diff options
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r-- | src/game/CreatureAISelector.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 257e2966c30..1653dad9b18 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -49,7 +49,7 @@ namespace FactorySelector // AIname in db std::string ainame=creature->GetAIName(); if (!ai_factory && !ainame.empty()) - ai_factory = ai_registry.GetRegistryItem( ainame.c_str() ); + ai_factory = ai_registry.GetRegistryItem(ainame.c_str()); // select by NPC flags if (!ai_factory) @@ -85,9 +85,9 @@ namespace FactorySelector { const CreatureAICreator *factory = iter->second; const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory); - assert( p != NULL ); + assert(p != NULL); int val = p->Permit(creature); - if ( val > best_val ) + if (val > best_val) { best_val = val; ai_factory = p; @@ -98,17 +98,17 @@ namespace FactorySelector // select NullCreatureAI if not another cases ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key(); - DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() ); - return ( ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature) ); + DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str()); + return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature)); } MovementGenerator* selectMovementGenerator(Creature *creature) { MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance()); - assert( creature->GetCreatureInfo() != NULL ); - const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType()); + assert(creature->GetCreatureInfo() != NULL); + const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType()); - /* if ( mv_factory == NULL ) + /* if (mv_factory == NULL) { int best_val = -1; std::vector<std::string> l; @@ -117,9 +117,9 @@ namespace FactorySelector { const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str()); const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory); - assert( p != NULL ); + assert(p != NULL); int val = p->Permit(creature); - if ( val > best_val ) + if (val > best_val) { best_val = val; mv_factory = p; @@ -127,7 +127,7 @@ namespace FactorySelector } }*/ - return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) ); + return (mv_factory == NULL ? NULL : mv_factory->Create(creature)); } } |