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-rw-r--r--src/game/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index 5a8126f24d4..c39fb6ce9dd 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -129,7 +129,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
virtual void SpellHit(Unit*, const SpellEntry*) {}
// Called when spell hits a target
- virtual void SpellHitTarget(Unit* target, const SpellEntry*) {}
+ virtual void SpellHitTarget(Unit* target, const SpellEntry*) {}
// Called when vitim entered water and creature can not enter water
virtual bool canReachByRangeAttack(Unit*) { return false; }