aboutsummaryrefslogtreecommitdiff
path: root/src/game/GameObject.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/GameObject.cpp')
-rw-r--r--src/game/GameObject.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index ae12b1cb379..c026cb6edf2 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -229,7 +229,7 @@ void GameObject::Update(uint32 /*p_time*/)
{
// splash bobber (bobber ready now)
Unit* caster = GetOwner();
- if(caster && caster->GetTypeId()==TYPEID_PLAYER)
+ if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
SetGoState(GO_STATE_ACTIVE);
SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_NODESPAWN);
@@ -268,7 +268,7 @@ void GameObject::Update(uint32 /*p_time*/)
case GAMEOBJECT_TYPE_FISHINGNODE: // can't fish now
{
Unit* caster = GetOwner();
- if(caster && caster->GetTypeId()==TYPEID_PLAYER)
+ if(caster && caster->GetTypeId() == TYPEID_PLAYER)
{
caster->FinishSpell(CURRENT_CHANNELED_SPELL);
@@ -965,7 +965,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_QUESTGIVER: //2
{
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -981,7 +981,7 @@ void GameObject::Use(Unit* user)
if(!info)
return;
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1040,7 +1040,7 @@ void GameObject::Use(Unit* user)
{
GameObjectInfo const* info = GetGOInfo();
- if(user->GetTypeId()==TYPEID_PLAYER)
+ if(user->GetTypeId() == TYPEID_PLAYER)
{
Player* player = (Player*)user;
@@ -1070,7 +1070,7 @@ void GameObject::Use(Unit* user)
if(!info)
return;
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1086,7 +1086,7 @@ void GameObject::Use(Unit* user)
//fishing bobber
case GAMEOBJECT_TYPE_FISHINGNODE: //17
{
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1162,7 +1162,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
{
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1171,7 +1171,7 @@ void GameObject::Use(Unit* user)
GameObjectInfo const* info = GetGOInfo();
- if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
+ if( !caster || caster->GetTypeId() != TYPEID_PLAYER )
return;
// accept only use by player from same group for caster except caster itself
@@ -1219,10 +1219,10 @@ void GameObject::Use(Unit* user)
if(info->spellcaster.partyOnly)
{
Unit* caster = GetOwner();
- if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
+ if( !caster || caster->GetTypeId() != TYPEID_PLAYER )
return;
- if(user->GetTypeId()!=TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster))
+ if(user->GetTypeId() != TYPEID_PLAYER || !((Player*)user)->IsInSameRaidWith((Player*)caster))
return;
}
@@ -1235,7 +1235,7 @@ void GameObject::Use(Unit* user)
{
GameObjectInfo const* info = GetGOInfo();
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1264,7 +1264,7 @@ void GameObject::Use(Unit* user)
case GAMEOBJECT_TYPE_FLAGSTAND: // 24
{
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1289,7 +1289,7 @@ void GameObject::Use(Unit* user)
}
case GAMEOBJECT_TYPE_FLAGDROP: // 26
{
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1338,7 +1338,7 @@ void GameObject::Use(Unit* user)
if(!info)
return;
- if(user->GetTypeId()!=TYPEID_PLAYER)
+ if(user->GetTypeId() != TYPEID_PLAYER)
return;
Player* player = (Player*)user;
@@ -1363,7 +1363,7 @@ void GameObject::Use(Unit* user)
SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellId );
if(!spellInfo)
{
- if(user->GetTypeId()!=TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this))
+ if(user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr.HandleCustomSpell((Player*)user,spellId,this))
sLog.outError("WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u )", spellId,GetEntry(),GetGoType());
else
sLog.outDebug("WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);