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Diffstat (limited to 'src/game/DynamicObject.h')
| -rw-r--r-- | src/game/DynamicObject.h | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h deleted file mode 100644 index 9a70407fd2d..00000000000 --- a/src/game/DynamicObject.h +++ /dev/null @@ -1,61 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef TRINITYCORE_DYNAMICOBJECT_H -#define TRINITYCORE_DYNAMICOBJECT_H - -#include "Object.h" - -class Unit; -class Aura; -struct SpellEntry; - -class DynamicObject : public WorldObject, public GridObject<DynamicObject> -{ - public: - explicit DynamicObject(); - - void AddToWorld(); - void RemoveFromWorld(); - - bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active); - void Update(uint32 p_time); - void Delete(); - void SetDuration(int32 newDuration); - int32 GetDuration() const; - void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;} - void Delay(int32 delaytime); - uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); } - uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); } - float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); } - Unit* GetCaster() const; - bool isVisibleForInState(Player const* u, bool inVisibleList) const; - - void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } - void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } - void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } - void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } - void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); } - - protected: - int32 m_duration; // for non-aura dynobjects - Aura * m_aura; -}; -#endif |
