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-rw-r--r--src/game/DynamicObject.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index b61b6654167..50539796ab3 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -140,7 +140,13 @@ void DynamicObject::Delete()
// are switched to world container on creation and they are also set to active
if (isActive())
{
- GetMap()->SwitchGridContainers(this, false);
+ Map* map = GetMap();
+ if(!map)
+ {
+ sLog.outError("DynamicObject (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
+ return;
+ }
+ map->SwitchGridContainers(this, false);
setActive(false);
}
SendObjectDeSpawnAnim(GetGUID());