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-rw-r--r--src/game/Creature.cpp2423
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diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
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--- a/src/game/Creature.cpp
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-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Creature.h"
-#include "QuestDef.h"
-#include "GossipDef.h"
-#include "Player.h"
-#include "PoolHandler.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "LootMgr.h"
-#include "MapManager.h"
-#include "CreatureAI.h"
-#include "CreatureAISelector.h"
-#include "Formulas.h"
-#include "WaypointMovementGenerator.h"
-#include "InstanceData.h"
-#include "BattleGroundMgr.h"
-#include "Util.h"
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "OutdoorPvPMgr.h"
-#include "GameEventMgr.h"
-#include "CreatureGroups.h"
-#include "Vehicle.h"
-#include "SpellAuraEffects.h"
-// apply implementation of the singletons
-#include "Policies/SingletonImp.h"
-
-TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const
-{
- TrainerSpellMap::const_iterator itr = spellList.find(spell_id);
- if (itr != spellList.end())
- return &itr->second;
-
- return NULL;
-}
-
-bool VendorItemData::RemoveItem(uint32 item_id)
-{
- bool found = false;
- for (VendorItemList::iterator i = m_items.begin(); i != m_items.end();)
- {
- if ((*i)->item == item_id)
- {
- i = m_items.erase(i++);
- found = true;
- }
- else
- ++i;
- }
- return found;
-}
-
-VendorItem const* VendorItemData::FindItemCostPair(uint32 item_id, uint32 extendedCost) const
-{
- for (VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
- if((*i)->item == item_id && (*i)->ExtendedCost == extendedCost)
- return *i;
- return NULL;
-}
-
-uint32 CreatureInfo::GetRandomValidModelId() const
-{
- uint8 c = 0;
- uint32 modelIDs[4];
-
- if (Modelid1) modelIDs[c++] = Modelid1;
- if (Modelid2) modelIDs[c++] = Modelid2;
- if (Modelid3) modelIDs[c++] = Modelid3;
- if (Modelid4) modelIDs[c++] = Modelid4;
-
- return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
-}
-
-uint32 CreatureInfo::GetFirstValidModelId() const
-{
- if (Modelid1) return Modelid1;
- if (Modelid2) return Modelid2;
- if (Modelid3) return Modelid3;
- if (Modelid4) return Modelid4;
- return 0;
-}
-
-bool AssistDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
-{
- if (Unit* victim = Unit::GetUnit(m_owner, m_victim))
- {
- while (!m_assistants.empty())
- {
- Creature* assistant = Unit::GetCreature(m_owner, *m_assistants.begin());
- m_assistants.pop_front();
-
- if (assistant && assistant->CanAssistTo(&m_owner, victim))
- {
- assistant->SetNoCallAssistance(true);
- assistant->CombatStart(victim);
- if (assistant->IsAIEnabled)
- assistant->AI()->AttackStart(victim);
- }
- }
- }
- return true;
-}
-
-CreatureBaseStats const* CreatureBaseStats::GetBaseStats(uint8 level, uint8 unitClass)
-{
- return objmgr.GetCreatureBaseStats(level, unitClass);
-}
-
-bool ForcedDespawnDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
-{
- m_owner.ForcedDespawn();
- return true;
-}
-
-Creature::Creature() :
-Unit(),
-lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupGUID(0),
-m_lootMoney(0), m_lootRecipient(0),
-m_deathTimer(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f),
-m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
-m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL)
-, m_AlreadySearchedAssistance(false)
-, m_creatureData(NULL), m_PlayerDamageReq(0)
-{
- m_regenTimer = CREATURE_REGEN_INTERVAL;
- m_valuesCount = UNIT_END;
-
- for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- m_spells[i] = 0;
-
- m_CreatureSpellCooldowns.clear();
- m_CreatureCategoryCooldowns.clear();
- m_GlobalCooldown = 0;
- DisableReputationGain = false;
- //m_unit_movement_flags = MONSTER_MOVE_WALK;
-
- m_SightDistance = sWorld.getConfig(CONFIG_SIGHT_MONSTER);
- m_CombatDistance = 0;//MELEE_RANGE;
-
- ResetLootMode(); // restore default loot mode
-}
-
-Creature::~Creature()
-{
- m_vendorItemCounts.clear();
-
- if (i_AI)
- {
- delete i_AI;
- i_AI = NULL;
- }
-
- //if (m_uint32Values)
- // sLog.outError("Deconstruct Creature Entry = %u", GetEntry());
-}
-
-void Creature::AddToWorld()
-{
- ///- Register the creature for guid lookup
- if (!IsInWorld())
- {
- if (m_zoneScript)
- m_zoneScript->OnCreatureCreate(this, true);
- ObjectAccessor::Instance().AddObject(this);
- Unit::AddToWorld();
- SearchFormation();
- AIM_Initialize();
- if (IsVehicle())
- GetVehicleKit()->Install();
- }
-}
-
-void Creature::RemoveFromWorld()
-{
- if (IsInWorld())
- {
- if (m_zoneScript)
- m_zoneScript->OnCreatureCreate(this, false);
- if (m_formation)
- formation_mgr.RemoveCreatureFromGroup(m_formation, this);
- Unit::RemoveFromWorld();
- ObjectAccessor::Instance().RemoveObject(this);
- }
-}
-
-void Creature::DisappearAndDie()
-{
- DestroyForNearbyPlayers();
- //SetVisibility(VISIBILITY_OFF);
- //ObjectAccessor::UpdateObjectVisibility(this);
- if (isAlive())
- setDeathState(JUST_DIED);
- RemoveCorpse();
-}
-
-void Creature::SearchFormation()
-{
- if (isSummon())
- return;
-
- uint32 lowguid = GetDBTableGUIDLow();
- if (!lowguid)
- return;
-
- CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
- if (frmdata != CreatureGroupMap.end())
- formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
-}
-
-void Creature::RemoveCorpse()
-{
- if ((getDeathState() != CORPSE && !m_isDeadByDefault) || (getDeathState() != ALIVE && m_isDeadByDefault))
- return;
-
- m_deathTimer = 0;
- setDeathState(DEAD);
- UpdateObjectVisibility();
- loot.clear();
- uint32 respawnDelay = m_respawnDelay;
- if (IsAIEnabled)
- AI()->CorpseRemoved(respawnDelay);
-
- m_respawnTime = time(NULL) + m_respawnDelay;
-
- float x,y,z,o;
- GetRespawnCoord(x, y, z, &o);
- SetHomePosition(x,y,z,o);
- GetMap()->CreatureRelocation(this,x,y,z,o);
-}
-
-/**
- * change the entry of creature until respawn
- */
-bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData *data)
-{
- CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry);
- if (!normalInfo)
- {
- sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry);
- return false;
- }
-
- // get difficulty 1 mode entry
- uint32 actualEntry = Entry;
- CreatureInfo const *cinfo = normalInfo;
- // TODO correctly implement spawnmodes for non-bg maps
- for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
- {
- if (normalInfo->DifficultyEntry[diff])
- {
- // we already have valid Map pointer for current creature!
