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-rw-r--r--src/game/Creature.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 34ca8bb31e0..db502d2cc25 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1352,7 +1352,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const
CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
if(!cinfo)
{
- sLog.outErrorDb("Error: creature entry %u does not exist.", Entry);
+ sLog.outErrorDb("Creature entry %u does not exist.", Entry);
return false;
}
m_originalEntry = Entry;
@@ -1395,7 +1395,7 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
if(!IsPositionValid())
{
- sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
+ sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
return false;
}
//We should set first home position, because then AI calls home movement