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-rw-r--r--src/game/CreatureAI.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index fe7e0c1a2c5..a16cd09cc09 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -201,7 +201,7 @@ void CreatureAI::EnterEvadeMode()
if(!_EnterEvadeMode())
return;
- if(!me->m_Vehicle) // otherwise me will be in evade mode forever
+ if(!me->GetVehicle()) // otherwise me will be in evade mode forever
{
if(Unit *owner = me->GetCharmerOrOwner())
{
@@ -212,8 +212,8 @@ void CreatureAI::EnterEvadeMode()
me->GetMotionMaster()->MoveTargetedHome();
}
- if(me->isVehicle())
- ((Vehicle*)me)->InstallAllAccessories();
+ if(me->IsVehicle())
+ me->GetVehicleKit()->InstallAllAccessories();
Reset();
}