( &data );
+ return;
+ }
+
+ // prevent character creating with invalid name
+ if(!normalizePlayerName(name))
+ {
+ data << (uint8)CHAR_NAME_INVALID_CHARACTER;
+ SendPacket( &data );
+ sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
+ return;
+ }
+
+ // check name limitations
+ if(!ObjectMgr::IsValidName(name,true))
+ {
+ data << (uint8)CHAR_NAME_INVALID_CHARACTER;
+ SendPacket( &data );
+ return;
+ }
+
+ if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
+ {
+ data << (uint8)CHAR_NAME_RESERVED;
+ SendPacket( &data );
+ return;
+ }
+
+ if(objmgr.GetPlayerGUIDByName(name))
+ {
+ data << (uint8)CHAR_CREATE_NAME_IN_USE;
+ SendPacket( &data );
+ return;
+ }
+
+ QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
+ if ( resultacct )
+ {
+ Field *fields=resultacct->Fetch();
+ uint32 acctcharcount = fields[0].GetUInt32();
+ delete resultacct;
+
+ if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
+ {
+ data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
+ SendPacket( &data );
+ return;
+ }
+ }
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
+ uint8 charcount = 0;
+ if ( result )
+ {
+ Field *fields=result->Fetch();
+ charcount = fields[0].GetUInt8();
+ delete result;
+
+ if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
+ {
+ data << (uint8)CHAR_CREATE_SERVER_LIMIT;
+ SendPacket( &data );
+ return;
+ }
+ }
+
+ bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
+ uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
+
+ bool have_same_race = false;
+ if(!AllowTwoSideAccounts || skipCinematics == 1)
+ {
+ QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
+ if(result2)
+ {
+ uint32 team_= Player::TeamForRace(race_);
+
+ Field* field = result2->Fetch();
+ uint8 race = field[0].GetUInt32();
+
+ // need to check team only for first character
+ // TODO: what to if account already has characters of both races?
+ if (!AllowTwoSideAccounts)
+ {
+ uint32 team=0;
+ if(race > 0)
+ team = Player::TeamForRace(race);
+
+ if(team != team_)
+ {
+ data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
+ SendPacket( &data );
+ delete result2;
+ return;
+ }
+ }
+
+ if (skipCinematics == 1)
+ {
+ // TODO: check if cinematic already shown? (already logged in?; cinematic field)
+ while (race_ != race && result2->NextRow())
+ {
+ field = result2->Fetch();
+ race = field[0].GetUInt32();
+ }
+ have_same_race = race_ == race;
+ }
+ delete result2;
+ }
+ }
+
+ // extract other data required for player creating
+ uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
+ recv_data >> gender >> skin >> face;
+ recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
+
+ Player * pNewChar = new Player(this);
+ if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
+ {
+ // Player not create (race/class problem?)
+ delete pNewChar;
+
+ data << (uint8)CHAR_CREATE_ERROR;
+ SendPacket( &data );
+
+ return;
+ }
+
+ if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
+ pNewChar->setCinematic(1); // not show intro
+
+ // Player created, save it now
+ pNewChar->SaveToDB();
+ charcount+=1;
+
+ loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
+ loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
+
+ delete pNewChar; // created only to call SaveToDB()
+
+ data << (uint8)CHAR_CREATE_SUCCESS;
+ SendPacket( &data );
+
+ std::string IP_str = GetRemoteAddress().c_str();
+ sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
+ sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
+}
+
+void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ uint64 guid;
+ recv_data >> guid;
+
+ // can't delete loaded character
+ if(objmgr.GetPlayer(guid))
+ return;
+
+ uint32 accountId = 0;
+ std::string name;
+
+ // is guild leader
+ if(objmgr.GetGuildByLeader(guid))
+ {
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
+ SendPacket( &data );
+ return;
+ }
+
+ // is arena team captain
+ if(objmgr.GetArenaTeamByCapitan(guid))
+ {
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
+ SendPacket( &data );
+ return;
+ }
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
+ if(result)
+ {
+ Field *fields = result->Fetch();
+ accountId = fields[0].GetUInt32();
+ name = fields[1].GetCppString();
+ delete result;
+ }
+
+ // prevent deleting other players' characters using cheating tools
+ if(accountId != GetAccountId())
+ return;
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+ sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
+
+ if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
+ {
+ std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
+ sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
+ }
+
+ Player::DeleteFromDB(guid, GetAccountId());
+
+ WorldPacket data(SMSG_CHAR_DELETE, 1);
+ data << (uint8)CHAR_DELETE_SUCCESS;
+ SendPacket( &data );
+}
+
+void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,8);
+
+ m_playerLoading = true;
+ uint64 playerGuid = 0;
+
+ DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
+
+ recv_data >> playerGuid;
+
+ LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
+ if(!holder->Initialize())
+ {
+ delete holder; // delete all unprocessed queries
+ m_playerLoading = false;
+ return;
+ }
+
+ CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
+}
+
+void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
+{
+ uint64 playerGuid = holder->GetGuid();
+
+ Player* pCurrChar = new Player(this);
+ pCurrChar->GetMotionMaster()->Initialize();
+
+ // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
+ if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
+ {
+ KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
+ delete pCurrChar; // delete it manually
+ delete holder; // delete all unprocessed queries
+ m_playerLoading = false;
+ return;
+ }
+
+ SetPlayer(pCurrChar);
+
+ pCurrChar->SendDungeonDifficulty(false);
+
+ WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
+ data << pCurrChar->GetMapId();
+ data << pCurrChar->GetPositionX();
+ data << pCurrChar->GetPositionY();
+ data << pCurrChar->GetPositionZ();
+ data << pCurrChar->GetOrientation();
+ SendPacket(&data);
+
+ data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
+ for(int i = 0; i < 32; i++)
+ data << uint32(0);
+ SendPacket(&data);
+
+ data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
+ data << uint8(2); // unknown value
+ data << uint8(0); // enable(1)/disable(0) voice chat interface in client
+ SendPacket(&data);
+
+ // Send MOTD
+ {
+ data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
+ data << (uint32)0;
+
+ uint32 linecount=0;
+ std::string str_motd = sWorld.GetMotd();
+ std::string::size_type pos, nextpos;
+
+ pos = 0;
+ while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
+ {
+ if (nextpos != pos)
+ {
+ data << str_motd.substr(pos,nextpos-pos);
+ ++linecount;
+ }
+ pos = nextpos+1;
+ }
+
+ if (pos<str_motd.length())
+ {
+ data << str_motd.substr(pos);
+ ++linecount;
+ }
+
+ data.put(0, linecount);
+
+ SendPacket( &data );
+ DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
+ }
+
+ if(pCurrChar->GetGuildId() != 0)
+ {
+ Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
+ if(guild)
+ {
+ data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
+ data << (uint8)GE_MOTD;
+ data << (uint8)1;
+ data << guild->GetMOTD();
+ SendPacket(&data);
+ DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
+
+ data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size
+ data<<(uint8)GE_SIGNED_ON;
+ data<<(uint8)1;
+ data<<pCurrChar->GetName();
+ data<<pCurrChar->GetGUID();
+ guild->BroadcastPacket(&data);
+ DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
+
+ // Increment online members of the guild
+ guild->IncOnlineMemberCount();
+ }
+ else
+ {
+ // remove wrong guild data
+ sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
+ pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
+ pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
+ }
+ }
+
+ if(!pCurrChar->isAlive())
+ pCurrChar->SendCorpseReclaimDelay(true);
+
+ pCurrChar->SendInitialPacketsBeforeAddToMap();
+
+ //Show cinematic at the first time that player login
+ if( !pCurrChar->getCinematic() )
+ {
+ pCurrChar->setCinematic(1);
+
+ ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
+ if(rEntry)
+ {
+ data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
+ data << uint32(rEntry->startmovie);
+ SendPacket( &data );
+ }
+ }
+
+ //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
+ QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
+
+ if(resultGuild)
+ {
+ Field *fields = resultGuild->Fetch();
+ pCurrChar->SetInGuild(fields[0].GetUInt32());
+ pCurrChar->SetRank(fields[1].GetUInt32());
+ delete resultGuild;
+ }
+ else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
+ {
+ pCurrChar->SetInGuild(0);
+ pCurrChar->SetRank(0);
+ }
+
+ if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar))
+ {
+ AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
+ if(at)
+ pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
+ else
+ pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
+ }
+
+ ObjectAccessor::Instance().AddObject(pCurrChar);
+ //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
+ pCurrChar->GetSocial()->SendSocialList();
+
+ pCurrChar->SendInitialPacketsAfterAddToMap();
+
+ CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
+ loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
+ pCurrChar->SetInGameTime( getMSTime() );
+
+ // announce group about member online (must be after add to player list to receive announce to self)
+ if(Group *group = pCurrChar->GetGroup())
+ {
+ //pCurrChar->groupInfo.group->SendInit(this); // useless
+ group->SendUpdate();
+ }
+
+ // friend status
+ sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
+
+ // Place character in world (and load zone) before some object loading
+ pCurrChar->LoadCorpse();
+
+ // setting Ghost+speed if dead
+ //if ( pCurrChar->m_deathState == DEAD )
+ if (pCurrChar->m_deathState != ALIVE)
+ {
+ // not blizz like, we must correctly save and load player instead...
