diff options
Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r-- | src/game/DBCStructure.h | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index 7e459c61e8b..9e44687e867 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -390,7 +390,6 @@ struct AchievementCriteriaEntry uint32 goldInCopper; // 4 } quest_reward_money; - // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67 struct { @@ -837,10 +836,10 @@ struct FactionTemplateEntry return true; if(entry.faction) { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (enemyFaction[i] == entry.faction) return false; - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (friendFaction[i] == entry.faction) return true; } @@ -852,10 +851,10 @@ struct FactionTemplateEntry return false; if(entry.faction) { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (enemyFaction[i] == entry.faction) return true; - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (friendFaction[i] == entry.faction) return false; } @@ -864,7 +863,7 @@ struct FactionTemplateEntry bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; } bool IsNeutralToAll() const { - for(int i = 0; i < 4; ++i) + for (int i = 0; i < 4; ++i) if (enemyFaction[i] != 0) return false; return hostileMask == 0 && friendlyMask == 0; |