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-rw-r--r--src/game/CreatureEventAI.h41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index 7882e7542ec..b26dfe2e055 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -15,22 +15,17 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef MANGOS_CREATURE_EAI_H
#define MANGOS_CREATURE_EAI_H
-
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
-
class Player;
class WorldObject;
-
#define EVENT_UPDATE_TIME 500
#define MAX_ACTIONS 3
#define MAX_PHASE 32
-
enum EventAI_Type
{
EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
@@ -58,10 +53,8 @@ enum EventAI_Type
EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
EVENT_T_BUFFED = 23, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
EVENT_T_TARGET_BUFFED = 24, // Param1 = SpellID, Param2 = Number of Time STacked, Param3/4 Repeat Min/Max
-
EVENT_T_END,
};
-
enum EventAI_ActionType
{
ACTION_T_NONE = 0, // No action
@@ -105,44 +98,35 @@ enum EventAI_ActionType
ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
ACTION_T_CALL_FOR_HELP = 39, // Radius
ACTION_T_SET_SHEATH = 40, // Sheath (0-passive,1-melee,2-ranged)
-
ACTION_T_SET_ACTIVE = 101, //Apply
ACTION_T_SET_AGGRESSIVE = 102, //Apply
ACTION_T_ATTACK_START_PULSE = 103, //Distance
ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
-
ACTION_T_FORCE_DESPAWN = 41, // No Params
ACTION_T_END = 105,
ACTION_T_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue, format(0-flat,1-percent from max health)
};
-
enum Target
{
//Self (m_creature)
TARGET_T_SELF = 0, //Self cast
-
//Hostile targets (if pet then returns pet owner)
TARGET_T_HOSTILE, //Our current target (ie: highest aggro)
TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list
TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat
-
//Invoker targets (if pet then returns pet owner)
TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
-
//Hostile targets (including pets)
TARGET_T_HOSTILE_WPET, //Current target (can be a pet)
TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list
TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat
-
TARGET_T_ACTION_INVOKER_WPET,
-
TARGET_T_END
};
-
enum CastFlags
{
CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
@@ -152,7 +136,6 @@ enum CastFlags
CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
};
-
enum EventFlags
{
EFLAG_REPEATABLE = 0x01, //Event repeats
@@ -164,14 +147,12 @@ enum EventFlags
EFLAG_RESERVED_6 = 0x40,
EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
};
-
enum SpawnedEventMode
{
SPAWNED_EVENT_ALWAY = 0,
SPAWNED_EVENT_MAP = 1,
SPAWNED_EVENT_ZONE = 2
};
-
// String text additional data, used in (CreatureEventAI)
struct StringTextData
{
@@ -182,7 +163,6 @@ struct StringTextData
};
// Text Maps
typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap;
-
struct CreatureEventAI_Action
{
EventAI_ActionType type: 16;
@@ -395,19 +375,14 @@ struct CreatureEventAI_Action
} raw;
};
};
-
struct CreatureEventAI_Event
{
uint32 event_id;
-
uint32 creature_id;
-
uint32 event_inverse_phase_mask;
-
EventAI_Type event_type : 16;
uint8 event_chance : 8;
uint8 event_flags : 8;
-
union
{
// EVENT_T_TIMER = 0
@@ -526,7 +501,6 @@ struct CreatureEventAI_Event
uint32 repeatMin;
uint32 repeatMax;
} buffed;
-
// RAW
struct
{
@@ -536,41 +510,32 @@ struct CreatureEventAI_Event
uint32 param4;
} raw;
};
-
CreatureEventAI_Action action[MAX_ACTIONS];
};
//Event_Map
typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map;
-
struct CreatureEventAI_Summon
{
uint32 id;
-
float position_x;
float position_y;
float position_z;
float orientation;
uint32 SpawnTimeSecs;
};
-
//EventSummon_Map
typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map;
-
struct CreatureEventAIHolder
{
CreatureEventAIHolder(CreatureEventAI_Event p) : Event(p), Time(0), Enabled(true){}
-
CreatureEventAI_Event Event;
uint32 Time;
bool Enabled;
-
// helper
bool UpdateRepeatTimer(Creature* creature, uint32 repeatMin, uint32 repeatMax);
};
-
class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
{
-
public:
explicit CreatureEventAI(Creature *c);
~CreatureEventAI()
@@ -592,29 +557,23 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
void UpdateAI(const uint32 diff);
void ReceiveEmote(Player* pPlayer, uint32 text_emote);
static int Permissible(const Creature *);
-
bool ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker = NULL);
void ProcessAction(CreatureEventAI_Action const& action, uint32 rnd, uint32 EventId, Unit* pActionInvoker);
inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
inline int32 GetRandActionParam(uint32 rnd, int32 param1, int32 param2, int32 param3);
inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
inline Unit* SelectUnit(AttackingTarget target, uint32 position);
-
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target);
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered);
-
bool SpawnedEventConditionsCheck(CreatureEventAI_Event const& event);
-
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
-
//Holder for events (stores enabled, time, and eventid)
std::list<CreatureEventAIHolder> CreatureEventAIList;
uint32 EventUpdateTime; //Time between event updates
uint32 EventDiff; //Time between the last event call
bool bEmptyList;
-
//Variables used by Events themselves
uint8 Phase; // Current phase, max 32 phases
bool CombatMovementEnabled; // If we allow targeted movment gen (movement twoards top threat)