diff options
Diffstat (limited to 'src/game/CreatureAISelector.cpp')
-rw-r--r-- | src/game/CreatureAISelector.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/game/CreatureAISelector.cpp b/src/game/CreatureAISelector.cpp index 1653dad9b18..d3fd5a8aed9 100644 --- a/src/game/CreatureAISelector.cpp +++ b/src/game/CreatureAISelector.cpp @@ -54,9 +54,11 @@ namespace FactorySelector // select by NPC flags if (!ai_factory) { - if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER) + if (creature->IsVehicle()) + ai_factory = ai_registry.GetRegistryItem("VehicleAI"); + else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER) ai_factory = ai_registry.GetRegistryItem("PetAI"); - else if (creature->IsVehicle() || creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) + else if (creature->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK)) ai_factory = ai_registry.GetRegistryItem("NullCreatureAI"); else if (creature->isGuard()) ai_factory = ai_registry.GetRegistryItem("GuardAI"); |