diff options
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 80eba6fde98..3afc23c3ba4 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -347,10 +347,10 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) m_spells[3] = GetCreatureInfo()->spell4; // HACK: trigger creature is always not selectable - if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) + if(isTrigger()) SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if(isTotem() || GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER + if(isTotem() || isTrigger() || GetCreatureType() == CREATURE_TYPE_CRITTER) SetReactState(REACT_PASSIVE); else if(isCivilian()) @@ -563,7 +563,7 @@ void Creature::RegenerateHealth() ModifyHealth(addvalue); } -bool Creature::AIM_Initialize() +bool Creature::AIM_Initialize(CreatureAI* ai) { // make sure nothing can change the AI during AI update if(m_AI_locked) @@ -578,7 +578,7 @@ bool Creature::AIM_Initialize() CreatureAI * oldAI = i_AI; i_motionMaster.Initialize(); - i_AI = FactorySelector::selectAI(this); + i_AI = ai ? ai : FactorySelector::selectAI(this); if (oldAI) delete oldAI; return true; @@ -2068,6 +2068,10 @@ bool Creature::LoadCreaturesAddon(bool reload) if (cainfo->move_flags != 0) SetUnitMovementFlags(cainfo->move_flags); + //Load Path + if (cainfo->path_id != 0) + m_path_id = cainfo->path_id; + if(cainfo->auras) { for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) |