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Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 1993 |
1 files changed, 1993 insertions, 0 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp new file mode 100644 index 00000000000..bab0c16b4e9 --- /dev/null +++ b/src/game/Creature.cpp @@ -0,0 +1,1993 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Creature.h" +#include "QuestDef.h" +#include "GossipDef.h" +#include "Player.h" +#include "Opcodes.h" +#include "Log.h" +#include "LootMgr.h" +#include "MapManager.h" +#include "CreatureAI.h" +#include "CreatureAISelector.h" +#include "Formulas.h" +#include "SpellAuras.h" +#include "WaypointMovementGenerator.h" +#include "InstanceData.h" +#include "BattleGround.h" +#include "Util.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" + +// apply implementation of the singletons +#include "Policies/SingletonImp.h" + +Creature::Creature() : +Unit(), i_AI(NULL), +lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), +m_itemsLoaded(false), m_trainerSpellsLoaded(false), m_trainer_type(0), m_lootMoney(0), m_lootRecipient(0), +m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), +m_gossipOptionLoaded(false),m_NPCTextId(0), m_emoteState(0), m_isPet(false), m_isTotem(false), +m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), +m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), +m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL) +{ + m_valuesCount = UNIT_END; + + for(int i =0; i<4; ++i) + m_spells[i] = 0; + + m_CreatureSpellCooldowns.clear(); + m_CreatureCategoryCooldowns.clear(); + m_GlobalCooldown = 0; + m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE; +} + +Creature::~Creature() +{ + CleanupsBeforeDelete(); + + m_trainer_spells.clear(); + m_vendor_items.clear(); + + delete i_AI; + i_AI = NULL; +} + +void Creature::AddToWorld() +{ + ///- Register the creature for guid lookup + if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); + Unit::AddToWorld(); +} + +void Creature::RemoveFromWorld() +{ + ///- Remove the creature from the accessor + if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); + Unit::RemoveFromWorld(); +} + +void Creature::LoadTrainerSpells() +{ + if(m_trainerSpellsLoaded) + return; + + m_trainer_spells.clear(); + m_trainer_type = 0; + + Field *fields; + QueryResult *result = WorldDatabase.PQuery("SELECT spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer WHERE entry = '%u'", GetEntry()); + + if(!result) + return; + + do + { + fields = result->Fetch(); + + uint32 spellid = fields[0].GetUInt32(); + SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid); + + if(!spellinfo) + { + sLog.outErrorDb("Trainer (Entry: %u ) has non existing spell %u",GetEntry(),spellid); + continue; + } + + if(!SpellMgr::IsSpellValid(spellinfo)) + { + sLog.outErrorDb("LoadTrainerSpells: Trainer (Entry: %u) has broken learning spell %u.", GetEntry(), spellid); + continue; + } + + if(SpellMgr::IsProfessionSpell(spellinfo->Id)) + m_trainer_type = 2; + + TrainerSpell tspell; + tspell.spell = spellinfo; + tspell.spellcost = fields[1].GetUInt32(); + tspell.reqskill = fields[2].GetUInt32(); + tspell.reqskillvalue= fields[3].GetUInt32(); + tspell.reqlevel = fields[4].GetUInt32(); + + m_trainer_spells.push_back(tspell); + + } while( result->NextRow() ); + + delete result; + + m_trainerSpellsLoaded = true; +} + +void Creature::RemoveCorpse() +{ + if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault ) + return; + + m_deathTimer = 0; + setDeathState(DEAD); + ObjectAccessor::UpdateObjectVisibility(this); + loot.clear(); + m_respawnTime = time(NULL) + m_respawnDelay; + + float x,y,z,o; + GetRespawnCoord(x, y, z, &o); + MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x,y,z,o); +} + +/** + * change the entry of creature until respawn + */ +bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) +{ + CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry); + if(!normalInfo) + { + sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry); + return false; + } + + // get heroic mode entry + uint32 actualEntry = Entry; + CreatureInfo const *cinfo = normalInfo; + if(normalInfo->HeroicEntry) + { + Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); + if(map && map->IsHeroic()) + { + cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry); + if(!cinfo) + { + sLog.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry); + return false; + } + } + } + + SetUInt32Value(OBJECT_FIELD_ENTRY, Entry); // normal entry always + m_creatureInfo = cinfo; // map mode related always + + if (cinfo->DisplayID_A == 0 || cinfo->DisplayID_H == 0) // Cancel load if no model defined + { + sLog.outErrorDb("Creature (Entry: %u) has no model defined for Horde or Alliance in table `creature_template`, can't load. ",Entry); + return false; + } + + uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data); + CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); + if (!minfo) + { + sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id); + return false; + } + else + display_id = minfo->modelid; // it can be different (for another gender) + + SetDisplayId(display_id); + SetNativeDisplayId(display_id); + SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); + + // Load creature equipment + if(!data || data->equipmentId == 0) + { // use default from the template + LoadEquipment(cinfo->equipmentId); + } + else if(data && data->equipmentId != -1) + { // override, -1 means no equipment + LoadEquipment(data->equipmentId); + } + + SetName(normalInfo->Name); // at normal entry always + + SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); + SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); + + SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); + + SetSpeed(MOVE_WALK, cinfo->speed ); + SetSpeed(MOVE_RUN, cinfo->speed ); + SetSpeed(MOVE_SWIM, cinfo->speed ); + + SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale); + + // checked at loading + m_defaultMovementType = MovementGeneratorType(cinfo->MovementType); + if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE) + m_defaultMovementType = IDLE_MOTION_TYPE; + + return true; +} + +bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) +{ + if(!InitEntry(Entry,team,data)) + return false; + + m_regenHealth = GetCreatureInfo()->RegenHealth; + + // creatures always have melee weapon ready if any + SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); + SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS ); + + SelectLevel(GetCreatureInfo()); + if (team == HORDE) + SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_H); + else + SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_A); + + SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag); + + SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime); + SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime); + SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime); + + SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->Flags); + SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags); + + SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor)); + SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1)); + SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2)); + SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->resistance3)); + SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->resistance4)); + SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->resistance5)); + SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->resistance6)); + + SetCanModifyStats(true); + UpdateAllStats(); + + FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A); + if (factionTemplate) // check and error show at loading templates + { + FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction); + if (factionEntry) + if( !(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) && + (factionEntry->team == ALLIANCE || factionEntry->team == HORDE) ) + SetPvP(true); + } + + m_spells[0] = GetCreatureInfo()->spell1; + m_spells[1] = GetCreatureInfo()->spell2; + m_spells[2] = GetCreatureInfo()->spell3; + m_spells[3] = GetCreatureInfo()->spell4; + + return true; +} + +void Creature::Update(uint32 diff) +{ + if(m_GlobalCooldown <= diff) + m_GlobalCooldown = 0; + else + m_GlobalCooldown -= diff; + + switch( m_deathState ) + { + case JUST_ALIVED: + // Dont must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting. + sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry()); + break; + case JUST_DIED: + // Dont must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting. + sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry()); + break; + case DEAD: + { + if( m_respawnTime <= time(NULL) ) + { + DEBUG_LOG("Respawning..."); + m_respawnTime = 0; + lootForPickPocketed = false; + lootForBody = false; + + if(m_originalEntry != GetUInt32Value(OBJECT_FIELD_ENTRY)) + UpdateEntry(m_originalEntry); + + CreatureInfo const *cinfo = GetCreatureInfo(); + + SelectLevel(cinfo); + SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); + if (m_isDeadByDefault) + { + setDeathState(JUST_DIED); + SetHealth(0); + i_motionMaster.Clear(); + clearUnitState(UNIT_STAT_ALL_STATE); + LoadCreaturesAddon(true); + } + else + setDeathState( JUST_ALIVED ); + + //Call AI respawn virtual function + i_AI->JustRespawned(); + + MapManager::Instance().GetMap(GetMapId(), this)->Add(this); + } + break; + } + case CORPSE: + { + if (m_isDeadByDefault) + break; + + if( m_deathTimer <= diff ) + { + RemoveCorpse(); + DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); + } + else + { + m_deathTimer -= diff; + if (m_groupLootTimer && lootingGroupLeaderGUID) + { + if(diff <= m_groupLootTimer) + { + m_groupLootTimer -= diff; + } + else + { + Group* group = objmgr.GetGroupByLeader(lootingGroupLeaderGUID); + if (group) + group->EndRoll(); + m_groupLootTimer = 0; + lootingGroupLeaderGUID = 0; + } + } + } + + break; + } + case ALIVE: + { + if (m_isDeadByDefault) + { + if( m_deathTimer <= diff ) + { + RemoveCorpse(); + DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); + } + else + { + m_deathTimer -= diff; + } + } + + Unit::Update( diff ); + + // creature can be dead after Unit::Update call + // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) + if(!isAlive()) + break; + + if(!IsInEvadeMode()) + { + // do not allow the AI to be changed during update + m_AI_locked = true; + i_AI->UpdateAI(diff); + m_AI_locked = false; + } + + // creature can be dead after UpdateAI call + // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) + if(!isAlive()) + break; + if(m_regenTimer > 0) + { + if(diff >= m_regenTimer) + m_regenTimer = 0; + else + m_regenTimer -= diff; + } + if (m_regenTimer != 0) + break; + + if (!isInCombat() || IsPolymorphed()) + RegenerateHealth(); + + RegenerateMana(); + + m_regenTimer = 2000; + break; + } + default: + break; + } +} + +void Creature::RegenerateMana() +{ + uint32 curValue = GetPower(POWER_MANA); + uint32 maxValue = GetMaxPower(POWER_MANA); + + if (curValue >= maxValue) + return; + + uint32 addvalue = 0; + + // Combat and any controlled creature + if (isInCombat() || GetCharmerOrOwnerGUID()) + { + if(!IsUnderLastManaUseEffect()) + { + float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); + float Spirit = GetStat(STAT_SPIRIT); + + addvalue = uint32((Spirit/5.0f + 17.0f) * ManaIncreaseRate); + } + } + else + addvalue = maxValue/3; + + ModifyPower(POWER_MANA, addvalue); +} + +void Creature::RegenerateHealth() +{ + if (!isRegeneratingHealth()) + return; + + uint32 curValue = GetHealth(); + uint32 maxValue = GetMaxHealth(); + + if (curValue >= maxValue) + return; + + uint32 addvalue = 0; + + // Not only pet, but any controelled creature + if(GetCharmerOrOwnerGUID()) + { + float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); + float Spirit = GetStat(STAT_SPIRIT); + + if( GetPower(POWER_MANA) > 0 ) + addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate); + else + addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate); + } + else + addvalue = maxValue/3; + + ModifyHealth(addvalue); +} + +bool Creature::AIM_Initialize() +{ + // make sure nothing can change the AI during AI update + if(m_AI_locked) + { + sLog.outDebug("AIM_Initialize: failed to init, locked."); + return false; + } + + CreatureAI * oldAI = i_AI; + i_motionMaster.Initialize(); + i_AI = FactorySelector::selectAI(this); + if (oldAI) + delete oldAI; + return true; +} + +bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data) +{ + SetMapId(map->GetId()); + SetInstanceId(map->GetInstanceId()); + + //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0; + const bool bResult = CreateFromProto(guidlow, Entry, team, data); + + if (bResult) + { + switch (GetCreatureInfo()->rank) + { + case CREATURE_ELITE_RARE: + m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE); + break; + case CREATURE_ELITE_ELITE: + m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE); + break; + case CREATURE_ELITE_RAREELITE: + m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE); + break; + case CREATURE_ELITE_WORLDBOSS: + m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS); + break; + default: + m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL); + break; + } + } + + return bResult; +} + +bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const +{ + if(!isTrainer()) + return false; + + if(m_trainer_spells.empty()) + { + sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.", + GetGUIDLow(),GetEntry()); + return false; + } + + switch(GetCreatureInfo()->trainer_type) + { + case TRAINER_TYPE_CLASS: + if(pPlayer->getClass()!