diff options
Diffstat (limited to 'src/game/DBCStructure.h')
-rw-r--r-- | src/game/DBCStructure.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h index 7c3c7c9fca4..f369e86a4b2 100644 --- a/src/game/DBCStructure.h +++ b/src/game/DBCStructure.h @@ -835,9 +835,9 @@ struct FactionTemplateEntry // helpers bool IsFriendlyTo(FactionTemplateEntry const& entry) const { - if(ID == entry.ID) + if (ID == entry.ID) return true; - if(entry.faction) + if (entry.faction) { for (int i = 0; i < 4; ++i) if (enemyFaction[i] == entry.faction) @@ -850,9 +850,9 @@ struct FactionTemplateEntry } bool IsHostileTo(FactionTemplateEntry const& entry) const { - if(ID == entry.ID) + if (ID == entry.ID) return false; - if(entry.faction) + if (entry.faction) { for (int i = 0; i < 4; ++i) if (enemyFaction[i] == entry.faction) @@ -1148,7 +1148,7 @@ struct MapEntry bool GetEntrancePos(int32 &mapid, float &x, float &y) const { - if(entrance_map < 0) + if (entrance_map < 0) return false; mapid = entrance_map; x = entrance_x; @@ -1248,12 +1248,12 @@ struct ScalingStatValuesEntry { if (mask & 0x4001F) { - if(mask & 0x00000001) return ssdMultiplier[0]; - if(mask & 0x00000002) return ssdMultiplier[1]; - if(mask & 0x00000004) return ssdMultiplier[2]; - if(mask & 0x00000008) return ssdMultiplier2; - if(mask & 0x00000010) return ssdMultiplier[3]; - if(mask & 0x00040000) return ssdMultiplier3; + if (mask & 0x00000001) return ssdMultiplier[0]; + if (mask & 0x00000002) return ssdMultiplier[1]; + if (mask & 0x00000004) return ssdMultiplier[2]; + if (mask & 0x00000008) return ssdMultiplier2; + if (mask & 0x00000010) return ssdMultiplier[3]; + if (mask & 0x00040000) return ssdMultiplier3; } return 0; } @@ -1262,15 +1262,15 @@ struct ScalingStatValuesEntry { if (mask & 0x00F001E0) { - if(mask & 0x00000020) return armorMod[0]; - if(mask & 0x00000040) return armorMod[1]; - if(mask & 0x00000080) return armorMod[2]; - if(mask & 0x00000100) return armorMod[3]; + if (mask & 0x00000020) return armorMod[0]; + if (mask & 0x00000040) return armorMod[1]; + if (mask & 0x00000080) return armorMod[2]; + if (mask & 0x00000100) return armorMod[3]; - if(mask & 0x00100000) return armorMod2[0]; // cloth - if(mask & 0x00200000) return armorMod2[1]; // leather - if(mask & 0x00400000) return armorMod2[2]; // mail - if(mask & 0x00800000) return armorMod2[3]; // plate + if (mask & 0x00100000) return armorMod2[0]; // cloth + if (mask & 0x00200000) return armorMod2[1]; // leather + if (mask & 0x00400000) return armorMod2[2]; // mail + if (mask & 0x00800000) return armorMod2[3]; // plate } return 0; } @@ -1278,12 +1278,12 @@ struct ScalingStatValuesEntry { if (mask&0x7E00) { - if(mask & 0x00000200) return dpsMod[0]; - if(mask & 0x00000400) return dpsMod[1]; - if(mask & 0x00000800) return dpsMod[2]; - if(mask & 0x00001000) return dpsMod[3]; - if(mask & 0x00002000) return dpsMod[4]; - if(mask & 0x00004000) return dpsMod[5]; // not used? + if (mask & 0x00000200) return dpsMod[0]; + if (mask & 0x00000400) return dpsMod[1]; + if (mask & 0x00000800) return dpsMod[2]; + if (mask & 0x00001000) return dpsMod[3]; + if (mask & 0x00002000) return dpsMod[4]; + if (mask & 0x00004000) return dpsMod[5]; // not used? } return 0; } |