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-rw-r--r--src/game/Creature.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9650c537751..0de19314ab6 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -92,20 +92,20 @@ uint32 CreatureInfo::GetRandomValidModelId() const
uint32 c = 0;
uint32 modelIDs[4];
- if (Modelid1) modelIDs[c++] = Modelid1;
- if (Modelid2) modelIDs[c++] = Modelid2;
- if (Modelid3) modelIDs[c++] = Modelid3;
- if (Modelid4) modelIDs[c++] = Modelid4;
+ if (Modelid_A1) modelIDs[c++] = Modelid_A1;
+ if (Modelid_A2) modelIDs[c++] = Modelid_A2;
+ if (Modelid_H1) modelIDs[c++] = Modelid_H1;
+ if (Modelid_H2) modelIDs[c++] = Modelid_H2;
return ((c>0) ? modelIDs[urand(0,c-1)] : 0);
}
uint32 CreatureInfo::GetFirstValidModelId() const
{
- if(Modelid1) return Modelid1;
- if(Modelid2) return Modelid2;
- if(Modelid3) return Modelid3;
- if(Modelid4) return Modelid4;
+ if(Modelid_A1) return Modelid_A1;
+ if(Modelid_A2) return Modelid_A2;
+ if(Modelid_H1) return Modelid_H1;
+ if(Modelid_H2) return Modelid_H2;
return 0;
}
@@ -1198,8 +1198,8 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
CreatureInfo const *cinfo = GetCreatureInfo();
if(cinfo)
{
- if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 ||
- displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0;
+ if(displayId == cinfo->Modelid_A1 || displayId == cinfo->Modelid_A2 ||
+ displayId == cinfo->Modelid_H1 || displayId == cinfo->Modelid_H2) displayId = 0;
}
// data->guid = guid don't must be update at save