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-rw-r--r--src/game/CreatureAI.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index 5cde80aaccb..0713ef592d3 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -71,6 +71,8 @@ void CreatureAI::OnCharmed(bool apply)
me->IsAIEnabled = false;
}
+AISpellInfoType *AISpellInfo;
+
void CreatureAI::DoZoneInCombat(Creature* creature)
{
if (!creature)
@@ -151,6 +153,148 @@ void CreatureAI::EnterEvadeMode()
me->GetMotionMaster()->MoveTargetedHome();
}
+inline bool SelectTargetHelper(const Unit * me, const Unit * target, const bool &playerOnly, const float &dist, const int32 &aura)
+{
+ if(playerOnly && target->GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ if(dist && !me->IsWithinCombatRange(target, dist))
+ return false;
+
+ if(aura)
+ {
+ if(aura > 0)
+ {
+ if(!target->HasAura(aura))
+ return false;
+ }
+ else
+ {
+ if(target->HasAura(aura))
+ return false;
+ }
+ }
+
+ return true;
+}
+
+struct TargetDistanceOrder : public std::binary_function<const Unit *, const Unit *, bool>
+{
+ const Unit * me;
+ TargetDistanceOrder(const Unit* Target) : me(Target) {};
+ // functor for operator ">"
+ bool operator()(const Unit * _Left, const Unit * _Right) const
+ {
+ return (me->GetDistanceSq(_Left) < me->GetDistanceSq(_Right));
+ }
+};
+
+Unit* CreatureAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly, int32 aura)
+{
+ if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
+ {
+ std::list<HostilReference*> &m_threatlist = me->getThreatManager().getThreatList();
+ if(position >= m_threatlist.size())
+ return NULL;
+
+ std::list<Unit*> targetList;
+ for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
+ targetList.push_back((*itr)->getTarget());
+
+ if(position >= targetList.size())
+ return NULL;
+
+ targetList.sort(TargetDistanceOrder(m_creature));
+
+ if(targetType == SELECT_TARGET_NEAREST)
+ {
+ std::list<Unit*>::iterator i = targetList.begin();
+ advance(i, position);
+ return *i;
+ }
+ else
+ {
+ std::list<Unit*>::reverse_iterator i = targetList.rbegin();
+ advance(i, position);
+ return *i;
+ }
+ }
+ else
+ {
+ std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
+ std::list<HostilReference*>::iterator i;
+ while(position < m_threatlist.size())
+ {
+ if(targetType == SELECT_TARGET_BOTTOMAGGRO)
+ {
+ i = m_threatlist.end();
+ advance(i, - (int32)position - 1);
+ }
+ else
+ {
+ i = m_threatlist.begin();
+ if(targetType == SELECT_TARGET_TOPAGGRO)
+ advance(i, position);
+ else // random
+ advance(i, position + rand()%(m_threatlist.size() - position));
+ }
+
+ if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
+ return (*i)->getTarget();
+ else
+ m_threatlist.erase(i);
+ }
+ }
+
+ return NULL;
+}
+
+void CreatureAI::SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly, int32 aura)
+{
+ if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST)
+ {
+ std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList();
+ if(m_threatlist.empty())
+ return;
+
+ for(std::list<HostilReference*>::iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ if(SelectTargetHelper(me, (*itr)->getTarget(), playerOnly, dist, aura))
+ targetList.push_back((*itr)->getTarget());
+
+ targetList.sort(TargetDistanceOrder(me));
+ targetList.resize(num);
+ if(targetType == SELECT_TARGET_FARTHEST)
+ targetList.reverse();
+ }
+ else
+ {
+ std::list<HostilReference*> m_threatlist = me->getThreatManager().getThreatList();
+ std::list<HostilReference*>::iterator i;
+ while(!m_threatlist.empty() && num)
+ {
+ if(targetType == SELECT_TARGET_BOTTOMAGGRO)
+ {
+ i = m_threatlist.end();
+ --i;
+ }
+ else
+ {
+ i = m_threatlist.begin();
+ if(targetType == SELECT_TARGET_RANDOM)
+ advance(i, rand()%m_threatlist.size());
+ }
+
+ if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))
+ {
+ targetList.push_back((*i)->getTarget());
+ --num;
+ }
+ m_threatlist.erase(i);
+ }
+ }
+}
+
void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/)
{
Creature *charmer = (Creature*)me->GetCharmer();