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-rw-r--r--src/game/GameObject.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index d0c27cdde34..583bcab36c4 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -129,8 +129,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMa
int64 rotation = 0;
- float f_rot1 = sin(ang / 2.0f);
- int64 i_rot1 = f_rot1 / atan(pow(2.0f, -20.0f));
+ double f_rot1 = sin(ang / 2.0f);
+ int64 i_rot1 = int64(f_rot1 / atan(pow(2.0f, -20.0f)));
rotation |= (i_rot1 << 43 >> 43) & 0x00000000001FFFFF;
//float f_rot2 = sin(0.0f / 2.0f);