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Diffstat (limited to 'src/game/Corpse.h')
-rw-r--r-- | src/game/Corpse.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/game/Corpse.h b/src/game/Corpse.h new file mode 100644 index 00000000000..f99523779a7 --- /dev/null +++ b/src/game/Corpse.h @@ -0,0 +1,100 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef MANGOSSERVER_CORPSE_H +#define MANGOSSERVER_CORPSE_H + +#include "Object.h" +#include "Database/DatabaseEnv.h" +#include "GridDefines.h" +#include "LootMgr.h" + +enum CorpseType +{ + CORPSE_BONES = 0, + CORPSE_RESURRECTABLE_PVE = 1, + CORPSE_RESURRECTABLE_PVP = 2 +}; +#define MAX_CORPSE_TYPE 3 + +// Value equal client resurrection dialog show radius. +#define CORPSE_RECLAIM_RADIUS 39 + +enum CorpseFlags +{ + CORPSE_FLAG_NONE = 0x00, + CORPSE_FLAG_BONES = 0x01, + CORPSE_FLAG_UNK1 = 0x02, + CORPSE_FLAG_UNK2 = 0x04, + CORPSE_FLAG_HIDE_HELM = 0x08, + CORPSE_FLAG_HIDE_CLOAK = 0x10, + CORPSE_FLAG_LOOTABLE = 0x20 +}; + +class Corpse : public WorldObject +{ + public: + explicit Corpse( CorpseType type = CORPSE_BONES ); + ~Corpse( ); + + void AddToWorld(); + void RemoveFromWorld(); + + bool Create( uint32 guidlow ); + bool Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ); + + void SaveToDB(); + bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId); + bool LoadFromDB(uint32 guid, Field *fields); + + void DeleteBonesFromWorld(); + void DeleteFromDB(); + + uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); } + + time_t const& GetGhostTime() const { return m_time; } + void ResetGhostTime() { m_time = time(NULL); } + CorpseType GetType() const { return m_type; } + + GridPair const& GetGrid() const { return m_grid; } + void SetGrid(GridPair const& grid) { m_grid = grid; } + + bool isVisibleForInState(Player const* u, bool inVisibleList) const; + + Loot loot; // remove insignia ONLY at BG + Player* lootRecipient; + bool lootForBody; + + void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } + void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } + void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } + void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); } + void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } + void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } + void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } + void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } + + GridReference<Corpse> &GetGridRef() { return m_gridRef; } + private: + GridReference<Corpse> m_gridRef; + + CorpseType m_type; + time_t m_time; + GridPair m_grid; // gride for corpse position for fast search +}; +#endif |