diff options
Diffstat (limited to 'src/game/CreatureEventAI.cpp')
-rw-r--r-- | src/game/CreatureEventAI.cpp | 256 |
1 files changed, 128 insertions, 128 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 96213130126..3c45fbdf9b3 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -39,9 +39,9 @@ int CreatureEventAI::Permissible(const Creature *creature) return PERMIT_BASE_NO; } -CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), InCombat(false) +CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), InCombat(false) { - CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature.GetEntry()); + CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry()); if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end()) { std::vector<CreatureEventAI_Event>::iterator i; @@ -53,10 +53,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), I if ((*i).event_flags & EFLAG_DEBUG_ONLY) continue; #endif - if(((*i).event_flags & (EFLAG_HEROIC | EFLAG_NORMAL)) && m_creature.GetMap()->IsDungeon() ) + if(((*i).event_flags & (EFLAG_HEROIC | EFLAG_NORMAL)) && m_creature->GetMap()->IsDungeon() ) { - if( (m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || - (!m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL)) + if( (m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || + (!m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL)) { //event flagged for instance mode CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); @@ -67,10 +67,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), I } //EventMap had events but they were not added because they must be for instance if (CreatureEventAIList.empty()) - sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature.GetEntry()); + sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature->GetEntry()); } else - sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature.GetEntry()); + sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry()); bEmptyList = CreatureEventAIList.empty(); Phase = 0; @@ -152,7 +152,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction pHolder.Time = urand(param3, param4); else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -172,17 +172,17 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } break; case EVENT_T_HP: { - if (!InCombat || !m_creature.GetMaxHealth()) + if (!InCombat || !m_creature->GetMaxHealth()) return false; - uint32 perc = (m_creature.GetHealth()*100) / m_creature.GetMaxHealth(); + uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth(); if (perc > param1 || perc < param2) return false; @@ -197,17 +197,17 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } break; case EVENT_T_MANA: { - if (!InCombat || !m_creature.GetMaxPower(POWER_MANA)) + if (!InCombat || !m_creature->GetMaxPower(POWER_MANA)) return false; - uint32 perc = (m_creature.GetPower(POWER_MANA)*100) / m_creature.GetMaxPower(POWER_MANA); + uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA); if (perc > param1 || perc < param2) return false; @@ -222,7 +222,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -243,7 +243,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -269,7 +269,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -286,7 +286,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -303,7 +303,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -314,10 +314,10 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction break; case EVENT_T_TARGET_HP: { - if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->GetMaxHealth()) + if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth()) return false; - uint32 perc = (m_creature.getVictim()->GetHealth()*100) / m_creature.getVictim()->GetMaxHealth(); + uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth(); if (perc > param1 || perc < param2) return false; @@ -332,14 +332,14 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } break; case EVENT_T_TARGET_CASTING: { - if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->IsNonMeleeSpellCasted(false, false, true)) + if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true)) return false; //Repeat Timers @@ -352,7 +352,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -379,7 +379,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -408,7 +408,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction pHolder.Time = urand(param3, param4); else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -435,7 +435,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -460,7 +460,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -475,7 +475,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction break; default: - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); break; } @@ -532,7 +532,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u target = owner; } } - else if (target = m_creature.getVictim()) + else if (target = m_creature->getVictim()) { if (target->GetTypeId() != TYPEID_PLAYER) { @@ -544,21 +544,21 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u } } - DoScriptText(temp, &m_creature, target); + DoScriptText(temp, m_creature, target); } } break; case ACTION_T_SET_FACTION: { if (param1) - m_creature.setFaction(param1); + m_creature->setFaction(param1); else { - if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature.GetEntry())) + if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry())) { //if