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-rw-r--r--src/game/CreatureEventAI.h87
1 files changed, 46 insertions, 41 deletions
diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h
index 8baa551ec6a..3434a9cb55e 100644
--- a/src/game/CreatureEventAI.h
+++ b/src/game/CreatureEventAI.h
@@ -63,51 +63,51 @@ enum EventAI_Type
enum EventAI_ActionType
{
- ACTION_T_NONE = 0, //*No action
- ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
- ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default)
- ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
- ACTION_T_SOUND = 4, //*SoundId
- ACTION_T_EMOTE = 5, //*EmoteId
- ACTION_T_RANDOM_SAY = 6, //*UNUSED
- ACTION_T_RANDOM_YELL = 7, //*UNUSED
- ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED
- ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
- ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
- ACTION_T_CAST = 11, //*SpellId, Target, CastFlags
- ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms
- ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
- ACTION_T_THREAT_ALL_PCT = 14, //Threat%
- ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
- ACTION_T_CAST_EVENT = 16, //*QuestID, SpellId, Target - must be removed as hack?
- ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
- ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
- ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
- ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
- ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
- ACTION_T_SET_PHASE = 22, //*Phase
- ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0)
- ACTION_T_EVADE = 24, //No Params
- ACTION_T_FLEE = 25, //No Params
- ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
- ACTION_T_CAST_EVENT_ALL = 27, //*QuestId, SpellId
- ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
- ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
- ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
- ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
- ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId
- ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target
- ACTION_T_SET_INST_DATA = 34, //*Field, Data
- ACTION_T_SET_INST_DATA64 = 35, //*Field, Target
- ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
- ACTION_T_DIE = 37, //No Params
- ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
+ ACTION_T_NONE = 0, // No action
+ ACTION_T_TEXT = 1, // TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
+ ACTION_T_SET_FACTION = 2, // FactionId (or 0 for default)
+ ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
+ ACTION_T_SOUND = 4, // SoundId
+ ACTION_T_EMOTE = 5, // EmoteId
+ ACTION_T_RANDOM_SAY = 6, // UNUSED
+ ACTION_T_RANDOM_YELL = 7, // UNUSED
+ ACTION_T_RANDOM_TEXTEMOTE = 8, // UNUSED
+ ACTION_T_RANDOM_SOUND = 9, // SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
+ ACTION_T_RANDOM_EMOTE = 10, // EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
+ ACTION_T_CAST = 11, // SpellId, Target, CastFlags
+ ACTION_T_SUMMON = 12, // CreatureID, Target, Duration in ms
+ ACTION_T_THREAT_SINGLE_PCT = 13, // Threat%, Target
+ ACTION_T_THREAT_ALL_PCT = 14, // Threat%
+ ACTION_T_QUEST_EVENT = 15, // QuestID, Target
+ ACTION_T_CAST_EVENT = 16, // QuestID, SpellId, Target - must be removed as hack?
+ ACTION_T_SET_UNIT_FIELD = 17, // Field_Number, Value, Target
+ ACTION_T_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target
+ ACTION_T_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target
+ ACTION_T_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking)
+ ACTION_T_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
+ ACTION_T_SET_PHASE = 22, // Phase
+ ACTION_T_INC_PHASE = 23, // Value (may be negative to decrement phase, should not be 0)
+ ACTION_T_EVADE = 24, // No Params
+ ACTION_T_FLEE = 25, // No Params
+ ACTION_T_QUEST_EVENT_ALL = 26, // QuestID
+ ACTION_T_CAST_EVENT_ALL = 27, // CreatureId, SpellId
+ ACTION_T_REMOVEAURASFROMSPELL = 28, // Target, Spellid
+ ACTION_T_RANGED_MOVEMENT = 29, // Distance, Angle
+ ACTION_T_RANDOM_PHASE = 30, // PhaseId1, PhaseId2, PhaseId3
+ ACTION_T_RANDOM_PHASE_RANGE = 31, // PhaseMin, PhaseMax
+ ACTION_T_SUMMON_ID = 32, // CreatureId, Target, SpawnId
+ ACTION_T_KILLED_MONSTER = 33, // CreatureId, Target
+ ACTION_T_SET_INST_DATA = 34, // Field, Data
+ ACTION_T_SET_INST_DATA64 = 35, // Field, Target
+ ACTION_T_UPDATE_TEMPLATE = 36, // Entry, Team
+ ACTION_T_DIE = 37, // No Params
+ ACTION_T_ZONE_COMBAT_PULSE = 38, // No Params
+ ACTION_T_CALL_FOR_HELP = 39, // Radius
ACTION_T_SET_ACTIVE = 101, //Apply
ACTION_T_SET_AGGRESSIVE = 102, //Apply
ACTION_T_ATTACK_START_PULSE = 103, //Distance
ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
- ACTION_T_CALL_ASSISTANCE = 105, //Radius
ACTION_T_END,
};
@@ -352,12 +352,17 @@ struct CreatureEventAI_Action
uint32 field;
uint32 target;
} set_inst_data64;
- // ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
+ // ACTION_T_UPDATE_TEMPLATE = 36
struct
{
uint32 creatureId;
uint32 team;
} update_template;
+ // ACTION_T_CALL_FOR_HELP = 39
+ struct
+ {
+ uint32 radius;
+ } call_for_help;
// RAW
struct
{