=GetCreatureInfo()->classNum) + { + if(msg) + { + pPlayer->PlayerTalkClass->ClearMenus(); + switch(GetCreatureInfo()->classNum) + { + case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break; + case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break; + case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu( 328,GetGUID()); break; + case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu( 1635,GetGUID()); break; + case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu( 4436,GetGUID()); break; + case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu( 4797,GetGUID()); break; + case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu( 5003,GetGUID()); break; + case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu( 5836,GetGUID()); break; + case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu( 4985,GetGUID()); break; + } + } + return false; + } + break; + case TRAINER_TYPE_PETS: + if(pPlayer->getClass()!=CLASS_HUNTER) + { + pPlayer->PlayerTalkClass->ClearMenus(); + pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID()); + return false; + } + break; + case TRAINER_TYPE_MOUNTS: + if(GetCreatureInfo()->race && pPlayer->getRace() != GetCreatureInfo()->race) + { + if(msg) + { + pPlayer->PlayerTalkClass->ClearMenus(); + switch(GetCreatureInfo()->classNum) + { + case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break; + case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break; + case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break; + case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break; + case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break; + case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break; + case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break; + case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu( 624,GetGUID()); break; + case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break; + case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break; + } + } + return false; + } + break; + case TRAINER_TYPE_TRADESKILLS: + if(GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell)) + { + if(msg) + { + pPlayer->PlayerTalkClass->ClearMenus(); + pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID()); + } + return false; + } + break; + default: + return false; // checked and error output at creature_template loading + } + return true; +} + +bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const +{ + if(!isBattleMaster()) + return false; + + uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); + if(!msg) + return pPlayer->GetBGAccessByLevel(bgTypeId); + + if(!pPlayer->GetBGAccessByLevel(bgTypeId)) + { + pPlayer->PlayerTalkClass->ClearMenus(); + switch(bgTypeId) + { + case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break; + case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break; + case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break; + case BATTLEGROUND_EY: + case BATTLEGROUND_NA: + case BATTLEGROUND_BE: + case BATTLEGROUND_AA: + case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; + break; + } + return false; + } + return true; +} + +bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const +{ + return pPlayer->getLevel() >= 10 + && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS + && pPlayer->getClass() == GetCreatureInfo()->classNum; +} + +void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) +{ + PlayerMenu* pm=pPlayer->PlayerTalkClass; + pm->ClearMenus(); + + // lazy loading single time at use + LoadGossipOptions(); + + GossipOption* gso; + GossipOption* ingso; + + for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ ) + { + gso=&*i; + if(gso->GossipId == gossipid) + { + bool cantalking=true; + if(gso->Id==1) + { + uint32 textid=GetNpcTextId(); + GossipText * gossiptext=objmgr.GetGossipText(textid); + if(!gossiptext) + cantalking=false; + } + else + { + switch (gso->Action) + { + case GOSSIP_OPTION_QUESTGIVER: + pPlayer->PrepareQuestMenu(GetGUID()); + //if (pm->GetQuestMenu()->MenuItemCount() == 0) + cantalking=false; + //pm->GetQuestMenu()->ClearMenu(); + break; + case GOSSIP_OPTION_ARMORER: + cantalking=false; // added in special mode + break; + case GOSSIP_OPTION_SPIRITHEALER: + if( !pPlayer->isDead() ) + cantalking=false; + break; + case GOSSIP_OPTION_VENDOR: + // load vendor items if not yet + LoadGoods(); + + if(!GetItemCount()) + { + sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", + GetGUIDLow(),GetEntry()); + cantalking=false; + } + break; + case GOSSIP_OPTION_TRAINER: + // Lazy loading at first access + LoadTrainerSpells(); + + if(!isCanTrainingOf(pPlayer,false)) + cantalking=false; + break; + case GOSSIP_OPTION_UNLEARNTALENTS: + if(!isCanTrainingAndResetTalentsOf(pPlayer)) + cantalking=false; + break; + case GOSSIP_OPTION_UNLEARNPETSKILLS: + if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->classNum != CLASS_HUNTER) + cantalking=false; + break; + case GOSSIP_OPTION_TAXIVENDOR: + if ( pPlayer->GetSession()->SendLearnNewTaxiNode(this) ) + return; + break; + case GOSSIP_OPTION_BATTLEFIELD: + if(!isCanIneractWithBattleMaster(pPlayer,false)) + cantalking=false; + break; + case GOSSIP_OPTION_SPIRITGUIDE: + case GOSSIP_OPTION_INNKEEPER: + case GOSSIP_OPTION_BANKER: + case GOSSIP_OPTION_PETITIONER: + case GOSSIP_OPTION_STABLEPET: + case GOSSIP_OPTION_TABARDDESIGNER: + case GOSSIP_OPTION_AUCTIONEER: + break; // no checks + default: + sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetGUIDLow(),GetEntry(),gso->Action); + break; + } + } + + if(!gso->Option.empty() && cantalking ) + { //note for future dev: should have database fields for BoxMessage & BoxMoney + pm->GetGossipMenu()->AddMenuItem((uint8)gso->Icon,gso->Option, gossipid,gso->Action,"",0,false); + ingso=gso; + } + } + } + + ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-) + if(pm->GetGossipMenu()->MenuItemCount()==0 && !pm->GetQuestMenu()->MenuItemCount()) + { + if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER)) + { + LoadTrainerSpells(); // Lazy loading at first access + isCanTrainingOf(pPlayer,true); // output error message if need + } + if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER)) + { + isCanIneractWithBattleMaster(pPlayer,true); // output error message if need + } + } +} + +void Creature::sendPreparedGossip(Player* player) +{ + if(!player) + return; + + GossipMenu* gossipmenu = player->PlayerTalkClass->GetGossipMenu(); + + // in case empty gossip menu open quest menu if any + if (gossipmenu->MenuItemCount() == 0 && GetNpcTextId() == 0) + { + player->SendPreparedQuest(GetGUID()); + return; + } + + // in case non empty gossip menu (that not included quests list size) show it + // (quest entries from quest menu wiill be included in list) + player->PlayerTalkClass->SendGossipMenu(GetNpcTextId(), GetGUID()); +} + +void Creature::OnGossipSelect(Player* player, uint32 option) +{ + GossipMenu* gossipmenu = player->PlayerTalkClass->GetGossipMenu(); + uint32 action=gossipmenu->GetItem(option).m_gAction; + uint32 zoneid=GetZoneId(); + uint64 guid=GetGUID(); + GossipOption const *gossip=GetGossipOption( action ); + uint32 textid; + if(!gossip) + { + zoneid=0; + gossip=GetGossipOption( action ); + if(!gossip) + return; + } + textid=GetGossipTextId( action, zoneid); + if(textid==0) + textid=GetNpcTextId(); + + switch (gossip->Action) + { + case GOSSIP_OPTION_GOSSIP: + player->PlayerTalkClass->CloseGossip(); + player->PlayerTalkClass->SendTalking( textid ); + break; + case GOSSIP_OPTION_SPIRITHEALER: + if( player->isDead() ) + CastSpell(this,17251,true,NULL,NULL,player->GetGUID()); + break; + case GOSSIP_OPTION_QUESTGIVER: + player->PrepareQuestMenu( guid ); + player->SendPreparedQuest( guid ); + break; + case GOSSIP_OPTION_VENDOR: + case GOSSIP_OPTION_ARMORER: + player->GetSession()->SendListInventory(guid); + break; + case GOSSIP_OPTION_STABLEPET: + player->GetSession()->SendStablePet(guid); + break; + case GOSSIP_OPTION_TRAINER: + player->GetSession()->SendTrainerList(guid); + break; + case GOSSIP_OPTION_UNLEARNTALENTS: + player->PlayerTalkClass->CloseGossip(); + player->SendTalentWipeConfirm(guid); + break; + case GOSSIP_OPTION_UNLEARNPETSKILLS: + player->PlayerTalkClass->CloseGossip(); + player->SendPetSkillWipeConfirm(); + break; + case GOSSIP_OPTION_TAXIVENDOR: + player->GetSession()->SendTaxiMenu(this); + break; + case GOSSIP_OPTION_INNKEEPER: + player->PlayerTalkClass->CloseGossip(); + player->SetBindPoint( guid ); + break; + case GOSSIP_OPTION_BANKER: + player->GetSession()->SendShowBank( guid ); + break; + case GOSSIP_OPTION_PETITIONER: + player->PlayerTalkClass->CloseGossip(); + player->GetSession()->SendPetitionShowList( guid ); + break; + case GOSSIP_OPTION_TABARDDESIGNER: + player->PlayerTalkClass->CloseGossip(); + player->GetSession()->SendTabardVendorActivate( guid ); + break; + case GOSSIP_OPTION_AUCTIONEER: + player->GetSession()->SendAuctionHello( guid, this ); + break; + case GOSSIP_OPTION_SPIRITGUIDE: + case GOSSIP_GUARD_SPELLTRAINER: + case GOSSIP_GUARD_SKILLTRAINER: + prepareGossipMenu( player,gossip->Id ); + sendPreparedGossip( player ); + break; + case GOSSIP_OPTION_BATTLEFIELD: + { + uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); + player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId ); + break; + } + default: + OnPoiSelect( player, gossip ); + break; + } + +} + +void Creature::OnPoiSelect(Player* player, GossipOption const *gossip) +{ + if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER) + { + //float x,y; + //bool findnpc=false; + Poi_Icon icon = ICON_POI_0; + //QueryResult *result; + //Field *fields; + uint32 mapid=GetMapId(); + Map const* map=MapManager::Instance().GetBaseMap( mapid ); + uint16 areaflag=map->GetAreaFlag(GetPositionX(),GetPositionY()); + uint32 zoneid=Map::GetZoneId(areaflag,mapid); + std::string areaname= gossip->Option; + /* + uint16 pflag; + + // use the action relate to creaturetemplate.trainer_type ? + result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action ); + if(!result) + return; + do + { + fields = result->Fetch(); + x=fields[0].GetFloat(); + y=fields[1].GetFloat(); + pflag=map->GetAreaFlag(GetPositionX(),GetPositionY()); + if(pflag==areaflag) + { + findnpc=true; + break; + } + }while(result->NextRow()); + + delete result; + + if(!findnpc) + { + player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person."); + return; + }*/ + + //need add more case. + switch(gossip->Action) + { + case GOSSIP_GUARD_BANK: + icon=ICON_POI_HOUSE; + break; + case GOSSIP_GUARD_RIDE: + icon=ICON_POI_RWHORSE; + break; + case GOSSIP_GUARD_GUILD: + icon=ICON_POI_BLUETOWER; + break; + default: + icon=ICON_POI_TOWER; + break; + } + uint32 textid=GetGossipTextId( gossip->Action, zoneid ); + player->PlayerTalkClass->SendTalking( textid ); + // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() ); + } +} + +uint32 Creature::GetGossipTextId(uint32 action, uint32 zoneid) +{ + QueryResult *result= WorldDatabase.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action, zoneid ); + + if(!result) + return 0; + + Field *fields = result->Fetch(); + uint32 id = fields[0].GetUInt32(); + + delete result; + + return id; +} + +uint32 Creature::GetNpcTextId() +{ + // already loaded and cached + if(m_NPCTextId) + return m_NPCTextId; + + QueryResult* result = WorldDatabase.PQuery("SELECT textid FROM npc_gossip WHERE npc_guid= '%u'", m_DBTableGuid); + if(result) + { + Field *fields = result->Fetch(); + m_NPCTextId = fields[0].GetUInt32(); + delete result; + } + else + m_NPCTextId = DEFAULT_GOSSIP_MESSAGE; + + return m_NPCTextId; +} + +GossipOption const* Creature::GetGossipOption( uint32 id ) const +{ + for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ ) + { + if(i->Action==id ) + return &*i; + } + return NULL; +} + +void Creature::LoadGossipOptions() +{ + if(m_gossipOptionLoaded) + return; + + uint32 npcflags=GetUInt32Value(UNIT_NPC_FLAGS); + + QueryResult *result = WorldDatabase.PQuery( "SELECT id,gossip_id,npcflag,icon,action,option_text FROM npc_option WHERE (npcflag & %u)<>0", npcflags ); + + if(!result) + return; + + GossipOption go; + do + { + Field *fields = result->Fetch(); + go.Id= fields[0].GetUInt32(); + go.GossipId = fields[1].GetUInt32(); + go.NpcFlag=fields[2].GetUInt32(); + go.Icon=fields[3].GetUInt32(); + go.Action=fields[4].GetUInt32(); + go.Option=fields[5].GetCppString(); + addGossipOption(go); + }while( result->NextRow() ); + delete result; + + m_gossipOptionLoaded = true; +} + +void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type) +{ + /* uint32 timeElap = getMSTime(); + if ((timeElap - m_startMove) < m_moveTime) + { + oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime ); + oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime ); + } + else + { + oX = dX; + oY = dY; + } + + dX = x; + dY = y; + m_orientation = atan2((oY - dY), (oX - dX)); + + m_startMove = getMSTime(); + m_moveTime = time;*/ + SendMonsterMove(x, y, z, type, MovementFlags, time); +} + +Player *Creature::GetLootRecipient() const +{ + if (!m_lootRecipient) return NULL; + else return ObjectAccessor::FindPlayer(m_lootRecipient); +} + +void Creature::SetLootRecipient(Unit *unit) +{ + // set the player whose group should receive the right + // to loot the creature after it dies + // should be set to NULL after the loot disappears + + if (!unit) + { + m_lootRecipient = 0; + RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER); + return; + } + + Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself(); + if(!player) // normal creature, no player involved + return; + + m_lootRecipient = player->GetGUID(); + SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER); +} + +void Creature::SaveToDB() +{ + // this should only be used when the creature has already been loaded + // perferably after adding to map, because mapid may not be valid otherwise + CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid); + if(!data) + { + sLog.outError("Creature::SaveToDB failed, cannot get creature data!"); + return; + } + + SaveToDB(GetMapId(), data->spawnMask); +} + +void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) +{ + // update in loaded data + CreatureData& data = objmgr.NewOrExistCreatureData(m_DBTableGuid); + + uint32 displayId = GetNativeDisplayId(); + + // check if it's a custom model and if not, use 0 for displayId + CreatureInfo const *cinfo = GetCreatureInfo(); + if(cinfo) + { + if(displayId != cinfo->DisplayID_A && displayId != cinfo->DisplayID_H) + { + CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_A); + if(!minfo || displayId != minfo->modelid_other_gender) + { + minfo = objmgr.GetCreatureModelInfo(cinfo->DisplayID_H); + if(minfo && displayId == minfo->modelid_other_gender) + displayId = 0; + } + else + displayId = 0; + } + else + displayId = 0; + } + + // data->guid = guid don't must be update at save + data.id = GetEntry(); + data.mapid = mapid; + data.displayid = displayId; + data.equipmentId = GetEquipmentId(); + data.posX = GetPositionX(); + data.posY = GetPositionY(); + data.posZ = GetPositionZ(); + data.orientation = GetOrientation(); + data.spawntimesecs = m_respawnDelay; + // prevent add data integrity problems + data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius; + data.currentwaypoint = 0; + data.curhealth = GetHealth(); + data.curmana = GetPower(POWER_MANA); + data.is_dead = m_isDeadByDefault; + // prevent add data integrity problems + data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE + ? IDLE_MOTION_TYPE : GetDefaultMovementType(); + data.spawnMask = spawnMask; + + // updated in DB + WorldDatabase.BeginTransaction(); + + WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid); + + std::ostringstream ss; + ss << "INSERT INTO creature VALUES (" + << m_DBTableGuid << "," + << GetEntry() << "," + << mapid <<"," + << (uint32)spawnMask << "," + << displayId <<"," + << GetEquipmentId() <<"," + << GetPositionX() << "," + << GetPositionY() << "," + << GetPositionZ() << "," + << GetOrientation() << "," + << m_respawnDelay << "," //respawn time + << (float) m_respawnradius << "," //spawn distance (float) + << (uint32) (0) << "," //currentwaypoint + << GetHealth() << "," //curhealth + << GetPower(POWER_MANA) << "," //curmana + << (m_isDeadByDefault ? 1 : 0) << "," //is_dead + << GetDefaultMovementType() << ")"; //default movement generator type + + WorldDatabase.PExecuteLog( ss.str( ).c_str( ) ); + + WorldDatabase.CommitTransaction(); +} + +void Creature::SelectLevel(const CreatureInfo *cinfo) +{ + uint32 rank = isPet()? 0 : cinfo->rank; + + // level + uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel); + uint32 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel); + uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel); + SetLevel(level); + + float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel))/(maxlevel - minlevel); + + // health + float healthmod = _GetHealthMod(rank); + + uint32 minhealth = std::min(cinfo->maxhealth, cinfo->minhealth); + uint32 maxhealth = std::max(cinfo->maxhealth, cinfo->minhealth); + uint32 health = uint32(healthmod * (minhealth + uint32(rellevel*(maxhealth - minhealth)))); + + SetCreateHealth(health); + SetMaxHealth(health); + SetHealth(health); + + // mana + uint32 minmana = std::min(cinfo->maxmana, cinfo->minmana); + uint32 maxmana = std::max(cinfo->maxmana, cinfo->minmana); + uint32 mana = minmana + uint32(rellevel*(maxmana - minmana)); + + SetCreateMana(mana); + SetMaxPower(POWER_MANA, mana); //MAX Mana + SetPower(POWER_MANA, mana); + + SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health); + SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana); + + // damage + float damagemod = _GetDamageMod(rank); + + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod); + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod); + + SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod); + SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod); + + SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod); +} + +float Creature::_GetHealthMod(int32 Rank) +{ + switch (Rank) // define rates for each elite rank + { + case CREATURE_ELITE_NORMAL: + return sWorld.getRate(RATE_CREATURE_NORMAL_HP); + case CREATURE_ELITE_ELITE: + return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); + case CREATURE_ELITE_RAREELITE: + return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP); + case CREATURE_ELITE_WORLDBOSS: + return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP); + case CREATURE_ELITE_RARE: + return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP); + default: + return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); + } +} + +float Creature::_GetDamageMod(int32 Rank) +{ + switch (Rank) // define