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authormegamage <none@none>2008-11-25 21:25:52 -0600
committermegamage <none@none>2008-11-25 21:25:52 -0600
commit9bbf3e9493bea8e7195ebef3a18a2e6a64be2914 (patch)
treef53f15525e27aff0787ba7eec325a5cd53b35b3a /src/game/DynamicObject.cpp
parent31fe63f6446c2decad7c4a48c7ea1bdb7f17a21f (diff)
*Fix build.
*Fix the bug that janalai summons too many adds. --HG-- branch : trunk
Diffstat (limited to 'src/game/DynamicObject.cpp')
-rw-r--r--src/game/DynamicObject.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/DynamicObject.cpp b/src/game/DynamicObject.cpp
index b61b6654167..50539796ab3 100644
--- a/src/game/DynamicObject.cpp
+++ b/src/game/DynamicObject.cpp
@@ -140,7 +140,13 @@ void DynamicObject::Delete()
// are switched to world container on creation and they are also set to active
if (isActive())
{
- GetMap()->SwitchGridContainers(this, false);
+ Map* map = GetMap();
+ if(!map)
+ {
+ sLog.outError("DynamicObject (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).",GetTypeId(),GetEntry(),GetGUIDLow(),GetMapId());
+ return;
+ }
+ map->SwitchGridContainers(this, false);
setActive(false);
}
SendObjectDeSpawnAnim(GetGUID());