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-rw-r--r--src/game/CreatureGroups.h40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/game/CreatureGroups.h b/src/game/CreatureGroups.h
index c2155049745..c8dd45c1b3f 100644
--- a/src/game/CreatureGroups.h
+++ b/src/game/CreatureGroups.h
@@ -27,35 +27,35 @@
struct FormationMember
{
- float follow_dist;
- float follow_angle;
- uint32 memberGUID;
- uint32 leaderGUID;
- uint8 groupAI;
+ float follow_dist;
+ float follow_angle;
+ uint32 memberGUID;
+ uint32 leaderGUID;
+ uint8 groupAI;
};
class CreatureGroupManager
{
- public:
- void UpdateCreatureGroup(uint32 group_id, Creature *member);
- void DestroyGroup(uint32 group_id, uint64 guid);
- void LoadCreatureFormations();
+ public:
+ void UpdateCreatureGroup(uint32 group_id, Creature *member);
+ void DestroyGroup(uint32 group_id, uint64 guid);
+ void LoadCreatureFormations();
};
class CreatureGroup
{
- UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
- Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
+ UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
+ Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
- public:
- CreatureGroup() : m_leader(NULL) {}
- ~CreatureGroup(){sLog.outDebug("Destroying group");}
- void AddMember(Creature *);
- void RemoveMember(uint64 guid);
- void LeaderMovedInEvade();
- void MemberHasAttacked(Creature *);
- void SetMemberDestination(Creature *);
- bool isEmpty() {return CreatureGroupMembers.empty();}
+ public:
+ CreatureGroup() : m_leader(NULL) {}
+ ~CreatureGroup(){sLog.outDebug("Destroying group");}
+ void AddMember(Creature *);
+ void RemoveMember(uint64 guid);
+ void LeaderMovedInEvade();
+ void MemberHasAttacked(Creature *);
+ void SetMemberDestination(Creature *);
+ bool isEmpty() {return CreatureGroupMembers.empty();}
};
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;