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-rw-r--r--src/game/CreatureAISelector.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp
index ab19f61537d..8b4205980be 100644
--- a/src/game/CreatureAISelector.cpp
+++ b/src/game/CreatureAISelector.cpp
@@ -58,7 +58,7 @@ namespace FactorySelector
if(!ai_factory)
{
if( creature->isGuard() )
- ai_factory = ai_registry.GetRegistryItem("GuardAI");
+ ai_factory = ai_registry.GetRegistryItem("GuardAI");
else if(creature->isPet() || (creature->isCharmed() && !creature->isPossessed()))
ai_factory = ai_registry.GetRegistryItem("PetAI");
else if(creature->isTotem())