rates for each elite rank + { + case CREATURE_ELITE_NORMAL: + return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE); + case CREATURE_ELITE_ELITE: + return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); + case CREATURE_ELITE_RAREELITE: + return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE); + case CREATURE_ELITE_WORLDBOSS: + return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE); + case CREATURE_ELITE_RARE: + return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE); + default: + return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); + } +} + +float Creature::GetSpellDamageMod(int32 Rank) +{ + switch (Rank) // define rates for each elite rank + { + case CREATURE_ELITE_NORMAL: + return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE); + case CREATURE_ELITE_ELITE: + return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); + case CREATURE_ELITE_RAREELITE: + return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE); + case CREATURE_ELITE_WORLDBOSS: + return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE); + case CREATURE_ELITE_RARE: + return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE); + default: + return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); + } +} + +bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data) +{ + CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry); + if(!cinfo) + { + sLog.outErrorDb("Error: creature entry %u does not exist.", Entry); + return false; + } + m_originalEntry = Entry; + + Object::_Create(guidlow, Entry, HIGHGUID_UNIT); + + m_DBTableGuid = guidlow; + if(!UpdateEntry(Entry, team, data)) + return false; + + //Notify the map's instance data. + //Only works if you create the object in it, not if it is moves to that map. + //Normally non-players do not teleport to other maps. + Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); + if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) + { + ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry); + } + + return true; +} + +bool Creature::LoadFromDB(uint32 guid, Map *map) +{ + CreatureData const* data = objmgr.GetCreatureData(guid); + + if(!data) + { + sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid); + return false; + } + + uint32 stored_guid = guid; + if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); + + uint16 team = 0; + if(!Create(guid,map,data->id,team,data)) + return false; + + Relocate(data->posX,data->posY,data->posZ,data->orientation); + + if(!IsPositionValid()) + { + sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY()); + return false; + } + + m_DBTableGuid = stored_guid; + LoadCreaturesAddon(); + + m_respawnradius = data->spawndist; + + m_respawnDelay = data->spawntimesecs; + m_isDeadByDefault = data->is_dead; + m_deathState = m_isDeadByDefault ? DEAD : ALIVE; + + m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId()); + if(m_respawnTime > time(NULL)) // not ready to respawn + m_deathState = DEAD; + else if(m_respawnTime) // respawn time set but expired + { + m_respawnTime = 0; + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); + } + + uint32 curhealth = data->curhealth; + if(curhealth) + { + curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank)); + if(curhealth < 1) + curhealth = 1; + } + + SetHealth(m_deathState == ALIVE ? curhealth : 0); + SetPower(POWER_MANA,data->curmana); + + SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool)); + + // checked at creature_template loading + m_defaultMovementType = MovementGeneratorType(data->movementType); + + AIM_Initialize(); + return true; +} + +void Creature::LoadEquipment(uint32 equip_entry, bool force) +{ + if(equip_entry == 0) + { + if (force) + { + for (uint8 i=0;i<3;i++) + { + SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0); + SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0); + SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0); + } + m_equipmentId = 0; + } + return; + } + + EquipmentInfo const *einfo = objmgr.GetEquipmentInfo(equip_entry); + if (!einfo) + return; + + m_equipmentId = equip_entry; + for (uint8 i=0;i<3;i++) + { + SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]); + SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]); + SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]); + } +} + +void Creature::LoadGoods() +{ + // already loaded; + if(m_itemsLoaded) + return; + + m_vendor_items.clear(); + + QueryResult *result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry = '%u'", GetEntry()); + + if(!result) + return; + + do + { + Field *fields = result->Fetch(); + + if (GetItemCount() >= MAX_VENDOR_ITEMS) + { + sLog.outErrorDb( "Vendor %u has too many items (%u >= %i). Check the DB!", GetEntry(), GetItemCount(), MAX_VENDOR_ITEMS ); + break; + } + + uint32 item_id = fields[0].GetUInt32(); + if(!sItemStorage.LookupEntry<ItemPrototype>(item_id)) + { + sLog.outErrorDb("Vendor %u have in item list non-existed item %u",GetEntry(),item_id); + continue; + } + + uint32 ExtendedCost = fields[3].GetUInt32(); + if(ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost)) + sLog.outErrorDb("Item (Entry: %u) has wrong ExtendedCost (%u) for vendor (%u)",item_id,ExtendedCost,GetEntry()); + + AddItem( item_id, fields[1].GetUInt32(), fields[2].GetUInt32(), ExtendedCost); + } + while( result->NextRow() ); + + delete result; + + m_itemsLoaded = true; +} + +bool Creature::hasQuest(uint32 quest_id) const +{ + QuestRelations const& qr = objmgr.mCreatureQuestRelations; + for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) + { + if(itr->second==quest_id) + return true; + } + return false; +} + +bool Creature::hasInvolvedQuest(uint32 quest_id) const +{ + QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations; + for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) + { + if(itr->second==quest_id) + return true; + } + return false; +} + +void Creature::DeleteFromDB() +{ + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); + objmgr.DeleteCreatureData(m_DBTableGuid); + + WorldDatabase.BeginTransaction(); + WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid); + WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid); + WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid); + WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid); + WorldDatabase.