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-rw-r--r--src/game/DynamicObject.h61
1 files changed, 0 insertions, 61 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
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index 9a70407fd2d..00000000000
--- a/src/game/DynamicObject.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITYCORE_DYNAMICOBJECT_H
-#define TRINITYCORE_DYNAMICOBJECT_H
-
-#include "Object.h"
-
-class Unit;
-class Aura;
-struct SpellEntry;
-
-class DynamicObject : public WorldObject, public GridObject<DynamicObject>
-{
- public:
- explicit DynamicObject();
-
- void AddToWorld();
- void RemoveFromWorld();
-
- bool Create(uint32 guidlow, Unit *caster, uint32 spellId, const Position &pos, float radius, bool active);
- void Update(uint32 p_time);
- void Delete();
- void SetDuration(int32 newDuration);
- int32 GetDuration() const;
- void SetAura(Aura * aura) {assert (!m_aura && aura); m_aura = aura;}
- void Delay(int32 delaytime);
- uint32 GetSpellId() const { return GetUInt32Value(DYNAMICOBJECT_SPELLID); }
- uint64 GetCasterGUID() const { return GetUInt64Value(DYNAMICOBJECT_CASTER); }
- float GetRadius() const { return GetFloatValue(DYNAMICOBJECT_RADIUS); }
- Unit* GetCaster() const;
- bool isVisibleForInState(Player const* u, bool inVisibleList) const;
-
- void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
- void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
- void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
- void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); }
- void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYellToZone(textId,language,TargetGuid); }
-
- protected:
- int32 m_duration; // for non-aura dynobjects
- Aura * m_aura;
-};
-#endif