diff options
Diffstat (limited to 'src/game/GameObject.h')
| -rw-r--r-- | src/game/GameObject.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 358af95a9be..8d378d5a96f 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -581,7 +581,7 @@ class Unit; // 5 sec for bobber catch #define FISHING_BOBBER_READY_TIME 5 -class TRINITY_DLL_SPEC GameObject : public WorldObject +class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameObject> { public: explicit GameObject(); @@ -722,8 +722,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject GameObject* LookupFishingHoleAround(float range); - GridReference<GameObject> &GetGridRef() { return m_gridRef; } - void CastSpell(Unit *target, uint32 spell); void SendCustomAnim(); bool IsInRange(float x, float y, float z, float radius) const; @@ -759,7 +757,5 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable private: void SwitchDoorOrButton(bool activate, bool alternative = false); - - GridReference<GameObject> m_gridRef; }; #endif |