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid); + WorldDatabase.CommitTransaction(); +} + +float Creature::GetAttackDistance(Unit const* pl) const +{ + float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO); + if(aggroRate==0) + return 0.0f; + + int32 playerlevel = pl->getLevelForTarget(this); + int32 creaturelevel = getLevelForTarget(pl); + + int32 leveldif = playerlevel - creaturelevel; + + // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob." + if ( leveldif < - 25) + leveldif = -25; + + // "The aggro radius of a mob having the same level as the player is roughly 20 yards" + float RetDistance = 20; + + // "Aggro Radius varries with level difference at a rate of roughly 1 yard/level" + // radius grow if playlevel < creaturelevel + RetDistance -= (float)leveldif; + + if(creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + // detect range auras + RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE); + + // detected range auras + RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); + } + + // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)" + if(RetDistance < 5) + RetDistance = 5; + + return (RetDistance*aggroRate); +} + +void Creature::setDeathState(DeathState s) +{ + if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault)) + { + m_deathTimer = m_corpseDelay*1000; + + // always save boss respawn time at death to prevent crash cheating + if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss()) + SaveRespawnTime(); + + if(!IsStopped()) + StopMoving(); + } + Unit::setDeathState(s); + + if(s == JUST_DIED) + { + SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState) + SetUInt32Value(UNIT_NPC_FLAGS, 0); + + if(!isPet() && GetCreatureInfo()->SkinLootId) + if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) ) + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + + Unit::setDeathState(CORPSE); + } + if(s == JUST_ALIVED) + { + SetHealth(GetMaxHealth()); + SetLootRecipient(NULL); + Unit::setDeathState(ALIVE); + CreatureInfo const *cinfo = GetCreatureInfo(); + SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); + RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); + clearUnitState(UNIT_STAT_ALL_STATE); + i_motionMaster.Clear(); + SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); + LoadCreaturesAddon(true); + } +} + +void Creature::Respawn() +{ + RemoveCorpse(); + + // forced recreate creature object at clients + UnitVisibility currentVis = GetVisibility(); + SetVisibility(VISIBILITY_RESPAWN); + ObjectAccessor::UpdateObjectVisibility(this); + SetVisibility(currentVis); // restore visibility state + ObjectAccessor::UpdateObjectVisibility(this); + + if(getDeathState()==DEAD) + { + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); + m_respawnTime = time(NULL); // respawn at next tick + } +} + +bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) +{ + if (!spellInfo) + return false; + + if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) + return true; + + return Unit::IsImmunedToSpell(spellInfo, useCharges); +} + +bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const +{ + if (GetCreatureInfo()->MechanicImmuneMask & (1 << (mechanic-1))) + return true; + + return Unit::IsImmunedToSpellEffect(effect, mechanic); +} + +SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) +{ + if(!pVictim) + return NULL; + + for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++) + { + if(!m_spells[i]) + continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); + if(!spellInfo) + { + sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); + continue; + } + + bool bcontinue = true; + for(uint32 j=0;j<3;j++) + { + if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) || + (spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) || + (spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) || + (spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ) + ) + { + bcontinue = false; + break; + } + } + if(bcontinue) continue; + + if(spellInfo->manaCost > GetPower(POWER_MANA)) + continue; + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); + float range = GetSpellMaxRange(srange); + float minrange = GetSpellMinRange(srange); + float dist = GetDistance(pVictim); + //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) + // continue; + if( dist > range || dist < minrange ) + continue; + if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + continue; + return spellInfo; + } + return NULL; +} + +SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) +{ + if(!pVictim) + return NULL; + + for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++) + { + if(!m_spells[i]) + continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); + if(!spellInfo) + { + sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); + continue; + } + + bool bcontinue = true; + for(uint32 j=0;j<3;j++) + { + if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) ) + { + bcontinue = false; + break; + } + } + if(bcontinue) continue; + + if(spellInfo->manaCost > GetPower(POWER_MANA)) + continue; + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); + float range = GetSpellMaxRange(srange); + float minrange = GetSpellMinRange(srange); + float dist = GetDistance(pVictim); + //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) + // continue; + if( dist > range || dist < minrange ) + continue; + if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) + continue; + return spellInfo; + } + return NULL; +} + +bool Creature::IsVisibleInGridForPlayer(Player* pl) const +{ + // gamemaster in GM mode see all, including ghosts + if(pl->isGameMaster()) + return true; + + // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0 + if(pl->isAlive() || pl->GetDeathTimer() > 0) + { + if( GetEntry() == VISUAL_WAYPOINT && !pl->isGameMaster() ) + return false; + return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE; + } + + // Dead player see live creatures near own corpse + if(isAlive()) + { + Corpse *corpse = pl->GetCorpse(); + if(corpse) + { + // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level + if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO))) + return true; + } + } + + // Dead player see Spirit Healer or Spirit Guide + if(isSpiritService()) + return true; + + // and not see any other + return false; +} + +void Creature::CallAssistence() +{ + if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed()) + { + SetNoCallAssistence(true); + + float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS); + if(radius > 