diff options
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 8a2bf6f521d..2c4229a9a26 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -419,7 +419,7 @@ void GameObject::Update(uint32 /*p_time*/) { std::set<uint32>::const_iterator it = m_unique_users.begin(); std::set<uint32>::const_iterator end = m_unique_users.end(); - for (; it != end; it++) + for (; it != end; ++it) { Unit* owner = Unit::GetUnit(*this, uint64(*it)); // For now we do not support go cast @@ -986,12 +986,12 @@ void GameObject::Use(Unit* user) if(user->GetTypeId() != TYPEID_PLAYER) return; - if (!ChairListSlots.size()) //this is called once at first chair use to make list of available slots - if (info->chair.slots > 0) //sometimes chairs in DB have error in fields and we dont know number of slots - for (uint32 i=0; i<info->chair.slots; i++) - ChairListSlots[i] = 0; //Last user of current slot set to 0 (none sit here yet) + if (!ChairListSlots.size()) // this is called once at first chair use to make list of available slots + if (info->chair.slots > 0) // sometimes chairs in DB have error in fields and we dont know number of slots + for (uint32 i = 0; i < info->chair.slots; ++i) + ChairListSlots[i] = 0; // Last user of current slot set to 0 (none sit here yet) else - ChairListSlots[0] = 0; //error in DB, make one default slot + ChairListSlots[0] = 0; // error in DB, make one default slot Player* player = (Player*)user; |