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-rw-r--r--src/game/ConfusedMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp
index bbb0b9ebc6a..da383cc8a07 100644
--- a/src/game/ConfusedMovementGenerator.cpp
+++ b/src/game/ConfusedMovementGenerator.cpp
@@ -114,12 +114,12 @@ ConfusedMovementGenerator<T>::Update(T &unit, const uint32 &diff)
{
// currently moving, update location
Traveller<T> traveller(unit);
- if( i_destinationHolder.UpdateTraveller(traveller, diff, false))
+ if( i_destinationHolder.UpdateTraveller(traveller, diff))
{
if( i_destinationHolder.HasArrived())
{
// arrived, stop and wait a bit
- unit.StopMoving();
+ unit.clearUnitState(UNIT_STAT_MOVE);
i_nextMove = urand(1,MAX_CONF_WAYPOINTS);
i_nextMoveTime.Reset(urand(0, 1500-1)); // TODO: check the minimum reset time, should be probably higher