0) + { + std::list<Creature*> assistList; + + { + CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius); + MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check); + + TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); + } + + for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter) + { + (*iter)->SetNoCallAssistence(true); + if((*iter)->AI()) + (*iter)->AI()->AttackStart(getVictim()); + } + } + } +} + +void Creature::SaveRespawnTime() +{ + if(isPet()) + return; + + if(m_respawnTime > time(NULL)) // dead (no corpse) + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); + else if(m_deathTimer > 0) // dead (corpse) + objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000); +} + +bool Creature::IsOutOfThreatArea(Unit* pVictim) const +{ + if(!pVictim) + return true; + + if(!pVictim->IsInMap(this)) + return true; + + if(!pVictim->isTargetableForAttack()) + return true; + + if(!pVictim->isInAccessablePlaceFor(this)) + return true; + + if(sMapStore.LookupEntry(GetMapId())->Instanceable()) + return false; + + float length = pVictim->GetDistance(CombatStartX,CombatStartY,CombatStartZ); + float AttackDist = GetAttackDistance(pVictim); + uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS); + + //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and ouf of combat every update tick. + return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist)); +} + +CreatureDataAddon const* Creature::GetCreatureAddon() const +{ + if(CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid)) + return addon; + + // dependent from heroic mode entry + return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry); +} + +//creature_addon table +bool Creature::LoadCreaturesAddon(bool reload) +{ + CreatureDataAddon const *cainfo = GetCreatureAddon(); + if(!cainfo) + return false; + + if (cainfo->mount != 0) + Mount(cainfo->mount); + + if (cainfo->bytes0 != 0) + SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0); + + if (cainfo->bytes1 != 0) + SetUInt32Value(UNIT_FIELD_BYTES_1, cainfo->bytes1); + + if (cainfo->bytes2 != 0) + SetUInt32Value(UNIT_FIELD_BYTES_2, cainfo->bytes2); + + if (cainfo->emote != 0) + SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); + + if (cainfo->move_flags != 0) + SetUnitMovementFlags(cainfo->move_flags); + + if(cainfo->auras) + { + for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) + { + SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id); + if (!AdditionalSpellInfo) + { + sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); + continue; + } + + // skip already applied aura + if(HasAura(cAura->spell_id,cAura->effect_idx)) + { + if(!reload) + sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx); + + continue; + } + + Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, cAura->effect_idx, NULL, this, this, 0); + AddAura(AdditionalAura); + sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[0],GetGUIDLow(),GetEntry()); + } + } + return true; +} + +/// Send a message to LocalDefense channel for players oposition team in the zone +void Creature::SendZoneUnderAttackMessage(Player* attacker) +{ + uint32 enemy_team = attacker->GetTeam(); + + WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4); + data << (uint32)GetZoneId(); + sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE)); +} + +void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time) +{ + m_CreatureSpellCooldowns[spell_id] = end_time; +} + +void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time) +{ + m_CreatureCategoryCooldowns[category] = apply_time; +} + +void Creature::AddCreatureSpellCooldown(uint32 spellid) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); + if(!spellInfo) + return; + + uint32 cooldown = GetSpellRecoveryTime(spellInfo); + if(cooldown) + _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000); + + if(spellInfo->Category) + _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); + + m_GlobalCooldown = spellInfo->StartRecoveryTime; +} + +bool Creature::HasCategoryCooldown(uint32 spell_id) const +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + if(!spellInfo) + return false; + + // check global cooldown if spell affected by it + if (spellInfo->StartRecoveryCategory > 0 && m_GlobalCooldown > 0) + return true; + + CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category); + return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL)); +} + +bool Creature::HasSpellCooldown(uint32 spell_id) const +{ + CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id); + return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id); +} + +bool Creature::IsInEvadeMode() const +{ + return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; +} + +bool Creature::HasSpell(uint32 spellID) const +{ + uint8 i; + for(i = 0; i < CREATURE_MAX_SPELLS; ++i) + if(spellID == m_spells[i]) + break; + return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells +} + +time_t Creature::GetRespawnTimeEx() const +{ + time_t now = time(NULL); + if(m_respawnTime > now) // dead (no corpse) + return m_respawnTime; + else if(m_deathTimer > 0) // dead (corpse) + return now+m_respawnDelay+m_deathTimer/1000; + else + return now; +} + +void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* dist ) const +{ + if(CreatureData const* data = objmgr.GetCreatureData(GetDBTableGUIDLow())) + { + x = data->posX; + y = data->posY; + z = data->posZ; + if(ori) + *ori = data->orientation; + if(dist) + *dist = data->spawndist; + } + else + { + x = GetPositionX(); + y = GetPositionY(); + z = GetPositionZ(); + if(ori) + *ori = GetOrientation(); + if(dist) + *dist = 0; + } +} + +void Creature::AllLootRemovedFromCorpse() +{ + if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE)) + { + uint32 nDeathTimer; + + CreatureInfo const *cinfo = GetCreatureInfo(); + + // corpse was not skinnable -> apply corpse looted timer + if (!cinfo || !cinfo->SkinLootId) + nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); + // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update + else + nDeathTimer = 0; + + // update death timer only if looted timer is shorter + if (m_deathTimer > nDeathTimer) + m_deathTimer = nDeathTimer; + } +} + +uint32 Creature::getLevelForTarget( Unit const* target ) const +{ + if(!isWorldBoss()) + return Unit::getLevelForTarget(target); + + uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); + if(level < 1) + return 1; + if(level > 255) + return 255; + return level; +} + +char const* Creature::GetScriptName() const +{ + return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName; +} |