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-rw-r--r--src/game/Creature.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 5c6c7e0566b..bc8105abcc1 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1657,7 +1657,8 @@ void Creature::setDeathState(DeathState s)
{
SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
SetUInt32Value(UNIT_NPC_FLAGS, 0);
- setActive(false);
+ //if(!isPet())
+ setActive(false);
if(!isPet() && GetCreatureInfo()->SkinLootId)
if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) )
@@ -1670,8 +1671,8 @@ void Creature::setDeathState(DeathState s)
}
if(s == JUST_ALIVED)
{
- if(isPet())
- setActive(true);
+ //if(isPet())
+ // setActive(true);
SetHealth(GetMaxHealth());
SetLootRecipient(NULL);
Unit::setDeathState(ALIVE);