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Diffstat (limited to 'src/game/CombatHandler.cpp')
-rw-r--r--src/game/CombatHandler.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp
index a10e59893b9..404b70c1c84 100644
--- a/src/game/CombatHandler.cpp
+++ b/src/game/CombatHandler.cpp
@@ -26,12 +26,12 @@
#include "CreatureAI.h"
#include "ObjectDefines.h"
-void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
+void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
{
uint64 guid;
recv_data >> guid;
- DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) );
+ DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid);
@@ -40,7 +40,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
if (!IS_UNIT_GUID(guid))
sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
else
- sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
+ sLog.outError("WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid));
// stop attack state at client
SendAttackStop(NULL);
@@ -49,7 +49,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
if (!_player->canAttack(pEnemy))
{
- sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
+ sLog.outError("WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
// stop attack state at client
SendAttackStop(pEnemy);
@@ -59,17 +59,17 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data )
_player->Attack(pEnemy,true);
}
-void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/)
{
GetPlayer()->AttackStop();
}
-void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
+void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data)
{
uint32 sheathed;
recv_data >> sheathed;
- //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed );
+ //sLog.outDebug("WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
@@ -82,7 +82,7 @@ void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data )
void WorldSession::SendAttackStop(Unit const* enemy)
{
- WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size
+ WorldPacket data(SMSG_ATTACKSTOP, (4+20)); // we guess size
data.append(GetPlayer()->GetPackGUID());
data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
data << uint32(0); // unk, can be 1 also