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Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r--src/game/CreatureAISelector.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index 257e2966c30..1653dad9b18 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -49,7 +49,7 @@ namespace FactorySelector
// AIname in db
std::string ainame=creature->GetAIName();
if (!ai_factory && !ainame.empty())
- ai_factory = ai_registry.GetRegistryItem( ainame.c_str() );
+ ai_factory = ai_registry.GetRegistryItem(ainame.c_str());
// select by NPC flags
if (!ai_factory)
@@ -85,9 +85,9 @@ namespace FactorySelector
{
const CreatureAICreator *factory = iter->second;
const SelectableAI *p = dynamic_cast<const SelectableAI *>(factory);
- assert( p != NULL );
+ assert(p != NULL);
int val = p->Permit(creature);
- if ( val > best_val )
+ if (val > best_val)
{
best_val = val;
ai_factory = p;
@@ -98,17 +98,17 @@ namespace FactorySelector
// select NullCreatureAI if not another cases
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
- DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str() );
- return ( ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature) );
+ DEBUG_LOG("Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
+ return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
MovementGenerator* selectMovementGenerator(Creature *creature)
{
MovementGeneratorRegistry &mv_registry(MovementGeneratorRepository::Instance());
- assert( creature->GetCreatureInfo() != NULL );
- const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem( creature->GetDefaultMovementType());
+ assert(creature->GetCreatureInfo() != NULL);
+ const MovementGeneratorCreator *mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
- /* if ( mv_factory == NULL )
+ /* if (mv_factory == NULL)
{
int best_val = -1;
std::vector<std::string> l;
@@ -117,9 +117,9 @@ namespace FactorySelector
{
const MovementGeneratorCreator *factory = mv_registry.GetRegistryItem((*iter).c_str());
const SelectableMovement *p = dynamic_cast<const SelectableMovement *>(factory);
- assert( p != NULL );
+ assert(p != NULL);
int val = p->Permit(creature);
- if ( val > best_val )
+ if (val > best_val)
{
best_val = val;
mv_factory = p;
@@ -127,7 +127,7 @@ namespace FactorySelector
}
}*/
- return ( mv_factory == NULL ? NULL : mv_factory->Create(creature) );
+ return (mv_factory == NULL ? NULL : mv_factory->Create(creature));
}
}