no id provided, assume reset and then use default - if (m_creature.getFaction() != ci->faction_A) - m_creature.setFaction(ci->faction_A); + if (m_creature->getFaction() != ci->faction_A) + m_creature->setFaction(ci->faction_A); } } } @@ -574,29 +574,29 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u { //use default display if (ci->Modelid1) - m_creature.SetDisplayId(ci->Modelid1); + m_creature->SetDisplayId(ci->Modelid1); } } //if no param1, then use value from param2 (modelId) else - m_creature.SetDisplayId(param2); + m_creature->SetDisplayId(param2); } else - m_creature.DeMorph(); + m_creature->DeMorph(); } break; case ACTION_T_SOUND: - m_creature.PlayDirectSound(param1); + m_creature->PlayDirectSound(param1); break; case ACTION_T_EMOTE: - m_creature.HandleEmoteCommand(param1); + m_creature->HandleEmoteCommand(param1); break; case ACTION_T_RANDOM_SOUND: { uint32 temp = GetRandActionParam(rnd, param1, param2, param3); if (temp != uint32(0xffffffff)) - m_creature.PlayDirectSound( temp ); + m_creature->PlayDirectSound( temp ); } break; case ACTION_T_RANDOM_EMOTE: @@ -604,13 +604,13 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u uint32 temp = GetRandActionParam(rnd, param1, param2, param3); if (temp != uint32(0xffffffff)) - m_creature.HandleEmoteCommand(temp); + m_creature->HandleEmoteCommand(temp); } break; case ACTION_T_CAST: { Unit* target = GetTargetByType(param2, pActionInvoker); - Unit* caster = &m_creature; + Unit* caster = m_creature; if (!target) return; @@ -646,12 +646,12 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u //Melee current victim if flag not set if (!(param3 & CAST_NO_MELEE_IF_OOM)) { - if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) { AttackDistance = 0; AttackAngle = 0; - m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); } } @@ -666,7 +666,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u } }else - sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature.GetEntry(), param1); + sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), param1); } } break; @@ -677,14 +677,14 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Creature* pCreature = NULL; if (param3) - pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3); + pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3); else - pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); if (!pCreature) { - sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry()); } else if (param2 != TARGET_T_SELF && target) pCreature->AI()->AttackStart(target); @@ -695,19 +695,19 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* target = GetTargetByType(param2, pActionInvoker); if (target) - m_creature.getThreatManager().modifyThreatPercent(target, param1); + m_creature->getThreatManager().modifyThreatPercent(target, param1); } break; case ACTION_T_THREAT_ALL_PCT: { Unit* Temp = NULL; - std::list<HostilReference*>::iterator i = m_creature.getThreatManager().getThreatList().begin(); - for (; i != m_creature.getThreatManager().getThreatList().end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (; i != m_creature->getThreatManager().getThreatList().end(); ++i) { - Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); if (Temp) - m_creature.getThreatManager().modifyThreatPercent(Temp, param1); + m_creature->getThreatManager().modifyThreatPercent(Temp, param1); } } break; @@ -724,7 +724,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* target = GetTargetByType(param3, pActionInvoker); if (target && target->GetTypeId() == TYPEID_PLAYER) - ((Player*)target)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2); + ((Player*)target)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2); } break; case ACTION_T_SET_UNIT_FIELD: @@ -768,11 +768,11 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u //Allow movement (create new targeted movement gen only if idle) if (CombatMovementEnabled) { - m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); } else { - m_creature.GetMotionMaster()->MoveIdle(); + m_creature->GetMotionMaster()->MoveIdle(); } } break; @@ -787,7 +787,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (Phase > 31) - sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature->GetEntry()); } break; case ACTION_T_EVADE: @@ -797,10 +797,10 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u break; case ACTION_T_FLEE: { - if(m_creature.HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + if(m_creature->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) break; TimetoFleeLeft = 8000; - m_creature.DoFleeToGetAssistance(); + m_creature->DoFleeToGetAssistance(); IsFleeing = true; } break; @@ -809,9 +809,9 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* Temp = NULL; if( pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER ) { - Temp = Unit::GetUnit(m_creature,pActionInvoker->GetGUID()); + Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()); if( Temp ) - ((Player*)Temp)->GroupEventHappens(param1,&m_creature); + ((Player*)Temp)->GroupEventHappens(param1,m_creature); } } break; @@ -819,12 +819,12 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u { Unit* Temp = NULL; - std::list<HostilReference*>::iterator i = m_creature.getThreatManager().getThreatList().begin(); - for (; i != m_creature.getThreatManager().getThreatList().end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (; i != m_creature->getThreatManager().getThreatList().end(); ++i) { - Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); if (Temp && Temp->GetTypeId() == TYPEID_PLAYER) - ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2); + ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2); } } break; @@ -843,7 +843,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (CombatMovementEnabled) { - m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); } } break; @@ -861,7 +861,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Phase = param1 + (rnd % (param2 - param1)); } else - sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry()); } break; case ACTION_T_SUMMON_ID: @@ -875,18 +875,18 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end()) { - sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature->GetEntry()); return; } if ((*i).second.SpawnTimeSecs) - pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs); - else pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs); + else pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); if (!pCreature) { - sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature->GetEntry()); } else if (param2 != TARGET_T_SELF && target) pCreature->AI()->AttackStart(target); @@ -895,24 +895,24 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u case ACTION_T_KILLED_MONSTER: { //first attempt player who tapped creature - if (Player* pPlayer = m_creature.GetLootRecipient()) - pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature); + if (Player* pPlayer = m_creature->GetLootRecipient()) + pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature); else { //if not available, use pActionInvoker Unit* pTarget = GetTargetByType(param2, pActionInvoker); if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature); + pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature); } } break; case ACTION_T_SET_INST_DATA: { - InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData(); + InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData(); if (!pInst) { - sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry()); return; } @@ -924,14 +924,14 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* target = GetTargetByType(param2, pActionInvoker); if (!target) { - sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry()); return; } - InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData(); + InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData(); if (!pInst) { - sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry()); return; } @@ -940,37 +940,37 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u break; case ACTION_T_UPDATE_TEMPLATE: { - if (m_creature.GetEntry() == param1) + if (m_creature->GetEntry() == param1) { - sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry()); return; } - m_creature.UpdateEntry(param1, param2 ? HORDE : ALLIANCE); + m_creature->UpdateEntry(param1, param2 ? HORDE : ALLIANCE); } break; case ACTION_T_DIE: { - if (m_creature.isDead()) + if (m_creature->isDead()) { - sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry()); return; } - m_creature.DealDamage(&m_creature, m_creature.GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } break; case ACTION_T_ZONE_COMBAT_PULSE: { - if (!m_creature.isInCombat() || !m_creature.GetMap()->IsDungeon()) + if (!m_creature->isInCombat() || !m_creature->GetMap()->IsDungeon()) { - sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature->GetEntry()); return; } - DoZoneInCombat(&m_creature); + DoZoneInCombat(m_creature); } break; @@ -1034,7 +1034,7 @@ void CreatureEventAI::Reset() (*i).Enabled = true; } else - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type); } break; //default: @@ -1048,7 +1048,7 @@ void CreatureEventAI::Reset() void CreatureEventAI::JustReachedHome() { - m_creature.LoadCreaturesAddon(); + m_creature->LoadCreaturesAddon(); if (!bEmptyList) { @@ -1064,15 +1064,15 @@ void CreatureEventAI::JustReachedHome() void CreatureEventAI::EnterEvadeMode() { - m_creature.InterruptNonMeleeSpells(true); - m_creature.RemoveAllAuras(); - m_creature.DeleteThreatList(); - m_creature.CombatStop(); + m_creature->InterruptNonMeleeSpells(true); + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); + m_creature->CombatStop(); - if (m_creature.isAlive()) - m_creature.GetMotionMaster()->MoveTargetedHome(); + if (m_creature->isAlive()) + m_creature->GetMotionMaster()->MoveTargetedHome(); - m_creature.SetLootRecipient(NULL); + m_creature->SetLootRecipient(NULL); InCombat = false; @@ -1154,7 +1154,7 @@ void CreatureEventAI::Aggro(Unit *who) (*i).Enabled = true; } else - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type); break; //All normal events need to be re-enabled and their time set to 0 default: @@ -1174,7 +1174,7 @@ void CreatureEventAI::AttackStart(Unit *who) if (!who) return; - if (m_creature.Attack(who, MeleeEnabled)) + if (m_creature->Attack(who, MeleeEnabled)) { if (!InCombat) { @@ -1184,11 +1184,11 @@ void CreatureEventAI::AttackStart(Unit *who) if (CombatMovementEnabled) { - m_creature.GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle); } else { - m_creature.GetMotionMaster()->MoveIdle(); + m_creature->GetMotionMaster()->MoveIdle(); } } } @@ -1199,7 +1199,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who) return; //Check for OOC LOS Event - if (!bEmptyList && !m_creature.getVictim()) + if (!bEmptyList && !m_creature->getVictim()) { for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr) { @@ -1209,18 +1209,18 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who) float fMaxAllowedRange = (*itr).Event.event_param2; //if range is ok and we are actually in LOS - if (m_creature.IsWithinDistInMap(who, fMaxAllowedRange) && m_creature.IsWithinLOSInMap(who)) + if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who)) { //if friendly event&&who is not hostile OR hostile event&&who is hostile - if (((*itr).Event.event_param1 && !m_creature.IsHostileTo(who)) || - ((!(*itr).Event.event_param1) && m_creature.IsHostileTo(who))) + if (((*itr).Event.event_param1 && !m_creature->IsHostileTo(who)) || + ((!(*itr).Event.event_param1) && m_creature->IsHostileTo(who))) ProcessEvent(*itr, who); } } } } - //if (m_creature.isCivilian() && m_creature.IsNeutralToAll()) + //if (m_creature->isCivilian() && m_creature->IsNeutralToAll()) // return; if(me->canStartAttack(who)) @@ -1253,7 +1253,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff) bool Combat = InCombat ? UpdateVictim() : false; //Must return if creature isn't alive. Normally select hostil target and get victim prevent this - if (!m_creature.isAlive()) + if (!m_creature->isAlive()) return; if (IsFleeing) @@ -1316,9 +1316,9 @@ void CreatureEventAI::UpdateAI(const uint32 diff) case EVENT_T_RANGE: if (Combat) { - if (m_creature.IsWithinDistInMap(m_creature.getVictim(),(float)(*i).Event.event_param2)) + if (m_creature->IsWithinDistInMap(m_creature->getVictim(),(float)(*i).Event.event_param2)) { - if (m_creature.GetDistance(m_creature.getVictim()) >= (float)(*i).Event.event_param1) + if (m_creature->GetDistance(m_creature->getVictim()) >= (float)(*i).Event.event_param1) ProcessEvent(*i); } } @@ -1344,7 +1344,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff) inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position) { //ThreatList m_threatlist; - std::list<HostilReference*>& m_threatlist = m_creature.getThreatManager().getThreatList(); + std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); std::list<HostilReference*>::iterator i = m_threatlist.begin(); std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin(); @@ -1356,17 +1356,17 @@ inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position case ATTACKING_TARGET_RANDOM: { advance ( i , position + (rand() % (m_threatlist.size() - position ) )); - return Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + return Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); } case ATTACKING_TARGET_TOPAGGRO: { advance ( i , position); - return Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + return Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); } case ATTACKING_TARGET_BOTTOMAGGRO: { advance ( r , position); - return Unit::GetUnit(m_creature,(*r)->getUnitGuid()); + return Unit::GetUnit(*m_creature,(*r)->getUnitGuid()); } } return NULL; @@ -1394,10 +1394,10 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke switch (Target) { case TARGET_T_SELF: - return &m_creature; + return m_creature; break; case TARGET_T_HOSTILE: - return m_creature.getVictim(); + return m_creature->getVictim(); break; case TARGET_T_HOSTILE_SECOND_AGGRO: return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1); @@ -1422,15 +1422,15 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) { - CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); Unit* pUnit = NULL; - MaNGOS::MostHPMissingInRange u_check(&m_creature, range, MinHPDiff); - MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(&m_creature, pUnit, u_check); + MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff); + MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check); /* typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; @@ -1439,40 +1439,40 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature.GetMap()); + cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap()); return pUnit; } void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range) { - CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - MaNGOS::FriendlyCCedInRange u_check(&m_creature, range); - MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(&m_creature, _list, u_check); + MaNGOS::FriendlyCCedInRange u_check(m_creature, range); + MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check); TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap()); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); } void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid) { - CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - MaNGOS::FriendlyMissingBuffInRange u_check(&m_creature, range, spellid); - MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(&m_creature, _list, u_check); + MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid); + MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check); TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap()); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); } //********************************* |