diff options
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 081f1160b1a..03eeecb3e10 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -594,10 +594,6 @@ bool Creature::AIM_Initialize(CreatureAI* ai) return false; } - // don't allow AI switch when possessed - if (isPossessed()) - return false; - CreatureAI * oldAI = i_AI; i_motionMaster.Initialize(); i_AI = ai ? ai : FactorySelector::selectAI(this); @@ -621,6 +617,8 @@ void Creature::DisablePossessedAI() { if (!i_AI_possessed) return; + delete i_AI_possessed; + // Signal the old AI that it's been re-enabled i_AI->OnPossess(false); } |