diff options
Diffstat (limited to 'src/game/ConfusedMovementGenerator.cpp')
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 310 |
1 files changed, 155 insertions, 155 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 7b4c5b91f71..7618519d5ee 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -1,155 +1,155 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Creature.h"
-#include "MapManager.h"
-#include "Opcodes.h"
-#include "ConfusedMovementGenerator.h"
-#include "DestinationHolderImp.h"
-
-template<class T>
-void
-ConfusedMovementGenerator<T>::Initialize(T &unit)
-{
- const float wander_distance=11;
- float x,y,z;
- x = unit.GetPositionX();
- y = unit.GetPositionY();
- z = unit.GetPositionZ();
- uint32 mapid=unit.GetMapId();
-
- Map const* map = MapManager::Instance().GetBaseMap(mapid);
-
- i_nextMove = 1;
-
- bool is_water_ok, is_land_ok;
- _InitSpecific(unit, is_water_ok, is_land_ok);
-
- for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx)
- {
- const float wanderX=wander_distance*rand_norm() - wander_distance/2;
- const float wanderY=wander_distance*rand_norm() - wander_distance/2;
-
- i_waypoints[idx][0] = x + wanderX;
- i_waypoints[idx][1] = y + wanderY;
-
- // prevent invalid coordinates generation
- MaNGOS::NormalizeMapCoord(i_waypoints[idx][0]);
- MaNGOS::NormalizeMapCoord(i_waypoints[idx][1]);
-
- bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z);
- // if generated wrong path just ignore
- if( is_water && !is_water_ok || !is_water && !is_land_ok )
- {
- i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x;
- i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y;
- }
- unit.UpdateGroundPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z);
- i_waypoints[idx][2] = z;
- }
-
- unit.StopMoving();
- unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- unit.addUnitState(UNIT_STAT_CONFUSED);
-}
-
-template<>
-void
-ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok)
-{
- is_water_ok = creature.canSwim();
- is_land_ok = creature.canWalk();
-}
-
-template<>
-void
-ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok)
-{
- is_water_ok = true;
- is_land_ok = true;
-}
-
-template<class T>
-void
-ConfusedMovementGenerator<T>::Reset(T &unit)
-{
- i_nextMove = 1;
- i_nextMoveTime.Reset(0);
- i_destinationHolder.ResetUpdate();
- unit.StopMoving();
-}
-
-template<class T>
-bool
-ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
-{
- if(!&unit)
- return true;
-
- if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED))
- return true;
-
- if( i_nextMoveTime.Passed() )
- {
- // currently moving, update location
- Traveller<T> traveller(unit);
- if( i_destinationHolder.UpdateTraveller(traveller, diff, false))
- {
- if( i_destinationHolder.HasArrived())
- {
- // arrived, stop and wait a bit
- unit.StopMoving();
-
- i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
- i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher
- }
- }
- }
- else
- {
- // waiting for next move
- i_nextMoveTime.Update(diff);
- if( i_nextMoveTime.Passed() )
- {
- // start moving
- assert( i_nextMove <= MAX_CONF_WAYPOINTS );
- const float x = i_waypoints[i_nextMove][0];
- const float y = i_waypoints[i_nextMove][1];
- const float z = i_waypoints[i_nextMove][2];
- Traveller<T> traveller(unit);
- i_destinationHolder.SetDestination(traveller, x, y, z);
- }
- }
- return true;
-}
-
-template<class T>
-void
-ConfusedMovementGenerator<T>::Finalize(T &unit)
-{
- unit.clearUnitState(UNIT_STAT_CONFUSED);
-}
-
-template void ConfusedMovementGenerator<Player>::Initialize(Player &player);
-template void ConfusedMovementGenerator<Creature>::Initialize(Creature &creature);
-template void ConfusedMovementGenerator<Player>::Finalize(Player &player);
-template void ConfusedMovementGenerator<Creature>::Finalize(Creature &creature);
-template void ConfusedMovementGenerator<Player>::Reset(Player &player);
-template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature);
