diff options
Diffstat (limited to 'src/game/CombatHandler.cpp')
-rw-r--r-- | src/game/CombatHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/CombatHandler.cpp b/src/game/CombatHandler.cpp index a10e59893b9..404b70c1c84 100644 --- a/src/game/CombatHandler.cpp +++ b/src/game/CombatHandler.cpp @@ -26,12 +26,12 @@ #include "CreatureAI.h" #include "ObjectDefines.h" -void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) +void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data) { uint64 guid; recv_data >> guid; - DEBUG_LOG( "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid) ); + DEBUG_LOG("WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid)); Unit *pEnemy = ObjectAccessor::GetUnit(*_player, guid); @@ -40,7 +40,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) if (!IS_UNIT_GUID(guid)) sLog.outError("WORLD: Object %u (TypeID: %u) isn't player, pet or creature",GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid))); else - sLog.outError( "WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid)); + sLog.outError("WORLD: Enemy %s %u not found",GetLogNameForGuid(guid),GUID_LOPART(guid)); // stop attack state at client SendAttackStop(NULL); @@ -49,7 +49,7 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) if (!_player->canAttack(pEnemy)) { - sLog.outError( "WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid)); + sLog.outError("WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid)); // stop attack state at client SendAttackStop(pEnemy); @@ -59,17 +59,17 @@ void WorldSession::HandleAttackSwingOpcode( WorldPacket & recv_data ) _player->Attack(pEnemy,true); } -void WorldSession::HandleAttackStopOpcode( WorldPacket & /*recv_data*/ ) +void WorldSession::HandleAttackStopOpcode(WorldPacket & /*recv_data*/) { GetPlayer()->AttackStop(); } -void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data ) +void WorldSession::HandleSetSheathedOpcode(WorldPacket & recv_data) { uint32 sheathed; recv_data >> sheathed; - //sLog.outDebug( "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed ); + //sLog.outDebug("WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed); if (sheathed >= MAX_SHEATH_STATE) { @@ -82,7 +82,7 @@ void WorldSession::HandleSetSheathedOpcode( WorldPacket & recv_data ) void WorldSession::SendAttackStop(Unit const* enemy) { - WorldPacket data( SMSG_ATTACKSTOP, (4+20) ); // we guess size + WorldPacket data(SMSG_ATTACKSTOP, (4+20)); // we guess size data.append(GetPlayer()->GetPackGUID()); data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid data << uint32(0); // unk, can be 1 also |