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-rw-r--r--src/game/GameObject.cpp18
1 files changed, 16 insertions, 2 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 2a5b9fb1867..57d206fa1aa 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -341,9 +341,10 @@ void GameObject::Update(uint32 /*p_time*/)
if (ok)
{
- Unit *caster = owner ? owner : ok;
+ //Unit *caster = owner ? owner : ok;
- caster->CastSpell(ok, goInfo->trap.spellId, true);
+ //caster->CastSpell(ok, goInfo->trap.spellId, true);
+ CastSpell(ok, goInfo->trap.spellId);
m_cooldownTime = time(NULL) + 4; // 4 seconds
if(NeedDespawn)
@@ -1263,3 +1264,16 @@ void GameObject::Use(Unit* user)
spell->prepare(&targets);
}
+
+void GameObject::CastSpell(Unit* target, uint32 spell)
+{
+ //summon world trigger
+ Creature *trigger = SummonCreature(12999, GetPositionX(), GetPositionY(), GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 1);
+ if(!trigger) return;
+
+ Unit *owner = GetOwner();
+ if(owner) trigger->setFaction(owner->getFaction());
+ else trigger->setFaction(14);
+ trigger->SetVisibility(VISIBILITY_OFF); //should this be true?
+ trigger->CastSpell(target, spell, true, 0, 0, owner->GetGUID());
+} \ No newline at end of file