+ if(pCurrChar->getRace() == RACE_NIGHTELF)
+ pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
+ pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
+
+ //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
+ //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
+ //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
+ //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
+ //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
+ //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
+ //if (pCurrChar->getRace() == RACE_NIGHTELF)
+ //{
+ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true);
+ // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
+ //}
+ //else
+ //{
+ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true);
+ // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
+ //}
+ pCurrChar->SetMovement(MOVE_WATER_WALK);
+ }
+
+ if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
+ {
+
+ sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
+
+ uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
+ uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
+
+ // search appropriate start path node
+ uint32 startNode = 0;
+
+ TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
+
+ float distPrev = MAP_SIZE*MAP_SIZE;
+ float distNext =
+ (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
+ (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
+ (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
+
+ for(uint32 i = 1; i < nodeList.size(); ++i)
+ {
+ TaxiPathNode const& node = nodeList[i];
+ TaxiPathNode const& prevNode = nodeList[i-1];
+
+ // skip nodes at another map
+ if(node.mapid != pCurrChar->GetMapId())
+ continue;
+
+ distPrev = distNext;
+
+ distNext =
+ (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
+ (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
+ (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
+
+ float distNodes =
+ (node.x-prevNode.x)*(node.x-prevNode.x)+
+ (node.y-prevNode.y)*(node.y-prevNode.y)+
+ (node.z-prevNode.z)*(node.z-prevNode.z);
+
+ if(distNext + distPrev < distNodes)
+ {
+ startNode = i;
+ break;
+ }
+ }
+
+ SendDoFlight( MountId, path, startNode );
+ }
+
+ // Load pet if any and player is alive and not in taxi flight
+ if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
+ pCurrChar->LoadPet();
+
+ // Set FFA PvP for non GM in non-rest mode
+ if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
+ pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
+
+ if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
+ pCurrChar->SetContestedPvP();
+
+ // Apply at_login requests
+ if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
+ {
+ pCurrChar->resetSpells();
+ SendNotification(LANG_RESET_SPELLS);
+ }
+
+ if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
+ {
+ pCurrChar->resetTalents(true);
+ SendNotification(LANG_RESET_TALENTS);
+ }
+
+ // show time before shutdown if shutdown planned.
+ if(sWorld.IsShutdowning())
+ sWorld.ShutdownMsg(true,pCurrChar);
+
+ if(pCurrChar->isGameMaster())
+ SendNotification(LANG_GM_ON);
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID());
+
+ m_playerLoading = false;
+ delete holder;
+}
+
+void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4+1);
+
+ DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
+
+ uint32 repListID;
+ uint8 flag;
+
+ recv_data >> repListID;
+ recv_data >> flag;
+
+ FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
+ if (itr == GetPlayer()->m_factions.end())
+ return;
+
+ // always invisible or hidden faction can't change war state
+ if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
+ return;
+
+ GetPlayer()->SetFactionAtWar(&itr->second,flag);
+}
+
+//I think this function is never used :/ I dunno, but i guess this opcode not exists
+void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
+{
+ //CHECK_PACKET_SIZE(recv_data,4+4);
+
+ //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
+ /*
+ uint32 FactionID;
+ uint32 Standing;
+
+ recv_data >> FactionID;
+ recv_data >> Standing;
+
+ std::list<struct Factions>::iterator itr;
+
+ for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
+ {
+ if(itr->ReputationListID == FactionID)
+ {
+ itr->Standing += Standing;
+ itr->Flags = (itr->Flags | 1);
+ break;
+ }
+ }
+ */
+ GetPlayer()->UpdateReputation();
+}
+
+void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
+{
+ DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
+
+ WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
+ data << uint32(0) << uint8(6);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ uint32 iFlag;
+ recv_data >> iFlag;
+
+ uint32 wInt = (iFlag / 32);
+ if (wInt >= 8)
+ {
+ //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
+ return;
+ }
+ uint32 rInt = (iFlag % 32);
+
+ uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
+ tutflag |= (1 << rInt);
+ GetPlayer()->SetTutorialInt( wInt, tutflag );
+
+ //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
+}
+
+void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
+{
+ for ( uint32 iI = 0; iI < 8; iI++)
+ GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
+}
+
+void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
+{
+ for ( uint32 iI = 0; iI < 8; iI++)
+ GetPlayer()->SetTutorialInt( iI, 0x00000000 );
+}
+
+void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4);
+
+ DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
+ uint32 fact;
+ recv_data >> fact;
+ GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
+}
+
+void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,4+1);
+
+ DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
+ uint32 replistid;
+ uint8 inactive;
+ recv_data >> replistid >> inactive;
+
+ FactionStateList::iterator itr = _player->m_factions.find(replistid);
+ if (itr == _player->m_factions.end())
+ return;
+
+ _player->SetFactionInactive(&itr->second, inactive);
+}
+
+void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
+{
+ DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
+ _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
+}
+
+void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
+{
+ DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
+ _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
+}
+
+void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
+{
+ CHECK_PACKET_SIZE(recv_data,8+1);
+
+ uint64 guid;
+ std::string newname;
+ std::string oldname;
+
+ CHECK_PACKET_SIZE(recv_data, 8+1);
+
+ recv_data >> guid;
+ recv_data >> newname;
+
+ QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
+ if (result)
+ {
+ uint32 at_loginFlags;
+ Field *fields = result->Fetch();
+ at_loginFlags = fields[0].GetUInt32();
+ delete result;
+
+ if (!(at_loginFlags & AT_LOGIN_RENAME))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_CREATE_ERROR;
+ SendPacket( &data );
+ return;
+ }
+ }
+ else
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_CREATE_ERROR;
+ SendPacket( &data );
+ return;
+ }
+
+ if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_LOGIN_NO_CHARACTER;
+ SendPacket( &data );
+ return;
+ }
+
+ // prevent character rename to invalid name
+ if(!normalizePlayerName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_NAME_NO_NAME;
+ SendPacket( &data );
+ return;
+ }
+
+ if(!ObjectMgr::IsValidName(newname,true))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_NAME_INVALID_CHARACTER;
+ SendPacket( &data );
+ return;
+ }
+
+ // check name limitations
+ if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_NAME_RESERVED;
+ SendPacket( &data );
+ return;
+ }
+
+ if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_CREATE_ERROR;
+ SendPacket( &data );
+ return;
+ }
+
+ if(newname == oldname) // checked by client
+ {
+ WorldPacket data(SMSG_CHAR_RENAME, 1);
+ data << (uint8)CHAR_NAME_FAILURE;
+ SendPacket( &data );
+ return;
+ }
+
+ // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
+
+ CharacterDatabase.escape_string(newname);
+ CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
+ CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
+
+ std::string IP_str = GetRemoteAddress();
+ sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
+
+ WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
+ data << (uint8)RESPONSE_SUCCESS;
+ data << guid;
+ data << newname;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
+{
+ uint64 guid;
+
+ CHECK_PACKET_SIZE(recv_data, 8+6);
+ recv_data >> guid;
+
+ // not accept declined names for unsupported languages
+ std::string name;
+ if(!objmgr.GetPlayerNameByGUID(guid,name))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)1;
+ data << guid;
+ SendPacket(&data);
+ return;
+ }
+
+ std::wstring wname;
+ if(!Utf8toWStr(name,wname))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)1;
+ data << guid;
+ SendPacket(&data);
+ return;
+ }
+
+ if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)1;
+ data << guid;
+ SendPacket(&data);
+ return;
+ }
+
+ std::string name2;
+ DeclinedName declinedname;
+
+ recv_data >> name2;
+
+ if(name2!=name) // character have different name
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)1;
+ data << guid;
+ SendPacket(&data);
+ return;
+ }
+
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ {
+ recv_data >> declinedname.name[i];
+ if(!normalizePlayerName(declinedname.name[i]))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)1;
+ data << guid;
+ SendPacket(&data);
+ return;
+ }
+ }
+
+ if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
+ {
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)1;
+ data << guid;
+ SendPacket(&data);
+ return;
+ }
+
+ for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
+ CharacterDatabase.escape_string(declinedname.name[i]);
+
+ CharacterDatabase.BeginTransaction();
+ CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
+ CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
+ GUID_LOPART(guid), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str());
+ CharacterDatabase.CommitTransaction();
+
+ WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
+ data << (uint32)0; // OK
+ data << guid;
+ SendPacket(&data);
+}
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