diff options
Diffstat (limited to 'src/game/CombatAI.cpp')
-rw-r--r-- | src/game/CombatAI.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp index 738aaee15ea..5f1b21e0da2 100644 --- a/src/game/CombatAI.cpp +++ b/src/game/CombatAI.cpp @@ -39,22 +39,22 @@ void AggressorAI::UpdateAI(const uint32 /*diff*/) } // some day we will delete these useless things -int CombatAI::Permissible(const Creature *creature) +int CombatAI::Permissible(const Creature * /*creature*/) { return PERMIT_BASE_NO; } -int ArchorAI::Permissible(const Creature *creature) +int ArchorAI::Permissible(const Creature * /*creature*/) { return PERMIT_BASE_NO; } -int TurretAI::Permissible(const Creature *creature) +int TurretAI::Permissible(const Creature * /*creature*/) { return PERMIT_BASE_NO; } -int AOEAI::Permissible(const Creature *creature) +int AOEAI::Permissible(const Creature * /*creature*/) { return PERMIT_BASE_NO; } @@ -204,7 +204,7 @@ void ArchorAI::AttackStart(Unit *who) me->GetMotionMaster()->MoveIdle(); } -void ArchorAI::UpdateAI(const uint32 diff) +void ArchorAI::UpdateAI(const uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -229,7 +229,7 @@ TurretAI::TurretAI(Creature *c) : CreatureAI(c) me->m_SightDistance = me->m_CombatDistance; } -bool TurretAI::CanAIAttack(const Unit *who) const +bool TurretAI::CanAIAttack(const Unit * /*who*/) const { // TODO: use one function to replace it if (!me->IsWithinCombatRange(me->getVictim(), me->m_CombatDistance) @@ -244,7 +244,7 @@ void TurretAI::AttackStart(Unit *who) me->Attack(who, false); } -void TurretAI::UpdateAI(const uint32 diff) +void TurretAI::UpdateAI(const uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -267,16 +267,16 @@ AOEAI::AOEAI(Creature *c) : CreatureAI(c) me->SetDisplayId(11686);//invisible model,around a size of a player } -bool AOEAI::CanAIAttack(const Unit *who) const +bool AOEAI::CanAIAttack(const Unit * /*who*/) const { return false; } -void AOEAI::AttackStart(Unit *who) +void AOEAI::AttackStart(Unit * /*who*/) { } -void AOEAI::UpdateAI(const uint32 diff) +void AOEAI::UpdateAI(const uint32 /*diff*/) { if (!me->HasAura(me->m_spells[0])) me->CastSpell(me, me->m_spells[0],false); |