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-rw-r--r--src/game/CreatureEventAI.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index cd6e58361e6..c2ae915c9a4 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -1014,10 +1014,6 @@ void CreatureEventAI::UpdateAI(const uint32 diff)
//Check if we are in combat (also updates calls threat update code)
bool Combat = UpdateVictim();
- //Must return if creature isn't alive. Normally select hostil target and get victim prevent this
- if (!m_creature->isAlive())
- return;
-
if (!bEmptyList)
{
//Events are only updated once every EVENT_UPDATE_TIME ms to prevent lag with large amount of events