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-rw-r--r--src/game/CreatureAI.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp
index a3a903c23a6..afa34c1d3e0 100644
--- a/src/game/CreatureAI.cpp
+++ b/src/game/CreatureAI.cpp
@@ -93,12 +93,13 @@ void CreatureAI::DoZoneInCombat(Creature* creature)
creature->AddThreat(pPlayer, 0.0f);
}
+ /* Causes certain things to never leave the threat list (Priest Lightwell, etc):
for(Unit::ControlList::const_iterator itr = pPlayer->m_Controlled.begin(); itr != pPlayer->m_Controlled.end(); ++itr)
{
creature->SetInCombatWith(*itr);
(*itr)->SetInCombatWith(creature);
creature->AddThreat(*itr, 0.0f);
- }
+ }*/
}
}
}