- if (GetMap()->GetSpawnMode() > diff)
- {
- cinfo = objmgr.GetCreatureTemplate(normalInfo->DifficultyEntry[diff]);
- if (!cinfo)
- {
- // maybe check such things already at startup
- sLog.outErrorDb("Creature::UpdateEntry creature difficulty %u entry %u does not exist.", diff + 1, actualEntry);
- return false;
- }
- }
- }
- }
-
- SetEntry(Entry); // normal entry always
- m_creatureInfo = cinfo; // map mode related always
-
- // equal to player Race field, but creature does not have race
- SetByteValue(UNIT_FIELD_BYTES_0, 0, 0);
-
- // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
- SetByteValue(UNIT_FIELD_BYTES_0, 1, uint8(cinfo->unit_class));
-
- // Cancel load if no model defined
- if (!(cinfo->GetFirstValidModelId()))
- {
- sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
- return false;
- }
-
- uint32 display_id = objmgr.ChooseDisplayId(0, GetCreatureInfo(), data);
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
- if (!minfo) // Cancel load if no model defined
- {
- sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry);
- return false;
- }
-
- display_id = minfo->modelid; // it can be different (for another gender)
-
- SetDisplayId(display_id);
- SetNativeDisplayId(display_id);
- SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
-
- // Load creature equipment
- if (!data || data->equipmentId == 0)
- { // use default from the template
- LoadEquipment(cinfo->equipmentId);
- }
- else if (data && data->equipmentId != -1)
- { // override, -1 means no equipment
- LoadEquipment(data->equipmentId);
- }
-
- SetName(normalInfo->Name); // at normal entry always
-
- SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach);
-
- SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
-
- SetSpeed(MOVE_WALK, cinfo->speed_walk);
- SetSpeed(MOVE_RUN, cinfo->speed_run);
- SetSpeed(MOVE_SWIM, 1.0f); // using 1.0 rate
- SetSpeed(MOVE_FLIGHT, 1.0f); // using 1.0 rate
-
- SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale);
-
- // checked at loading
- m_defaultMovementType = MovementGeneratorType(cinfo->MovementType);
- if (!m_respawnradius && m_defaultMovementType == RANDOM_MOTION_TYPE)
- m_defaultMovementType = IDLE_MOTION_TYPE;
-
- for (uint8 i=0; i < CREATURE_MAX_SPELLS; ++i)
- m_spells[i] = GetCreatureInfo()->spells[i];
-
- return true;
-}
-
-bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data)
-{
- if (!InitEntry(Entry,team,data))
- return false;
-
- CreatureInfo const* cInfo = GetCreatureInfo();
-
- m_regenHealth = cInfo->RegenHealth;
-
- // creatures always have melee weapon ready if any
- SetSheath(SHEATH_STATE_MELEE);
-
- SelectLevel(GetCreatureInfo());
- if (team == HORDE)
- setFaction(cInfo->faction_H);
- else
- setFaction(cInfo->faction_A);
-
- if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT)
- SetUInt32Value(UNIT_NPC_FLAGS,cInfo->npcflag | gameeventmgr.GetNPCFlag(this));
- else
- SetUInt32Value(UNIT_NPC_FLAGS,cInfo->npcflag);
-
- SetAttackTime(BASE_ATTACK, cInfo->baseattacktime);
- SetAttackTime(OFF_ATTACK, cInfo->baseattacktime);
- SetAttackTime(RANGED_ATTACK,cInfo->rangeattacktime);
-
- SetUInt32Value(UNIT_FIELD_FLAGS,cInfo->unit_flags);
- SetUInt32Value(UNIT_DYNAMIC_FLAGS,cInfo->dynamicflags);
-
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
-
- SetMeleeDamageSchool(SpellSchools(cInfo->dmgschool));
- CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(getLevel(), cInfo->unit_class);
- float armor = stats->GenerateArmor(cInfo); // TODO: Why is this treated as uint32 when it's a float?
- SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, armor);
- SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(cInfo->resistance1));
- SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(cInfo->resistance2));
- SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(cInfo->resistance3));
- SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(cInfo->resistance4));
- SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(cInfo->resistance5));
- SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(cInfo->resistance6));
-
- SetCanModifyStats(true);
- UpdateAllStats();
-
- // checked and error show at loading templates
- if (FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A))
- {
- if (factionTemplate->factionFlags & FACTION_TEMPLATE_FLAG_PVP)
- SetPvP(true);
- else
- SetPvP(false);
- }
-
- // trigger creature is always not selectable and can not be attacked
- if (isTrigger())
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
- if (isTotem() || isTrigger()
- || GetCreatureType() == CREATURE_TYPE_CRITTER)
- SetReactState(REACT_PASSIVE);
- /*else if (isCivilian())
- SetReactState(REACT_DEFENSIVE);*/
- else
- SetReactState(REACT_AGGRESSIVE);
-
- if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_NO_TAUNT)
- {
- ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
- ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
- }
-
- // TODO: In fact monster move flags should be set - not movement flags.
- if (cInfo->InhabitType & INHABIT_AIR)
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
-
- if (cInfo->InhabitType & INHABIT_WATER)
- AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
-
- return true;
-}
-
-void Creature::Update(uint32 diff)
-{
- if (m_GlobalCooldown <= diff)
- m_GlobalCooldown = 0;
- else
- m_GlobalCooldown -= diff;
-
- switch(m_deathState)
- {
- case JUST_ALIVED:
- // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
- sLog.outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
- break;
- case JUST_DIED:
- // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
- sLog.outError("Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
- break;
- case DEAD:
- {
- if (m_respawnTime <= time(NULL))
- {
- if (!GetLinkedCreatureRespawnTime()) // Can respawn
- Respawn();
- else // the master is dead
- {
- if (uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
- {
- if (targetGuid == m_DBTableGuid) // if linking self, never respawn (check delayed to next day)
- SetRespawnTime(DAY);
- else
- m_respawnTime = (time(NULL)>GetLinkedCreatureRespawnTime()? time(NULL):GetLinkedCreatureRespawnTime())+urand(5,MINUTE); // else copy time from master and add a little
- SaveRespawnTime(); // also save to DB immediately
- }
- else
- Respawn();
- }
- }
- break;
- }
- case CORPSE:
- {
- if (m_isDeadByDefault)
- break;
-
- if (m_groupLootTimer && lootingGroupGUID)
- {
- // for delayed spells
- m_Events.Update(diff);
-
- if (m_groupLootTimer <= diff)
- {
- Group* group = objmgr.GetGroupByGUID(lootingGroupGUID);
- if (group)
- group->EndRoll(&loot);
- m_groupLootTimer = 0;
- lootingGroupGUID = 0;
- }
- else m_groupLootTimer -= diff;
- }
- else if (m_deathTimer <= diff)
- {
- RemoveCorpse();
- DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
- }
- else
- {
- // for delayed spells
- m_Events.Update(diff);
- m_deathTimer -= diff;
- }
-
- break;
- }
- case ALIVE:
- {
- if (m_isDeadByDefault)
- {
- if (m_deathTimer <= diff)
- {
- RemoveCorpse();
- DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
- }
- else
- {
- m_deathTimer -= diff;
- }
- }
-
- Unit::Update(diff);
-
- // creature can be dead after Unit::Update call
- // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
- if (!isAlive())
- break;
-
- // if creature is charmed, switch to charmed AI
- if (NeedChangeAI)
- {
- UpdateCharmAI();
- NeedChangeAI = false;
- IsAIEnabled = true;
- }
-
- if (!IsInEvadeMode() && IsAIEnabled)
- {
- // do not allow the AI to be changed during update
- m_AI_locked = true;
- i_AI->UpdateAI(diff);
- m_AI_locked = false;
- }
-
- // creature can be dead after UpdateAI call
- // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
- if (!isAlive())
- break;
-
- if (m_regenTimer > 0)
- {
- if (diff >= m_regenTimer)
- m_regenTimer = 0;
- else
- m_regenTimer -= diff;
- }
-
- if (m_regenTimer != 0)
- break;
-
- bool bIsPolymorphed = IsPolymorphed();
- bool bInCombat = isInCombat() && (!getVictim() || // if isInCombat() is true and this has no victim
- !getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
- !getVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->isGameMaster()); // or the victim/owner/charmer is not a GameMaster
-
- /*if (m_regenTimer <= diff)
- {*/
- if (!bInCombat || bIsPolymorphed) // regenerate health if not in combat or if polymorphed
- RegenerateHealth();
-
- if (getPowerType() == POWER_ENERGY)
- {
- if (!IsVehicle() || GetVehicleKit()->GetVehicleInfo()->m_powerType != POWER_PYRITE)
- Regenerate(POWER_ENERGY);
- }
- else
- RegenerateMana();
-
- /*if (!bIsPolymorphed) // only increase the timer if not polymorphed
- m_regenTimer += CREATURE_REGEN_INTERVAL - diff;
- }
- else
- if (!bIsPolymorphed) // if polymorphed, skip the timer
- m_regenTimer -= diff;*/
- m_regenTimer = CREATURE_REGEN_INTERVAL;
- break;
- }
- case DEAD_FALLING:
- GetMotionMaster()->UpdateMotion(diff);
- break;
- default:
- break;
- }
-}
-
-void Creature::RegenerateMana()
-{
- uint32 curValue = GetPower(POWER_MANA);
- uint32 maxValue = GetMaxPower(POWER_MANA);
-
- if (curValue >= maxValue)
- return;
-
- uint32 addvalue = 0;
-
- // Combat and any controlled creature
- if (isInCombat() || GetCharmerOrOwnerGUID())
- {
- if (!IsUnderLastManaUseEffect())
- {
- float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA);
- float Spirit = GetStat(STAT_SPIRIT);
-
- addvalue = uint32((Spirit/5.0f + 17.0f) * ManaIncreaseRate);
- }
- }
- else
- addvalue = maxValue/3;
-
- // Apply modifiers (if any).
- AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
- if ((*i)->GetMiscValue() == POWER_MANA)
- addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
-
- addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS);
-
- ModifyPower(POWER_MANA, addvalue);
-}
-
-void Creature::RegenerateHealth()
-{
- if (!isRegeneratingHealth())
- return;
-
- uint32 curValue = GetHealth();
- uint32 maxValue = GetMaxHealth();
-
- if (curValue >= maxValue)
- return;
-
- uint32 addvalue = 0;
-
- // Not only pet, but any controlled creature
- if (GetCharmerOrOwnerGUID())
- {
- float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH);
- float Spirit = GetStat(STAT_SPIRIT);
-
- if (GetPower(POWER_MANA) > 0)
- addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate);
- else
- addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate);
- }
- else
- addvalue = maxValue/3;
-
- // Apply modifiers (if any).
- AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
- for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
- addvalue *= ((*i)->GetAmount() + 100) / 100.0f;
-
- addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILISECONDS);
-
- ModifyHealth(addvalue);
-}
-
-void Creature::DoFleeToGetAssistance()
-{
- if (!getVictim())
- return;
-
- if (HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
- return;
-
- float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS);
- if (radius >0)
- {
- Creature* pCreature = NULL;
-
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
- Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, getVictim(), radius);
- Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, pCreature, u_check);
-
- TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
-
- SetNoSearchAssistance(true);
- UpdateSpeed(MOVE_RUN, false);
-
- if (!pCreature)
- //SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
- //TODO: use 31365
- SetControlled(true, UNIT_STAT_FLEEING);
- else
- GetMotionMaster()->MoveSeekAssistance(pCreature->GetPositionX(), pCreature->GetPositionY(), pCreature->GetPositionZ());
- }
-}
-
-bool Creature::AIM_Initialize(CreatureAI* ai)
-{
- // make sure nothing can change the AI during AI update
- if (m_AI_locked)
- {
- sLog.outDebug("AIM_Initialize: failed to init, locked.");
- return false;
- }
-
- UnitAI *oldAI = i_AI;
-
- Motion_Initialize();
-
- i_AI = ai ? ai : FactorySelector::selectAI(this);
- if (oldAI) delete oldAI;
- IsAIEnabled = true;
- i_AI->InitializeAI();
- return true;
-}
-
-void Creature::Motion_Initialize()
-{
- if (!m_formation)
- i_motionMaster.Initialize();
- else if (m_formation->getLeader() == this)
- {
- m_formation->FormationReset(false);
- i_motionMaster.Initialize();
- }
- else if (m_formation->isFormed())
- i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
- else
- i_motionMaster.Initialize();
-}
-
-bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData *data)
-{
- ASSERT(map);
- SetMap(map);
- SetPhaseMask(phaseMask,false);
-
- Relocate(x, y, z, ang);
-
- if (!IsPositionValid())
- {
- sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);
- return false;
- }
-
- //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
- const bool bResult = CreateFromProto(guidlow, Entry, vehId, team, data);
-
- if (bResult)
- {
- switch (GetCreatureInfo()->rank)
- {
- case CREATURE_ELITE_RARE:
- m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE);
- break;
- case CREATURE_ELITE_ELITE:
- m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE);
- break;
- case CREATURE_ELITE_RAREELITE:
- m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE);
- break;
- case CREATURE_ELITE_WORLDBOSS:
- m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS);
- break;
- default:
- m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL);
- break;
- }
- LoadCreaturesAddon();
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(GetNativeDisplayId());
- if (minfo && !isTotem()) // Cancel load if no model defined or if totem
- {
- uint32 display_id = minfo->modelid; // it can be different (for another gender)
-
- SetDisplayId(display_id);
- SetNativeDisplayId(display_id);
- SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
- }
-
- if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
- {
- if (GetDefaultMovementType() == IDLE_MOTION_TYPE)
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE);
- else
- SetFlying(true);
- }
-
- if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
- {
- AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
- }
- LastUsedScriptID = GetCreatureInfo()->ScriptID;
- }
-
- return bResult;
-}
-
-bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const
-{
- if (!isTrainer())
- return false;
-
- TrainerSpellData const* trainer_spells = GetTrainerSpells();
-
- if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS)
- {
- sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
- GetGUIDLow(),GetEntry());
- return false;
- }
-
- switch(GetCreatureInfo()->trainer_type)
- {
- case TRAINER_TYPE_CLASS:
- if (pPlayer->getClass() != GetCreatureInfo()->trainer_class)
- {
- if (msg)
- {
- pPlayer->PlayerTalkClass->ClearMenus();
- switch(GetCreatureInfo()->trainer_class)
- {
- case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu(4913,GetGUID()); break;
- case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break;
- case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu(328,GetGUID()); break;
- case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu(1635,GetGUID()); break;
- case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu(4436,GetGUID()); break;
- case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu(4797,GetGUID()); break;
- case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5003,GetGUID()); break;
- case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu(5836,GetGUID()); break;
- case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu(4985,GetGUID()); break;
- }
- }
- return false;
- }
- break;
- case TRAINER_TYPE_PETS:
- if (pPlayer->getClass() != CLASS_HUNTER)
- {
- pPlayer->PlayerTalkClass->ClearMenus();
- pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID());
- return false;
- }
- break;
- case TRAINER_TYPE_MOUNTS:
- if (GetCreatureInfo()->trainer_race && pPlayer->getRace() != GetCreatureInfo()->trainer_race)
- {
- if (msg)
- {
- pPlayer->PlayerTalkClass->ClearMenus();
- switch(GetCreatureInfo()->trainer_class)
- {
- case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break;
- case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break;
- case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break;
- case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
- case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break;
- case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
- case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break;
- case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu(624,GetGUID()); break;
- case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break;
- case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break;
- }
- }
- return false;
- }
- break;
- case TRAINER_TYPE_TRADESKILLS:
- if (GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell))
- {
- if (msg)
- {
- pPlayer->PlayerTalkClass->ClearMenus();
- pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID());
- }
- return false;
- }
- break;
- default:
- return false; // checked and error output at creature_template loading
- }
- return true;
-}
-
-bool Creature::isCanInteractWithBattleMaster(Player* pPlayer, bool msg) const
-{
- if (!isBattleMaster())
- return false;
-
- BattleGroundTypeId bgTypeId = sBattleGroundMgr.GetBattleMasterBG(GetEntry());
- if (!msg)
- return pPlayer->GetBGAccessByLevel(bgTypeId);
-
- if (!pPlayer->GetBGAccessByLevel(bgTypeId))
- {
- pPlayer->PlayerTalkClass->ClearMenus();
- switch(bgTypeId)
- {
- case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break;
- case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break;
- case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break;
- case BATTLEGROUND_EY:
- case BATTLEGROUND_NA:
- case BATTLEGROUND_BE:
- case BATTLEGROUND_AA:
- case BATTLEGROUND_RL:
- case BATTLEGROUND_SA:
- case BATTLEGROUND_DS:
- case BATTLEGROUND_RV: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break;
- default: break;
- }
- return false;
- }
- return true;
-}
-
-bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const
-{
- return pPlayer->getLevel() >= 10
- && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS
- && pPlayer->getClass() == GetCreatureInfo()->trainer_class;
-}
-
-void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 /*MovementFlags*/, uint8 /*type*/)
-{
- /* uint32 timeElap = getMSTime();
- if ((timeElap - m_startMove) < m_moveTime)
- {
- oX = (dX - oX) * ((timeElap - m_startMove) / m_moveTime);
- oY = (dY - oY) * ((timeElap - m_startMove) / m_moveTime);
- }
- else
- {
- oX = dX;
- oY = dY;
- }
-
- dX = x;
- dY = y;
- m_orientation = atan2((oY - dY), (oX - dX));
-
- m_startMove = getMSTime();
- m_moveTime = time;*/
- SendMonsterMove(x, y, z, time);
-}
-
-Player *Creature::GetLootRecipient() const
-{
- if (!m_lootRecipient) return NULL;
- else return ObjectAccessor::FindPlayer(m_lootRecipient);
-}
-
-void Creature::SetLootRecipient(Unit *unit)
-{
- // set the player whose group should receive the right
- // to loot the creature after it dies
- // should be set to NULL after the loot disappears
-
- if (!unit)
- {
- m_lootRecipient = 0;
- RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE|UNIT_DYNFLAG_TAPPED);
- return;
- }
-
- Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
- if (!player) // normal creature, no player involved
- return;
-
- m_lootRecipient = player->GetGUID();
- SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TAPPED);
-}
-
-// return true if this creature is tapped by the player or by a member of his group.
