diff options
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 574563edcf7..cf6f6d96e75 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -303,20 +303,19 @@ void GameObject::Update(uint32 /*p_time*/) if(m_cooldownTime >= time(NULL)) return; + if(!goInfo->trap.spellId) + return; + bool IsBattleGroundTrap = false; //FIXME: this is activation radius (in different casting radius that must be selected from spell data) //TODO: move activated state code (cast itself) to GO_ACTIVATED, in this place only check activating and set state - float radius = 0.0f; - const SpellEntry *spellEntry = sSpellStore.LookupEntry(m_spellId); - if(spellEntry) - radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[0])); - else - radius = goInfo->trap.radius; + float radius = goInfo->trap.radius; + if(!radius) // i think this is a hack, spell radius is determined by trap radius (spell itself does not have radius) + if(const SpellEntry *spellEntry = sSpellStore.LookupEntry(m_spellId)) + radius = goInfo->trap.radius; if(!radius) { - if(goInfo->trap.cooldown != 3) // cast in other case (at some triggering/linked go/etc explicit call) - return; - else + if(goInfo->trap.cooldown == 3) // cast in other case (at some triggering/linked go/etc explicit call) { if(m_respawnTime > 0) break; @@ -324,13 +323,15 @@ void GameObject::Update(uint32 /*p_time*/) radius = goInfo->trap.cooldown; // battlegrounds gameobjects has data2 == 0 && data5 == 3 IsBattleGroundTrap = true; } + if(!radius) + return; } bool NeedDespawn = (goInfo->trap.charges != 0); // Note: this hack with search required until GO casting not implemented // search unfriendly creature - if(owner && NeedDespawn) // hunter trap + if(owner) // hunter trap { Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius); Trinity::UnitSearcher<Trinity::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, ok, checker); @@ -354,7 +355,10 @@ void GameObject::Update(uint32 /*p_time*/) CastSpell(ok, goInfo->trap.spellId); //caster->CastSpell(ok, goInfo->trap.spellId, true, 0, 0, GetGUID()); - m_cooldownTime = time(NULL) + 4; // 4 seconds + if(goInfo->trap.cooldown) + m_cooldownTime = time(NULL) + goInfo->trap.cooldown; + else + m_cooldownTime = time(NULL) + 4; // 4 seconds if(NeedDespawn) SetLootState(GO_JUST_DEACTIVATED); // can be despawned or destroyed |