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-rw-r--r--src/game/DBCStores.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/DBCStores.cpp b/src/game/DBCStores.cpp
index a58f1e070c4..aeeb3f50e68 100644
--- a/src/game/DBCStores.cpp
+++ b/src/game/DBCStores.cpp
@@ -413,7 +413,7 @@ void LoadDBCStores(const std::string& dataPath)
if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
sLog.outErrorDb("spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
- } else newEntry.SpellID[x] = spellDiff->SpellID[x];
+ } else newEntry.SpellID[x] = spellDiff->SpellID[x];
}
if (newEntry.SpellID[0] <= 0 || newEntry.SpellID[1] <= 0)//id0-1 must be always set!
continue;