-bool Creature::isTappedBy(Player *player) const
-{
- if (player->GetGUID() == m_lootRecipient)
- return true;
-
- Player* recipient = GetLootRecipient();
- if (!recipient)
- return false; // recipient exist but is offline. can't check any further.
-
- Group* recipientGroup = recipient->GetGroup();
- if (!recipientGroup)
- return (player == recipient);
-
- Group* playerGroup = player->GetGroup();
- if (!playerGroup || playerGroup != recipientGroup)
- return false;
-
- return true;
-}
-
-void Creature::SaveToDB()
-{
- // this should only be used when the creature has already been loaded
- // preferably after adding to map, because mapid may not be valid otherwise
- CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid);
- if (!data)
- {
- sLog.outError("Creature::SaveToDB failed, cannot get creature data!");
- return;
- }
-
- SaveToDB(GetMapId(), data->spawnMask,GetPhaseMask());
-}
-
-void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
-{
- // update in loaded data
- if (!m_DBTableGuid)
- m_DBTableGuid = GetGUIDLow();
- CreatureData& data = objmgr.NewOrExistCreatureData(m_DBTableGuid);
-
- uint32 displayId = GetNativeDisplayId();
-
- // check if it's a custom model and if not, use 0 for displayId
- CreatureInfo const *cinfo = GetCreatureInfo();
- if (cinfo)
- {
- if (displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
- displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4)
- displayId = 0;
- }
-
- // data->guid = guid don't must be update at save
- data.id = GetEntry();
- data.mapid = mapid;
- data.phaseMask = phaseMask;
- data.displayid = displayId;
- data.equipmentId = GetEquipmentId();
- data.posX = GetPositionX();
- data.posY = GetPositionY();
- data.posZ = GetPositionZ();
- data.orientation = GetOrientation();
- data.spawntimesecs = m_respawnDelay;
- // prevent add data integrity problems
- data.spawndist = GetDefaultMovementType() == IDLE_MOTION_TYPE ? 0 : m_respawnradius;
- data.currentwaypoint = 0;
- data.curhealth = GetHealth();
- data.curmana = GetPower(POWER_MANA);
- data.is_dead = m_isDeadByDefault;
- // prevent add data integrity problems
- data.movementType = !m_respawnradius && GetDefaultMovementType() == RANDOM_MOTION_TYPE
- ? IDLE_MOTION_TYPE : GetDefaultMovementType();
- data.spawnMask = spawnMask;
-
- // updated in DB
- WorldDatabase.BeginTransaction();
-
- WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
-
- std::ostringstream ss;
- ss << "INSERT INTO creature VALUES ("
- << m_DBTableGuid << ","
- << GetEntry() << ","
- << mapid <<","
- << uint32(spawnMask) << "," // cast to prevent save as symbol
- << uint16(GetPhaseMask()) << "," // prevent out of range error
- << displayId <<","
- << GetEquipmentId() <<","
- << GetPositionX() << ","
- << GetPositionY() << ","
- << GetPositionZ() << ","
- << GetOrientation() << ","
- << m_respawnDelay << "," //respawn time
- << (float) m_respawnradius << "," //spawn distance (float)
- << (uint32) (0) << "," //currentwaypoint
- << GetHealth() << "," //curhealth
- << GetPower(POWER_MANA) << "," //curmana
- << (m_isDeadByDefault ? 1 : 0) << "," //is_dead
- << GetDefaultMovementType() << ")"; //default movement generator type
-
- WorldDatabase.PExecuteLog(ss.str().c_str());
-
- WorldDatabase.CommitTransaction();
-}
-
-void Creature::SelectLevel(const CreatureInfo *cinfo)
-{
- uint32 rank = isPet()? 0 : cinfo->rank;
-
- // level
- uint8 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel);
- uint8 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel);
- uint8 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel);
- SetLevel(level);
-
- CreatureBaseStats const* stats = objmgr.GetCreatureBaseStats(level, cinfo->unit_class);
-
- // health
- float healthmod = _GetHealthMod(rank);
-
- uint32 basehp = stats->GenerateHealth(cinfo);
- uint32 health = uint32(basehp * healthmod);
-
- SetCreateHealth(health);
- SetMaxHealth(health);
- SetHealth(health);
- ResetPlayerDamageReq();
-
- // mana
- uint32 mana = stats->GenerateMana(cinfo);
-
- SetCreateMana(mana);
- SetMaxPower(POWER_MANA, mana); //MAX Mana
- SetPower(POWER_MANA, mana);
-
- // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
-
- SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health);
- SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana);
-
- //damage
- float damagemod = 1.0f;//_GetDamageMod(rank);
-
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
-
- SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
- SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
-
- SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
-
-}
-
-float Creature::_GetHealthMod(int32 Rank)
-{
- switch (Rank) // define rates for each elite rank
- {
- case CREATURE_ELITE_NORMAL:
- return sWorld.getRate(RATE_CREATURE_NORMAL_HP);
- case CREATURE_ELITE_ELITE:
- return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
- case CREATURE_ELITE_RAREELITE:
- return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP);
- case CREATURE_ELITE_WORLDBOSS:
- return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP);
- case CREATURE_ELITE_RARE:
- return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP);
- default:
- return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP);
- }
-}
-
-float Creature::_GetDamageMod(int32 Rank)
-{
- switch (Rank) // define rates for each elite rank
- {
- case CREATURE_ELITE_NORMAL:
- return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE);
- case CREATURE_ELITE_ELITE:
- return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
- case CREATURE_ELITE_RAREELITE:
- return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE);
- case CREATURE_ELITE_WORLDBOSS:
- return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE);
- case CREATURE_ELITE_RARE:
- return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE);
- default:
- return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE);
- }
-}
-
-float Creature::GetSpellDamageMod(int32 Rank)
-{
- switch (Rank) // define rates for each elite rank
- {
- case CREATURE_ELITE_NORMAL:
- return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE);
- case CREATURE_ELITE_ELITE:
- return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
- case CREATURE_ELITE_RAREELITE:
- return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE);
- case CREATURE_ELITE_WORLDBOSS:
- return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE);
- case CREATURE_ELITE_RARE:
- return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE);
- default:
- return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE);
- }
-}
-
-bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint32 team, const CreatureData *data)
-{
- SetZoneScript();
- if (m_zoneScript && data)
- {
- Entry = m_zoneScript->GetCreatureEntry(guidlow, data);
- if (!Entry)
- return false;
- }
-
- CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
- if (!cinfo)
- {
- sLog.outErrorDb("Creature entry %u does not exist.", Entry);
- return false;
- }
-
- SetOriginalEntry(Entry);
-
- if (!vehId)
- vehId = cinfo->VehicleId;
-
- if (vehId && !CreateVehicleKit(vehId))
- vehId = 0;
-
- Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT);
-
- if (!UpdateEntry(Entry, team, data))
- return false;
-
- return true;
-}
-
-bool Creature::LoadFromDB(uint32 guid, Map *map)
-{
- CreatureData const* data = objmgr.GetCreatureData(guid);
