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-rw-r--r--src/game/CombatAI.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp
index 738aaee15ea..5f1b21e0da2 100644
--- a/src/game/CombatAI.cpp
+++ b/src/game/CombatAI.cpp
@@ -39,22 +39,22 @@ void AggressorAI::UpdateAI(const uint32 /*diff*/)
}
// some day we will delete these useless things
-int CombatAI::Permissible(const Creature *creature)
+int CombatAI::Permissible(const Creature * /*creature*/)
{
return PERMIT_BASE_NO;
}
-int ArchorAI::Permissible(const Creature *creature)
+int ArchorAI::Permissible(const Creature * /*creature*/)
{
return PERMIT_BASE_NO;
}
-int TurretAI::Permissible(const Creature *creature)
+int TurretAI::Permissible(const Creature * /*creature*/)
{
return PERMIT_BASE_NO;
}
-int AOEAI::Permissible(const Creature *creature)
+int AOEAI::Permissible(const Creature * /*creature*/)
{
return PERMIT_BASE_NO;
}
@@ -204,7 +204,7 @@ void ArchorAI::AttackStart(Unit *who)
me->GetMotionMaster()->MoveIdle();
}
-void ArchorAI::UpdateAI(const uint32 diff)
+void ArchorAI::UpdateAI(const uint32 /*diff*/)
{
if (!UpdateVictim())
return;
@@ -229,7 +229,7 @@ TurretAI::TurretAI(Creature *c) : CreatureAI(c)
me->m_SightDistance = me->m_CombatDistance;
}
-bool TurretAI::CanAIAttack(const Unit *who) const
+bool TurretAI::CanAIAttack(const Unit * /*who*/) const
{
// TODO: use one function to replace it
if (!me->IsWithinCombatRange(me->getVictim(), me->m_CombatDistance)
@@ -244,7 +244,7 @@ void TurretAI::AttackStart(Unit *who)
me->Attack(who, false);
}
-void TurretAI::UpdateAI(const uint32 diff)
+void TurretAI::UpdateAI(const uint32 /*diff*/)
{
if (!UpdateVictim())
return;
@@ -267,16 +267,16 @@ AOEAI::AOEAI(Creature *c) : CreatureAI(c)
me->SetDisplayId(11686);//invisible model,around a size of a player
}
-bool AOEAI::CanAIAttack(const Unit *who) const
+bool AOEAI::CanAIAttack(const Unit * /*who*/) const
{
return false;
}
-void AOEAI::AttackStart(Unit *who)
+void AOEAI::AttackStart(Unit * /*who*/)
{
}
-void AOEAI::UpdateAI(const uint32 diff)
+void AOEAI::UpdateAI(const uint32 /*diff*/)
{
if (!me->HasAura(me->m_spells[0]))
me->CastSpell(me, me->m_spells[0],false);