diff options
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r-- | src/game/DynamicObject.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp index 5dd4059e21c..e616dc2f809 100644 --- a/src/game/DynamicObject.cpp +++ b/src/game/DynamicObject.cpp @@ -113,7 +113,7 @@ void DynamicObject::Update(uint32 p_time) { // caster can be not in world at time dynamic object update, but dynamic object not yet deleted in Unit destructor Unit* caster = GetCaster(); - if(!caster) + if (!caster) { Delete(); return; @@ -126,17 +126,17 @@ void DynamicObject::Update(uint32 p_time) else deleteThis = true; - if(m_effMask) + if (m_effMask) { - if(m_updateTimer < p_time) + if (m_updateTimer < p_time) { Trinity::DynamicObjectUpdater notifier(*this,caster); VisitNearbyObject(GetRadius(), notifier); m_updateTimer = 500; // is this official-like? - }else m_updateTimer -= p_time; + } else m_updateTimer -= p_time; } - if(deleteThis) + if (deleteThis) { caster->RemoveDynObjectWithGUID(GetGUID()); Delete(); @@ -153,9 +153,9 @@ void DynamicObject::Delete() void DynamicObject::Delay(int32 delaytime) { m_aliveDuration -= delaytime; - for(AffectedSet::iterator iunit= m_affected.begin(); iunit != m_affected.end(); ++iunit) + for (AffectedSet::iterator iunit = m_affected.begin(); iunit != m_affected.end(); ++iunit) if (*iunit) - (*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID() , delaytime); + (*iunit)->DelayAura(m_spellId, GetCaster()->GetGUID(), delaytime); } bool DynamicObject::isVisibleForInState(Player const* u, bool inVisibleList) const |