diff options
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 27 |
1 files changed, 2 insertions, 25 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 23477c6e62f..76531d35f01 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -17,19 +17,16 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "Creature.h" #include "MapManager.h" #include "Opcodes.h" #include "ConfusedMovementGenerator.h" #include "DestinationHolderImp.h" #include "VMapFactory.h" - #ifdef MAP_BASED_RAND_GEN #define rand_norm() unit.rand_norm() #define urand(a,b) unit.urand(a,b) #endif - template<class T> void ConfusedMovementGenerator<T>::Initialize(T &unit) @@ -39,35 +36,26 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) x = unit.GetPositionX(); y = unit.GetPositionY(); z = unit.GetPositionZ(); - Map const* map = unit.GetBaseMap(); - i_nextMove = 1; - bool is_water_ok, is_land_ok; _InitSpecific(unit, is_water_ok, is_land_ok); - VMAP::IVMapManager *vMaps = VMAP::VMapFactory::createOrGetVMapManager(); - for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) { const float wanderX=wander_distance*rand_norm() - wander_distance/2; const float wanderY=wander_distance*rand_norm() - wander_distance/2; - - const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); + const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); if (!isInLoS) { - i_waypoints[idx][0] = x; + i_waypoints[idx][0] = x; i_waypoints[idx][1] = y; } - i_waypoints[idx][0] = x + wanderX; i_waypoints[idx][1] = y + wanderY; - // prevent invalid coordinates generation Trinity::NormalizeMapCoord(i_waypoints[idx][0]); Trinity::NormalizeMapCoord(i_waypoints[idx][1]); - bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z); // if generated wrong path just ignore if ((is_water && !is_water_ok) || (!is_water && !is_land_ok)) @@ -75,11 +63,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x; i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y; } - unit.UpdateGroundPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z); i_waypoints[idx][2] = z; } - unit.SetUInt64Value(UNIT_FIELD_TARGET, 0); unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.CastStop(); @@ -87,7 +73,6 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); unit.addUnitState(UNIT_STAT_CONFUSED); } - template<> void ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok) @@ -95,7 +80,6 @@ ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_ is_water_ok = creature.canSwim(); is_land_ok = creature.canWalk(); } - template<> void ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok) @@ -103,7 +87,6 @@ ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bo is_water_ok = true; is_land_ok = true; } - template<class T> void ConfusedMovementGenerator<T>::Reset(T &unit) @@ -113,17 +96,14 @@ ConfusedMovementGenerator<T>::Reset(T &unit) i_destinationHolder.ResetUpdate(); unit.StopMoving(); } - template<class T> bool ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { if(!&unit) return true; - if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) return true; - if( i_nextMoveTime.Passed() ) { // currently moving, update location @@ -134,7 +114,6 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) { // arrived, stop and wait a bit unit.clearUnitState(UNIT_STAT_MOVE); - i_nextMove = urand(1,MAX_CONF_WAYPOINTS); i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher } @@ -157,7 +136,6 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) } return true; } - template<class T> void ConfusedMovementGenerator<T>::Finalize(T &unit) @@ -167,7 +145,6 @@ ConfusedMovementGenerator<T>::Finalize(T &unit) if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } - template void ConfusedMovementGenerator<Player>::Initialize(Player &player); template void ConfusedMovementGenerator<Creature>::Initialize(Creature &creature); template void ConfusedMovementGenerator<Player>::Finalize(Player &player); |