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Diffstat (limited to 'src/game/CreatureAIRegistry.cpp')
-rw-r--r-- | src/game/CreatureAIRegistry.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/src/game/CreatureAIRegistry.cpp b/src/game/CreatureAIRegistry.cpp new file mode 100644 index 00000000000..3a5e3dcfc91 --- /dev/null +++ b/src/game/CreatureAIRegistry.cpp @@ -0,0 +1,47 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "CreatureAIRegistry.h" +#include "NullCreatureAI.h" +#include "ReactorAI.h" +#include "AggressorAI.h" +#include "GuardAI.h" +#include "PetAI.h" +#include "TotemAI.h" +#include "RandomMovementGenerator.h" +#include "CreatureAIImpl.h" +#include "MovementGeneratorImpl.h" +#include "MapManager.h" +#include "CreatureAIRegistry.h" +#include "WaypointMovementGenerator.h" + +namespace AIRegistry +{ + void Initialize() + { + (new CreatureAIFactory<NullCreatureAI>("NullAI"))->RegisterSelf(); + (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf(); + (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf(); + (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf(); + (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf(); + (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf(); + + (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf(); + (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); + } +} |