diff options
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r-- | src/game/GameObject.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index a834d6aea62..f02cc1ba68e 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -135,7 +135,7 @@ void GameObject::RemoveFromWorld() if (Unit * owner = GetOwner(false)) owner->RemoveGameObject(this,false); else if (!IS_PLAYER_GUID(owner_guid)) - sLog.outError("Delete GameObject (GUID: %u Entry: %u ) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); + sLog.outError("Delete GameObject (GUID: %u Entry: %u) that have references in not found creature %u GO list. Crash possible later.",GetGUIDLow(),GetGOInfo()->id,GUID_LOPART(owner_guid)); } WorldObject::RemoveFromWorld(); ObjectAccessor::Instance().RemoveObject(this); @@ -150,7 +150,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa Relocate(x,y,z,ang); if (!IsPositionValid()) { - sLog.outError("Gameobject (GUID: %u Entry: %u ) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); + sLog.outError("Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",guidlow,name_id,x,y); return false; } @@ -245,7 +245,7 @@ void GameObject::Update(uint32 diff) case GAMEOBJECT_TYPE_FISHINGNODE: { // fishing code (bobber ready) - if ( time(NULL) > m_respawnTime - FISHING_BOBBER_READY_TIME ) + if (time(NULL) > m_respawnTime - FISHING_BOBBER_READY_TIME) { // splash bobber (bobber ready now) Unit* caster = GetOwner(); @@ -332,7 +332,7 @@ void GameObject::Update(uint32 diff) if (m_cooldownTime >= time(NULL)) return; - // Type 2 - Bomb ( will go away after casting it's spell ) + // Type 2 - Bomb (will go away after casting it's spell) if (goInfo->trap.charges == 2) { if (goInfo->trap.spellId) @@ -340,7 +340,7 @@ void GameObject::Update(uint32 diff) SetLootState(GO_JUST_DEACTIVATED); break; } - // Type 0 and 1 - trap ( type 0 will not get removed after casting a spell ) + // Type 0 and 1 - trap (type 0 will not get removed after casting a spell) Unit* owner = GetOwner(); Unit* ok = NULL; // pointer to appropriate target if found any @@ -619,7 +619,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) // updated in DB std::ostringstream ss; - ss << "INSERT INTO gameobject VALUES ( " + ss << "INSERT INTO gameobject VALUES (" << m_DBTableGuid << ", " << GetEntry() << ", " << mapid << ", " @@ -639,7 +639,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) WorldDatabase.BeginTransaction(); WorldDatabase.PExecuteLog("DELETE FROM gameobject WHERE guid = '%u'", m_DBTableGuid); - WorldDatabase.PExecuteLog( ss.str( ).c_str( ) ); + WorldDatabase.PExecuteLog(ss.str().c_str()); WorldDatabase.CommitTransaction(); } @@ -647,7 +647,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) { GameObjectData const* data = objmgr.GetGOData(guid); - if ( !data ) + if (!data) { sLog.outErrorDb("Gameobject (GUID: %u) not found in table `gameobject`, can't load. ",guid); return false; @@ -673,7 +673,7 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) m_DBTableGuid = guid; if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit) ) + if (!Create(guid,entry, map, phaseMask, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, artKit)) return false; if (data->spawntimesecs >= 0) @@ -1214,9 +1214,9 @@ void GameObject::Use(Unit* user) uint32 zone, subzone; GetZoneAndAreaId(zone,subzone); - int32 zone_skill = objmgr.GetFishingBaseSkillLevel( subzone ); + int32 zone_skill = objmgr.GetFishingBaseSkillLevel(subzone); if (!zone_skill) - zone_skill = objmgr.GetFishingBaseSkillLevel( zone ); + zone_skill = objmgr.GetFishingBaseSkillLevel(zone); //provide error, no fishable zone or area should be 0 if (!zone_skill) @@ -1289,7 +1289,7 @@ void GameObject::Use(Unit* user) GameObjectInfo const* info = GetGOInfo(); - if ( !caster || caster->GetTypeId() != TYPEID_PLAYER ) + if (!caster || caster->GetTypeId() != TYPEID_PLAYER) return; // accept only use by player from same group for caster except caster itself @@ -1337,7 +1337,7 @@ void GameObject::Use(Unit* user) if (info->spellcaster.partyOnly) { Unit* caster = GetOwner(); - if ( !caster || caster->GetTypeId() != TYPEID_PLAYER ) + if (!caster || caster->GetTypeId() != TYPEID_PLAYER) return; if (user->GetTypeId() != TYPEID_PLAYER || !user->ToPlayer()->IsInSameRaidWith(caster->ToPlayer())) @@ -1478,11 +1478,11 @@ void GameObject::Use(Unit* user) if (!spellId) return; - SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId ); + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if (!spellInfo) { if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this)) - sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType()); + sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId,GetEntry(),GetGoType()); else sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId); return; |