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-rw-r--r--src/game/Creature.cpp43
1 files changed, 22 insertions, 21 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index fc5b0436867..01a3b057ce9 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -174,6 +174,8 @@ void Creature::AddToWorld()
///- Register the creature for guid lookup
if(!IsInWorld())
{
+ if(m_zoneScript)
+ m_zoneScript->OnCreatureCreate(this, true);
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
SearchFormationAndPath();
@@ -185,9 +187,8 @@ void Creature::RemoveFromWorld()
{
if(IsInWorld())
{
- if(Map *map = FindMap())
- if(map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
- ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, false);
+ if(m_zoneScript)
+ m_zoneScript->OnCreatureCreate(this, false);
if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
@@ -694,8 +695,15 @@ void Creature::Motion_Initialize()
i_motionMaster.Initialize();
}
-bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
+bool Creature::Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, float x, float y, float z, float ang, const CreatureData *data)
{
+ Relocate(x, y, z, ang);
+ if(!IsPositionValid())
+ {
+ sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,Entry,x,y);
+ return false;
+ }
+
SetMapId(map->GetId());
SetInstanceId(map->GetInstanceId());
SetPhaseMask(phaseMask,false);
@@ -1440,12 +1448,21 @@ float Creature::GetSpellDamageMod(int32 Rank)
bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data)
{
+ SetZoneScript();
+ if(m_zoneScript)
+ {
+ Entry = m_zoneScript->GetCreatureEntry(guidlow, Entry);
+ if(!Entry)
+ return false;
+ }
+
CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry);
if(!cinfo)
{
sLog.outErrorDb("Creature entry %u does not exist.", Entry);
return false;
}
+
m_originalEntry = Entry;
if(isVehicle())
@@ -1456,15 +1473,6 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const
if(!UpdateEntry(Entry, team, data))
return false;
- //Notify the map's instance data.
- //Only works if you create the object in it, not if it is moves to that map.
- //Normally non-players do not teleport to other maps.
- Map *map = FindMap();
- if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData())
- {
- ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, true);
- }
-
return true;
}
@@ -1486,16 +1494,9 @@ bool Creature::LoadFromDB(uint32 guid, Map *map)
if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT);
uint16 team = 0;
- if(!Create(guid,map,data->phaseMask,data->id,team,data))
+ if(!Create(guid,map,data->phaseMask,data->id,team,data->posX,data->posY,data->posZ,data->orientation,data))
return false;
- Relocate(data->posX,data->posY,data->posZ,data->orientation);
-
- if(!IsPositionValid())
- {
- sLog.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
- return false;
- }
//We should set first home position, because then AI calls home movement
SetHomePosition(data->posX,data->posY,data->posZ,data->orientation);