diff options
Diffstat (limited to 'src/game/Creature.h')
-rw-r--r-- | src/game/Creature.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/game/Creature.h b/src/game/Creature.h index 5fbe4a07a28..2ee2a3997d7 100644 --- a/src/game/Creature.h +++ b/src/game/Creature.h @@ -621,6 +621,13 @@ class TRINITY_DLL_SPEC Creature : public Unit void SetLootRecipient (Unit* unit); void AllLootRemovedFromCorpse(); + uint16 GetLootMode() { return m_LootMode; } + bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; } + void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; } + void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; } + void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } + void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; } + SpellEntry const *reachWithSpellAttack(Unit *pVictim); SpellEntry const *reachWithSpellCure(Unit *pVictim); @@ -778,6 +785,7 @@ class TRINITY_DLL_SPEC Creature : public Unit CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) CreatureData const* m_creatureData; + uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable private: //WaypointMovementGenerator vars uint32 m_waypointID; |