-
- if (!data)
- {
- sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid);
- return false;
- }
-
- m_DBTableGuid = guid;
- if (map->GetInstanceId() == 0)
- {
- if (map->GetCreature(MAKE_NEW_GUID(guid,data->id,HIGHGUID_UNIT)))
- return false;
- }
- else
- guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
-
- uint16 team = 0;
- if (!Create(guid,map,data->phaseMask,data->id,0,team,data->posX,data->posY,data->posZ,data->orientation,data))
- return false;
-
- //We should set first home position, because then AI calls home movement
- SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);
-
- m_respawnradius = data->spawndist;
-
- m_respawnDelay = data->spawntimesecs;
- m_isDeadByDefault = data->is_dead;
- m_deathState = m_isDeadByDefault ? DEAD : ALIVE;
-
- m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId());
- if (m_respawnTime) // respawn on Update
- {
- m_deathState = DEAD;
- if (canFly())
- {
- float tz = map->GetHeight(data->posX,data->posY,data->posZ,false);
- if (data->posZ - tz > 0.1)
- Relocate(data->posX,data->posY,tz);
- }
- }
-
- uint32 curhealth = data->curhealth;
- if (curhealth)
- {
- curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank));
- if (curhealth < 1)
- curhealth = 1;
- }
-
- SetHealth(m_deathState == ALIVE ? curhealth : 0);
- SetPower(POWER_MANA,data->curmana);
-
- // checked at creature_template loading
- m_defaultMovementType = MovementGeneratorType(data->movementType);
-
- m_creatureData = data;
-
- return true;
-}
-
-void Creature::LoadEquipment(uint32 equip_entry, bool force)
-{
- if (equip_entry == 0)
- {
- if (force)
- {
- for (uint8 i = 0; i < 3; ++i)
- SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0);
- m_equipmentId = 0;
- }
- return;
- }
-
- EquipmentInfo const *einfo = objmgr.GetEquipmentInfo(equip_entry);
- if (!einfo)
- return;
-
- m_equipmentId = equip_entry;
- for (uint8 i = 0; i < 3; ++i)
- SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->equipentry[i]);
-}
-
-bool Creature::hasQuest(uint32 quest_id) const
-{
- QuestRelations const& qr = objmgr.mCreatureQuestRelations;
- for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
- {
- if (itr->second == quest_id)
- return true;
- }
- return false;
-}
-
-bool Creature::hasInvolvedQuest(uint32 quest_id) const
-{
- QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations;
- for (QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr)
- {
- if (itr->second == quest_id)
- return true;
- }
- return false;
-}
-
-void Creature::DeleteFromDB()
-{
- if (!m_DBTableGuid)
- {
- sLog.outDebug("Trying to delete not saved creature!");
- return;
- }
-
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
- objmgr.DeleteCreatureData(m_DBTableGuid);
-
- WorldDatabase.BeginTransaction();
- WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid);
- WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid);
- WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid);
- WorldDatabase.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid);
- WorldDatabase.CommitTransaction();
-}
-
-bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool /*inVisibleList*/, bool /*is3dDistance*/) const
-{
- // not in world
- if (!IsInWorld() || !u->IsInWorld())
- return false;
-
- // all dead creatures/players not visible for any creatures
- if (!u->isAlive() || !isAlive())
- return false;
-
- // Always can see self
- if (u == this)
- return true;
-
- // phased visibility (both must phased in same way)
- if (!InSamePhase(u))
- return false;
-
- // always seen by owner
- if (GetGUID() == u->GetCharmerOrOwnerGUID())
- return true;
-
- if (u->GetVisibility() == VISIBILITY_OFF) //GM
- return false;
-
- // invisible aura
- if ((m_invisibilityMask || u->m_invisibilityMask) && !canDetectInvisibilityOf(u))
- return false;
-
- // unit got in stealth in this moment and must ignore old detected state
- //if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
- // return false;
-
- // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
- if (u->GetVisibility() == VISIBILITY_GROUP_STEALTH)
- {
- //do not know what is the use of this detect
- if (!detect || !canDetectStealthOf(u, GetDistance(u)))
- return false;
- }
-
- // Now check is target visible with LoS
- //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ());
- return true;
-}
-
-bool Creature::canStartAttack(Unit const* who, bool force) const
-{
- if (isCivilian())
- return false;
-
- if (!canFly() && (GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE + m_CombatDistance))
- //|| who->IsControlledByPlayer() && who->IsFlying()))
- // we cannot check flying for other creatures, too much map/vmap calculation
- // TODO: should switch to range attack
- return false;
-
- if (!force)
- {
- if (!_IsTargetAcceptable(who))
- return false;
-
- if (who->isInCombat())
- if (Unit *victim = who->getAttackerForHelper())
- if (IsWithinDistInMap(victim, sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
- force = true;
-
- if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
- return false;
- }
-
- if (!canCreatureAttack(who, force))
- return false;
-
- return IsWithinLOSInMap(who);
-}
-
-float Creature::GetAttackDistance(Unit const* pl) const
-{
- float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO);
- if (aggroRate == 0)
- return 0.0f;
-
- uint32 playerlevel = pl->getLevelForTarget(this);
- uint32 creaturelevel = getLevelForTarget(pl);
-
- int32 leveldif = int32(playerlevel) - int32(creaturelevel);
-
- // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
- if (leveldif < - 25)
- leveldif = -25;
-
- // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
- float RetDistance = 20;
-
- // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
- // radius grow if playlevel < creaturelevel
- RetDistance -= (float)leveldif;
-
- if (creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- {
- // detect range auras
- RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE);
-
- // detected range auras
- RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE);
- }
-
- // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
- if (RetDistance < 5)
- RetDistance = 5;
-
- return (RetDistance*aggroRate);
-}
-
-void Creature::setDeathState(DeathState s)
-{
- if ((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault))
- {
- m_deathTimer = m_corpseDelay*IN_MILISECONDS;
-
- // always save boss respawn time at death to prevent crash cheating
- if (sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss())
- SaveRespawnTime();
- }
- Unit::setDeathState(s);
-
- if (s == JUST_DIED)
- {
- SetUInt64Value(UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
- SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
-
- setActive(false);
-
- if (!isPet() && GetCreatureInfo()->SkinLootId)
- if (LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId))
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
- if (HasSearchedAssistance())
- {
- SetNoSearchAssistance(false);
- UpdateSpeed(MOVE_RUN, false);
- }
-
- //Dismiss group if is leader
- if (m_formation && m_formation->getLeader() == this)
- m_formation->FormationReset(true);
-
- if ((canFly() || IsFlying()) && FallGround())
- return;
-
- Unit::setDeathState(CORPSE);
- }
- else if (s == JUST_ALIVED)
- {
- //if (isPet())
- // setActive(true);
- SetHealth(GetMaxHealth());
- SetLootRecipient(NULL);
