diff options
Diffstat (limited to 'src/game/CreatureAI.h')
-rw-r--r-- | src/game/CreatureAI.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index c968f07532a..41e973f704c 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -27,6 +27,7 @@ #include "Dynamic/ObjectRegistry.h" #include "Dynamic/FactoryHolder.h" +class WorldObject; class Unit; class Creature; class Player; @@ -167,6 +168,9 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI void DoZoneInCombat(Unit* pUnit = NULL); + // Called at text emote receive from player + virtual void ReceiveEmote(Player* pPlayer, uint32 text_emote) {} + ///== Triggered Actions Requested ================== // Called when creature attack expected (if creature can and no have current victim) |