diff options
Diffstat (limited to 'src/game/Creature.cpp')
-rw-r--r-- | src/game/Creature.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 9949effb975..e8d48b55f38 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -198,10 +198,10 @@ void Creature::RemoveFromWorld() void Creature::SearchFormation() { uint32 lowguid = GetDBTableGUIDLow(); - + if(CreatureGroupMap.find(lowguid) != CreatureGroupMap.end()) { - m_formationID = CreatureGroupMap[lowguid]->leaderGUID; + m_formationID = CreatureGroupMap[lowguid]->leaderGUID; formation_mgr.UpdateCreatureGroup(m_formationID, this); } } @@ -417,7 +417,7 @@ void Creature::Update(uint32 diff) CreatureInfo const *cinfo = GetCreatureInfo(); SelectLevel(cinfo); - + if (m_isDeadByDefault) { setDeathState(JUST_DIED); @@ -1424,7 +1424,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map) } //We should set first home position, because then AI calls home movement SetHomePosition(data->posX,data->posY,data->posZ,data->orientation); - + m_respawnradius = data->spawndist; m_respawnDelay = data->spawntimesecs; |