-template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff);
-template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff);
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Creature.h" +#include "MapManager.h" +#include "Opcodes.h" +#include "ConfusedMovementGenerator.h" +#include "DestinationHolderImp.h" + +template<class T> +void +ConfusedMovementGenerator<T>::Initialize(T &unit) +{ + const float wander_distance=11; + float x,y,z; + x = unit.GetPositionX(); + y = unit.GetPositionY(); + z = unit.GetPositionZ(); + uint32 mapid=unit.GetMapId(); + + Map const* map = MapManager::Instance().GetBaseMap(mapid); + + i_nextMove = 1; + + bool is_water_ok, is_land_ok; + _InitSpecific(unit, is_water_ok, is_land_ok); + + for(unsigned int idx=0; idx < MAX_CONF_WAYPOINTS+1; ++idx) + { + const float wanderX=wander_distance*rand_norm() - wander_distance/2; + const float wanderY=wander_distance*rand_norm() - wander_distance/2; + + i_waypoints[idx][0] = x + wanderX; + i_waypoints[idx][1] = y + wanderY; + + // prevent invalid coordinates generation + MaNGOS::NormalizeMapCoord(i_waypoints[idx][0]); + MaNGOS::NormalizeMapCoord(i_waypoints[idx][1]); + + bool is_water = map->IsInWater(i_waypoints[idx][0],i_waypoints[idx][1],z); + // if generated wrong path just ignore + if( is_water && !is_water_ok || !is_water && !is_land_ok ) + { + i_waypoints[idx][0] = idx > 0 ? i_waypoints[idx-1][0] : x; + i_waypoints[idx][1] = idx > 0 ? i_waypoints[idx-1][1] : y; + } + unit.UpdateGroundPositionZ(i_waypoints[idx][0],i_waypoints[idx][1],z); + i_waypoints[idx][2] = z; + } + + unit.StopMoving(); + unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + unit.addUnitState(UNIT_STAT_CONFUSED); +} + +template<> +void +ConfusedMovementGenerator<Creature>::_InitSpecific(Creature &creature, bool &is_water_ok, bool &is_land_ok) +{ + is_water_ok = creature.canSwim(); + is_land_ok = creature.canWalk(); +} + +template<> +void +ConfusedMovementGenerator<Player>::_InitSpecific(Player &, bool &is_water_ok, bool &is_land_ok) +{ + is_water_ok = true; + is_land_ok = true; +} + +template<class T> +void +ConfusedMovementGenerator<T>::Reset(T &unit) +{ + i_nextMove = 1; + i_nextMoveTime.Reset(0); + i_destinationHolder.ResetUpdate(); + unit.StopMoving(); +} + +template<class T> +bool +ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff) +{ + if(!&unit) + return true; + + if(unit.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED)) + return true; + + if( i_nextMoveTime.Passed() ) + { + // currently moving, update location + Traveller<T> traveller(unit); + if( i_destinationHolder.UpdateTraveller(traveller, diff, false)) + { + if( i_destinationHolder.HasArrived()) + { + // arrived, stop and wait a bit + unit.StopMoving(); + + i_nextMove = urand(1,MAX_CONF_WAYPOINTS); + i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher + } + } + } + else + { + // waiting for next move + i_nextMoveTime.Update(diff); + if( i_nextMoveTime.Passed() ) + { + // start moving + assert( i_nextMove <= MAX_CONF_WAYPOINTS ); + const float x = i_waypoints[i_nextMove][0]; + const float y = i_waypoints[i_nextMove][1]; + const float z = i_waypoints[i_nextMove][2]; + Traveller<T> traveller(unit); + i_destinationHolder.SetDestination(traveller, x, y, z); + } + } + return true; +} + +template<class T> +void +ConfusedMovementGenerator<T>::Finalize(T &unit) +{ + unit.clearUnitState(UNIT_STAT_CONFUSED); +} + +template void ConfusedMovementGenerator<Player>::Initialize(Player &player); +template void ConfusedMovementGenerator<Creature>::Initialize(Creature &creature); +template void ConfusedMovementGenerator<Player>::Finalize(Player &player); +template void ConfusedMovementGenerator<Creature>::Finalize(Creature &creature); +template void ConfusedMovementGenerator<Player>::Reset(Player &player); +template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature); +template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff); +template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff); |