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-rw-r--r--src/game/Creature.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 5e3d3ac9f8e..8a58deb7f91 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -177,7 +177,7 @@ void Creature::RemoveCorpse()
float x,y,z,o;
GetRespawnCoord(x, y, z, &o);
- MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x,y,z,o);
+ GetMap()->CreatureRelocation(this,x,y,z,o);
}
/**
@@ -209,7 +209,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data )
}
}
- SetUInt32Value(OBJECT_FIELD_ENTRY, Entry); // normal entry always
+ SetEntry(Entry); // normal entry always
m_creatureInfo = cinfo; // map mode related always
// Cancel load if no model defined
@@ -352,7 +352,7 @@ void Creature::Update(uint32 diff)
lootForPickPocketed = false;
lootForBody = false;
- if(m_originalEntry != GetUInt32Value(OBJECT_FIELD_ENTRY))
+ if(m_originalEntry != GetEntry())
UpdateEntry(m_originalEntry);
CreatureInfo const *cinfo = GetCreatureInfo();
@@ -371,9 +371,9 @@ void Creature::Update(uint32 diff)
setDeathState( JUST_ALIVED );
//Call AI respawn virtual function
- AI()->JustRespawned();
+ i_AI->JustRespawned();
- MapManager::Instance().GetMap(GetMapId(), this)->Add(this);
+ GetMap()->Add(this);
}
break;
}
@@ -435,7 +435,7 @@ void Creature::Update(uint32 diff)
{
// do not allow the AI to be changed during update
m_AI_locked = true;
- AI()->UpdateAI(diff);
+ i_AI->UpdateAI(diff);
m_AI_locked = false;
}
@@ -2096,9 +2096,14 @@ uint32 Creature::getLevelForTarget( Unit const* target ) const
return level;
}
-char const* Creature::GetScriptName() const
+std::string Creature::GetScriptName()
{
- return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName;
+ return objmgr.GetScriptName(GetScriptId());
+}
+
+uint32 Creature::GetScriptId()
+{
+ return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID;
}
VendorItemData const* Creature::GetVendorItems() const