- ResetPlayerDamageReq();
- CreatureInfo const *cinfo = GetCreatureInfo();
- AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- if (GetCreatureInfo()->InhabitType & INHABIT_AIR)
- AddUnitMovementFlag(MOVEMENTFLAG_FLY_MODE | MOVEMENTFLAG_FLYING);
- if (GetCreatureInfo()->InhabitType & INHABIT_WATER)
- AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
- SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
- clearUnitState(UNIT_STAT_ALL_STATE);
- SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
- LoadCreaturesAddon(true);
- Motion_Initialize();
- if (GetCreatureData() && GetPhaseMask() != GetCreatureData()->phaseMask)
- SetPhaseMask(GetCreatureData()->phaseMask, false);
- if (m_vehicleKit) m_vehicleKit->Reset();
- Unit::setDeathState(ALIVE);
- }
-}
-
-bool Creature::FallGround()
-{
- // Let's abort after we called this function one time
- if (getDeathState() == DEAD_FALLING)
- return false;
-
- float x, y, z;
- GetPosition(x, y, z);
- float ground_Z = GetMap()->GetHeight(x, y, z);
- if (fabs(ground_Z - z) < 0.1f)
- return false;
-
- GetMotionMaster()->MoveFall(ground_Z, EVENT_FALL_GROUND);
- Unit::setDeathState(DEAD_FALLING);
- return true;
-}
-
-void Creature::Respawn(bool force)
-{
- DestroyForNearbyPlayers();
-
- if (force)
- {
- if (isAlive())
- setDeathState(JUST_DIED);
- else if (getDeathState() != CORPSE)
- setDeathState(CORPSE);
- }
-
- RemoveCorpse();
-
- if (getDeathState() == DEAD)
- {
- if (m_DBTableGuid)
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0);
-
- DEBUG_LOG("Respawning...");
- m_respawnTime = 0;
- lootForPickPocketed = false;
- lootForBody = false;
-
- if (m_originalEntry != GetEntry())
- UpdateEntry(m_originalEntry);
-
- CreatureInfo const *cinfo = GetCreatureInfo();
- SelectLevel(cinfo);
-
- if (m_isDeadByDefault)
- {
- setDeathState(JUST_DIED);
- i_motionMaster.Clear();
- clearUnitState(UNIT_STAT_ALL_STATE);
- LoadCreaturesAddon(true);
- }
- else
- setDeathState(JUST_ALIVED);
-
- CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(GetNativeDisplayId());
- if (minfo) // Cancel load if no model defined
- {
- uint32 display_id = minfo->modelid; // it can be different (for another gender)
-
- SetDisplayId(display_id);
- SetNativeDisplayId(display_id);
- SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender);
- }
-
- //Call AI respawn virtual function
- if (IsAIEnabled)
- AI()->JustRespawned();
-
- uint16 poolid = GetDBTableGUIDLow() ? poolhandler.IsPartOfAPool<Creature>(GetDBTableGUIDLow()) : 0;
- if (poolid)
- poolhandler.UpdatePool<Creature>(poolid, GetDBTableGUIDLow());
- }
-
- UpdateObjectVisibility();
-}
-
-void Creature::ForcedDespawn(uint32 timeMSToDespawn)
-{
- if (timeMSToDespawn)
- {
- ForcedDespawnDelayEvent *pEvent = new ForcedDespawnDelayEvent(*this);
-
- m_Events.AddEvent(pEvent, m_Events.CalculateTime(timeMSToDespawn));
- return;
- }
-
- if (isAlive())
- setDeathState(JUST_DIED);
-
- RemoveCorpse();
-}
-
-bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
-{
- if (!spellInfo)
- return false;
-
- if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
- return true;
-
- return Unit::IsImmunedToSpell(spellInfo);
-}
-
-bool Creature::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
-{
- if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->EffectMechanic[index] - 1)))
- return true;
-
- return Unit::IsImmunedToSpellEffect(spellInfo, index);
-}
-
-SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
-{
- if (!pVictim)
- return NULL;
-
- for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
- {
- if (!m_spells[i])
- continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]);
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
- continue;
- }
-
- bool bcontinue = true;
- for (uint32 j=0; j<3; j++)
- {
- if ((spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE) ||
- (spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) ||
- (spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) ||
- (spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH)
-)
- {
- bcontinue = false;
- break;
- }
- }
- if (bcontinue) continue;
-
- if (spellInfo->manaCost > GetPower(POWER_MANA))
- continue;
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float range = GetSpellMaxRangeForHostile(srange);
- float minrange = GetSpellMinRangeForHostile(srange);
- float dist = GetDistance(pVictim);
- //if (!isInFront(pVictim, range) && spellInfo->AttributesEx)
- // continue;
- if (dist > range || dist < minrange)
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
- continue;
- return spellInfo;
- }
- return NULL;
-}
-
-SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
-{
- if (!pVictim)
- return NULL;
-
- for (uint32 i=0; i < CREATURE_MAX_SPELLS; ++i)
- {
- if (!m_spells[i])
- continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i]);
- if (!spellInfo)
- {
- sLog.outError("WORLD: unknown spell id %i", m_spells[i]);
- continue;
- }
-
- bool bcontinue = true;
- for (uint32 j=0; j<3; j++)
- {
- if ((spellInfo->Effect[j] == SPELL_EFFECT_HEAL))
- {
- bcontinue = false;
- break;
- }
- }
- if (bcontinue) continue;
-
- if (spellInfo->manaCost > GetPower(POWER_MANA))
- continue;
- SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float range = GetSpellMaxRangeForFriend(srange);
- float minrange = GetSpellMinRangeForFriend(srange);
- float dist = GetDistance(pVictim);
- //if (!isInFront(pVictim, range) && spellInfo->AttributesEx)
- // continue;
- if (dist > range || dist < minrange)
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED))
- continue;
- if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED))
- continue;
- return spellInfo;
- }
- return NULL;
-}
-
-bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
-{
- // gamemaster in GM mode see all, including ghosts
- if (pl->isGameMaster())
- return true;
-
- // Trigger shouldn't be visible for players
- //if (isTrigger())
- // return false;
- // Rat: this makes no sense, triggers are always sent to players, but with invisible model and can not be attacked or targeted!
-
- // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
- if (pl->isAlive() || pl->GetDeathTimer() > 0)
- {
- if (GetEntry() == VISUAL_WAYPOINT)
- return false;
- return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
- }
-
- // Dead player see live creatures near own corpse
- if (isAlive())
- {
- Corpse *corpse = pl->GetCorpse();
- if (corpse)
- {
- // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
- if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
- return true;
- }
- }
-
- // Dead player see Spirit Healer or Spirit Guide
- if (isSpiritService())
- return true;
-
- // and not see any other
- return false;
-}
-
-
-// select nearest hostile unit within the given distance (regardless of threat list).
-Unit* Creature::SelectNearestTarget(float dist) const
-{
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- Unit *target = NULL;
-
- {
- if (dist == 0.0f || dist > MAX_VISIBILITY_DISTANCE)
- dist = MAX_VISIBILITY_DISTANCE;
-
- Trinity::NearestHostileUnitCheck u_check(this, dist);
- Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check);
-
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist);
- cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist);
- }
-
- return target;
-}
-
-// select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list.
-Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
-{
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- Unit *target = NULL;
-
- if (dist > ATTACK_DISTANCE)
- sLog.outError("Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > ATTACK_DISTANCE. Extra distance ignored.",GetGUIDLow(),GetEntry());
-
- {
- Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist);
- Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check);
-
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
- TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
- cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
- }
-
- return target;
-}
-
-void Creature::SendAIReaction(AiReaction reactionType)
-{
- WorldPacket data(SMSG_AI_REACTION, 12);
-
- data << uint64(GetGUID());
- data << uint32(reactionType);
-
- ((WorldObject*)this)->SendMessageToSet(&data, true);
-
- sLog.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
-}
-
-void Creature::CallAssistance()
-{
- if (!m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())
- {
- SetNoCallAssistance(true);
-
- float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS);
-
- if (radius > 0)
- {
- std::list<Creature*> assistList;
-
- {
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius);
- Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check);
-
- TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
-
- cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius);
- }
-
- if (!assistList.empty())
- {
- AssistDelayEvent *e = new AssistDelayEvent(getVictim()->GetGUID(), *this);
- while (!assistList.empty())
- {
- // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
- e->AddAssistant((*assistList.begin())->GetGUID());
- assistList.pop_front();
- }
- m_Events.AddEvent(e, m_Events.CalculateTime(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)));
- }
- }
- }
-}
-
-void Creature::CallForHelp(float fRadius)
-{
- if (fRadius <= 0.0f || !getVictim() || isPet() || isCharmed())
- return;
-
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- Trinity::CallOfHelpCreatureInRangeDo u_do(this, getVictim(), fRadius);
- Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do);
-
- TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker);
-
- cell.Visit(p, grid_creature_searcher, *GetMap(), *this, fRadius);
-}
-
-bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const
-{
- // is it true?
- if (!HasReactState(REACT_AGGRESSIVE))
- return false;
-
- // we don't need help from zombies :)
- if (!isAlive())
- return false;
-
- // we don't need help from non-combatant ;)
- if (isCivilian())
- return false;
-
- // skip fighting creature
- if (isInCombat())
- return false;
-
- // only free creature
- if (GetCharmerOrOwnerGUID())
- return false;
-
- // only from same creature faction
- if (checkfaction)
- {
- if (getFaction() != u->getFaction())
- return false;
- }
- else
- {
- if (!IsFriendlyTo(u))
- return false;
- }
-
- // skip non hostile to caster enemy creatures
- if (!IsHostileTo(enemy))
- return false;
-
- return true;
-}
-
-// use this function to avoid having hostile creatures attack
-// friendlies and other mobs they shouldn't attack
-bool Creature::_IsTargetAcceptable(const Unit *target) const
-{
- assert(target);
-
- // if the target cannot be attacked, the target is not acceptable
- if (IsFriendlyTo(target)
- || !target->isAttackableByAOE()
- || target->hasUnitState(UNIT_STAT_DIED)
- || (m_vehicle && (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))))
- return false;
-
- const Unit *myVictim = getAttackerForHelper();
- const Unit *targetVictim = target->getAttackerForHelper();
-
- // if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
- if (myVictim == target || targetVictim == this || IsHostileTo(target))
- return true;
-
- // if the target's victim is friendly, and the target is neutral, the target is acceptable
- if (targetVictim && IsFriendlyTo(targetVictim))
- return true;
-
- // if the target's victim is not friendly, or the target is friendly, the target is not acceptable
- return false;
-}
-
-void Creature::SaveRespawnTime()
-{
- if (isSummon() || !m_DBTableGuid || m_creatureData && !m_creatureData->dbData)
- return;
-
- if (m_respawnTime > time(NULL)) // dead (no corpse)
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime);
- else if (m_deathTimer > 0) // dead (corpse)
- objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/IN_MILISECONDS);
-}
-
-// this should not be called by petAI or
-bool Creature::canCreatureAttack(Unit const *pVictim, bool force) const
-{
- if (!pVictim->IsInMap(this))
- return false;
-
- if (!canAttack(pVictim, force))
- return false;
-
- if (!pVictim->isInAccessiblePlaceFor(this))
- return false;
-
- if (IsAIEnabled && !AI()->CanAIAttack(pVictim))
- return false;
-
- if (sMapStore.LookupEntry(GetMapId())->IsDungeon())
- return true;
-
- //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
- float dist = std::max(GetAttackDistance(pVictim), (float)sWorld.getConfig(CONFIG_THREAT_RADIUS)) + m_CombatDistance;
-
- if (Unit *unit = GetCharmerOrOwner())
- return pVictim->IsWithinDist(unit, dist);
- else
- return pVictim->IsInDist(&m_homePosition, dist);
-}
-
-CreatureDataAddon const* Creature::GetCreatureAddon() const
-{
- if (m_DBTableGuid)
- {
- if (CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid))
- return addon;
- }
-
- // dependent from difficulty mode entry
- return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry);
-}
-
-//creature_addon table
-bool Creature::LoadCreaturesAddon(bool reload)
-{
- CreatureDataAddon const *cainfo = GetCreatureAddon();
- if (!cainfo)
- return false;
-
- if (cainfo->mount != 0)
- Mount(cainfo->mount);
-
- if (cainfo->bytes1 != 0)
- {
- // 0 StandState
- // 1 FreeTalentPoints Pet only, so always 0 for default creature
- // 2 StandFlags
- // 3 StandMiscFlags
-
- SetByteValue(UNIT_FIELD_BYTES_1, 0, uint8(cainfo->bytes1 & 0xFF));
- //SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
- SetByteValue(UNIT_FIELD_BYTES_1, 1, 0);
- SetByteValue(UNIT_FIELD_BYTES_1, 2, uint8((cainfo->bytes1 >> 16) & 0xFF));
- SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF));
- }
-
- if (cainfo->bytes2 != 0)
- {
- // 0 SheathState
- // 1 Bytes2Flags
- // 2 UnitRename Pet only, so always 0 for default creature
- // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
-
- SetByteValue(UNIT_FIELD_BYTES_2, 0, uint8(cainfo->bytes2 & 0xFF));
- //SetByteValue(UNIT_FIELD_BYTES_2, 1, uint8((cainfo->bytes2 >> 8) & 0xFF));
- //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
- SetByteValue(UNIT_FIELD_BYTES_2, 2, 0);
- //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
- SetByteValue(UNIT_FIELD_BYTES_2, 3, 0);
- }
-
- if (cainfo->emote != 0)
- SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
-
- //Load Path
- if (cainfo->path_id != 0)
- m_path_id = cainfo->path_id;
-
- if (cainfo->auras)
- {
- for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura)
- {
- SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id);
- if (!AdditionalSpellInfo)
- {
- sLog.outErrorDb("Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
- continue;
- }
-
- // skip already applied aura
- if (HasAura(cAura->spell_id))
- {
- if (!reload)
- sLog.outErrorDb("Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id);
-
- continue;
- }
-
- AddAura(AdditionalSpellInfo, cAura->effectMask, this);
- sLog.outDebug("Spell: %u with AuraEffectMask %u added to creature (GUID: %u Entry: %u)", cAura->spell_id, cAura->effectMask,GetGUIDLow(),GetEntry());
- }
- }
- return true;
-}
-
-/// Send a message to LocalDefense channel for players opposition team in the zone
-void Creature::SendZoneUnderAttackMessage(Player* attacker)
-{
- uint32 enemy_team = attacker->GetTeam();
-
- WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4);
- data << (uint32)GetAreaId();
