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-rw-r--r--src/game/GameObject.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 358eb0cbfb7..c0362702176 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -698,7 +698,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
// 0 = use `gameobject`.`spawntimesecs`
void ResetDoorOrButton();
-
void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target);
bool isVisibleForInState(Player const* u, bool inVisibleList) const;