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-rw-r--r--src/game/FleeingMovementGenerator.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp
index 1f5d72c5ff8..a71d30078f4 100644
--- a/src/game/FleeingMovementGenerator.cpp
+++ b/src/game/FleeingMovementGenerator.cpp
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,12 +10,12 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Creature.h"
@@ -140,8 +142,8 @@ FleeingMovementGenerator<T>::_getPoint(T &owner, float &x, float &y, float &z)
}
temp_x = x + distance * cos(angle);
temp_y = y + distance * sin(angle);
- MaNGOS::NormalizeMapCoord(temp_x);
- MaNGOS::NormalizeMapCoord(temp_y);
+ Trinity::NormalizeMapCoord(temp_x);
+ Trinity::NormalizeMapCoord(temp_y);
if( owner.IsWithinLOS(temp_x,temp_y,z))
{
bool is_water_now = _map->IsInWater(x,y,z);