- sWorld.SendGlobalMessage(&data,NULL,(enemy_team == ALLIANCE ? HORDE : ALLIANCE));
-}
-
-void Creature::SetInCombatWithZone()
-{
- if (!CanHaveThreatList())
- {
- sLog.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
- return;
- }
-
- Map* pMap = GetMap();
-
- if (!pMap->IsDungeon())
- {
- sLog.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap->GetId());
- return;
- }
-
- Map::PlayerList const &PlList = pMap->GetPlayers();
-
- if (PlList.isEmpty())
- return;
-
- for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
- {
- if (Player* pPlayer = i->getSource())
- {
- if (pPlayer->isGameMaster())
- continue;
-
- if (pPlayer->isAlive())
- {
- pPlayer->SetInCombatWith(this);
- AddThreat(pPlayer, 0.0f);
- }
- }
- }
-}
-
-void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time)
-{
- m_CreatureSpellCooldowns[spell_id] = end_time;
-}
-
-void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time)
-{
- m_CreatureCategoryCooldowns[category] = apply_time;
-}
-
-void Creature::AddCreatureSpellCooldown(uint32 spellid)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
- if (!spellInfo)
- return;
-
- uint32 cooldown = GetSpellRecoveryTime(spellInfo);
- if (Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellid, SPELLMOD_COOLDOWN, cooldown);
-
- if (cooldown)
- _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/IN_MILISECONDS);
-
- if (spellInfo->Category)
- _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL));
-
- m_GlobalCooldown = spellInfo->StartRecoveryTime;
-}
-
-bool Creature::HasCategoryCooldown(uint32 spell_id) const
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- return false;
-
- // check global cooldown if spell affected by it
- if (spellInfo->StartRecoveryCategory > 0 && m_GlobalCooldown > 0)
- return true;
-
- CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category);
- return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / IN_MILISECONDS)) > time(NULL));
-}
-
-bool Creature::HasSpellCooldown(uint32 spell_id) const
-{
- CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id);
- return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id);
-}
-
-bool Creature::HasSpell(uint32 spellID) const
-{
- uint8 i;
- for (i = 0; i < CREATURE_MAX_SPELLS; ++i)
- if (spellID == m_spells[i])
- break;
- return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells
-}
-
-time_t Creature::GetRespawnTimeEx() const
-{
- time_t now = time(NULL);
- if (m_respawnTime > now) // dead (no corpse)
- return m_respawnTime;
- else if (m_deathTimer > 0) // dead (corpse)
- return now+m_respawnDelay+m_deathTimer/IN_MILISECONDS;
- else
- return now;
-}
-
-void Creature::GetRespawnCoord(float &x, float &y, float &z, float* ori, float* dist) const
-{
- if (m_DBTableGuid)
- {
- if (CreatureData const* data = objmgr.GetCreatureData(GetDBTableGUIDLow()))
- {
- x = data->posX;
- y = data->posY;
- z = data->posZ;
- if (ori)
- *ori = data->orientation;
- if (dist)
- *dist = data->spawndist;
-
- return;
- }
- }
-
- x = GetPositionX();
- y = GetPositionY();
- z = GetPositionZ();
- if (ori)
- *ori = GetOrientation();
- if (dist)
- *dist = 0;
-}
-
-void Creature::AllLootRemovedFromCorpse()
-{
- if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE))
- {
- uint32 nDeathTimer;
-
- CreatureInfo const *cinfo = GetCreatureInfo();
-
- // corpse was not skinnable -> apply corpse looted timer
- if (!cinfo || !cinfo->SkinLootId)
- nDeathTimer = (uint32)((m_corpseDelay * IN_MILISECONDS) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED));
- // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
- else
- nDeathTimer = 0;
-
- // update death timer only if looted timer is shorter
- if (m_deathTimer > nDeathTimer)
- m_deathTimer = nDeathTimer;
- }
-}
-
-uint8 Creature::getLevelForTarget(Unit const* target) const
-{
- if (!isWorldBoss())
- return Unit::getLevelForTarget(target);
-
- uint16 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF);
- if (level < 1)
- return 1;
- if (level > 255)
- return 255;
- return level;
-}
-
-std::string Creature::GetAIName() const
-{
- return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName;
-}
-
-std::string Creature::GetScriptName() const
-{
- return objmgr.GetScriptName(GetScriptId());
-}
-
-uint32 Creature::GetScriptId() const
-{
- return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID;
-}
-
-VendorItemData const* Creature::GetVendorItems() const
-{
- return objmgr.GetNpcVendorItemList(GetEntry());
-}
-
-uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem)
-{
- if (!vItem->maxcount)
- return vItem->maxcount;
-
- VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
- for (; itr != m_vendorItemCounts.end(); ++itr)
- if (itr->itemId == vItem->item)
- break;
-
- if (itr == m_vendorItemCounts.end())
- return vItem->maxcount;
-
- VendorItemCount* vCount = &*itr;
-
- time_t ptime = time(NULL);
-
- if (vCount->lastIncrementTime + vItem->incrtime <= ptime)
- {
- ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item);
-
- uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
- if ((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount)
- {
- m_vendorItemCounts.erase(itr);
- return vItem->maxcount;
- }
-
- vCount->count += diff * pProto->BuyCount;
- vCount->lastIncrementTime = ptime;
- }
-
- return vCount->count;
-}
-
-uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count)
-{
- if (!vItem->maxcount)
- return 0;
-
- VendorItemCounts::iterator itr = m_vendorItemCounts.begin();
- for (; itr != m_vendorItemCounts.end(); ++itr)
- if (itr->itemId == vItem->item)
- break;
-
- if (itr == m_vendorItemCounts.end())
- {
- int32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0;
- m_vendorItemCounts.push_back(VendorItemCount(vItem->item,new_count));
- return new_count;
- }
-
- VendorItemCount* vCount = &*itr;
-
- time_t ptime = time(NULL);
-
- if (vCount->lastIncrementTime + vItem->incrtime <= ptime)
- {
- ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item);
-
- uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime);
- if ((vCount->count + diff * pProto->BuyCount) < vItem->maxcount)
- vCount->count += diff * pProto->BuyCount;
- else
- vCount->count = vItem->maxcount;
- }
-
- vCount->count = vCount->count > used_count ? vCount->count-used_count : 0;
- vCount->lastIncrementTime = ptime;
- return vCount->count;
-}
-
-TrainerSpellData const* Creature::GetTrainerSpells() const
-{
- return objmgr.GetNpcTrainerSpells(GetEntry());
-}
-
-// overwrite WorldObject function for proper name localization
-const char* Creature::GetNameForLocaleIdx(int32 loc_idx) const
-{
- if (loc_idx >= 0)
- {
- CreatureLocale const *cl = objmgr.GetCreatureLocale(GetEntry());
- if (cl)
- {
- if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())
- return cl->Name[loc_idx].c_str();
- }
- }
-
- return GetName();
-}
-
-const CreatureData* Creature::GetLinkedRespawnCreatureData() const
-{
- if (!m_DBTableGuid) // only hard-spawned creatures from DB can have a linked master
- return NULL;
-
- if (uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
- return objmgr.GetCreatureData(targetGuid);
-
- return NULL;
-}
-
-// returns master's remaining respawn time if any
-time_t Creature::GetLinkedCreatureRespawnTime() const
-{
- if (!m_DBTableGuid) // only hard-spawned creatures from DB can have a linked master
- return 0;
-
- if (uint32 targetGuid = objmgr.GetLinkedRespawnGuid(m_DBTableGuid))
- {
- Map* targetMap = NULL;
- if (const CreatureData* data = objmgr.GetCreatureData(targetGuid))
- {
- if (data->mapid == GetMapId()) // look up on the same map
- targetMap = GetMap();
- else // it shouldn't be instanceable map here
- targetMap = MapManager::Instance().FindMap(data->mapid);
- }
- if (targetMap)
- return objmgr.GetCreatureRespawnTime(targetGuid,targetMap->GetInstanceId());
- }
-
- return 0;
-}