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-rw-r--r--src/game/CreatureAI.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index c968f07532a..41e973f704c 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -27,6 +27,7 @@
#include "Dynamic/ObjectRegistry.h"
#include "Dynamic/FactoryHolder.h"
+class WorldObject;
class Unit;
class Creature;
class Player;
@@ -167,6 +168,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
void DoZoneInCombat(Unit* pUnit = NULL);
+ // Called at text emote receive from player
+ virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {}
+
///== Triggered Actions Requested ==================
// Called when creature attack expected (if creature can and no have current victim)