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-rw-r--r--src/game/CreatureEventAI.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp
index 0393c30e7d3..c6fa47aaeac 100644
--- a/src/game/CreatureEventAI.cpp
+++ b/src/game/CreatureEventAI.cpp
@@ -746,15 +746,10 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
break;
case ACTION_T_ZONE_COMBAT_PULSE:
- if (!m_creature->isInCombat() || !m_creature->GetMap()->IsDungeon())
- {
-
- sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature->GetEntry());
- return;
- }
-
- DoZoneInCombat(m_creature);
+ {
+ m_creature->SetInCombatWithZone();
break;
+ }
case ACTION_T_CALL_FOR_HELP:
{
m_creature->CallForHelp(action.call_for_help.radius);