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-rw-r--r--src/game/GameObject.h48
1 files changed, 26 insertions, 22 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index 2eb51a6fbe4..07f6c5a4362 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -1,7 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ * Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -336,12 +336,12 @@ struct GameObjectInfo
uint32 mapID; //0
uint32 difficulty; //1
} dungeonDifficulty;
- //32 GAMEOBJECT_TYPE_DO_NOT_USE_YET
+ //32 GAMEOBJECT_TYPE_BARBER_CHAIR
struct
{
- uint32 mapID; //0
- uint32 difficulty; //1
- } doNotUseYet;
+ uint32 chairheight; //0
+ uint32 heightOffset; //1
+ } barberChair;
//33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
struct
{
@@ -350,6 +350,13 @@ struct GameObjectInfo
uint32 state1Name; //2
uint32 state2Name; //3
} destructibleBuilding;
+ //34 GAMEOBJECT_TYPE_TRAPDOOR
+ struct
+ {
+ uint32 whenToPause; // 0
+ uint32 startOpen; // 1
+ uint32 autoClose; // 2
+ } trapDoor;
// not use for specific field access (only for output with loop by all filed), also this determinate max union size
struct // GAMEOBJECT_TYPE_SPELLCASTER
@@ -370,7 +377,8 @@ struct GameObjectLocale
struct GameObjectData
{
uint32 id; // entry in gamobject_template
- uint32 mapid;
+ uint16 mapid;
+ uint16 phaseMask;
float posX;
float posY;
float posZ;
@@ -419,7 +427,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
void AddToWorld();
void RemoveFromWorld();
- bool Create(uint32 guidlow, uint32 name_id, Map *map, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0);
+ bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, uint32 go_state, uint32 ArtKit = 0);
void Update(uint32 p_time);
static GameObject* GetGameObject(WorldObject& object, uint64 guid);
GameObjectInfo const* GetGOInfo() const;
@@ -436,10 +444,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; }
- void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); }
- void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); }
- void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); }
- void Whisper(const char* text,uint64 receiver) { MonsterWhisper(text,receiver); }
void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); }
void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); }
void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); }
@@ -449,7 +453,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
const char* GetNameForLocaleIdx(int32 locale_idx) const;
void SaveToDB();
- void SaveToDB(uint32 mapid, uint8 spawnMask);
+ void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask);
bool LoadFromDB(uint32 guid, Map *map);
void DeleteFromDB();
void SetLootState(LootState s) { m_lootState = s; }
@@ -503,15 +507,15 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject
void Delete();
void SetSpellId(uint32 id) { m_spellId = id;}
uint32 GetSpellId() const { return m_spellId;}
- void getFishLoot(Loot *loot);
- GameobjectTypes GetGoType() const { return GameobjectTypes(GetUInt32Value(GAMEOBJECT_TYPE_ID)); }
- void SetGoType(GameobjectTypes type) { SetUInt32Value(GAMEOBJECT_TYPE_ID, type); }
- uint32 GetGoState() const { return GetUInt32Value(GAMEOBJECT_STATE); }
- void SetGoState(uint32 state) { SetUInt32Value(GAMEOBJECT_STATE, state); }
- uint32 GetGoArtKit() const { return GetUInt32Value(GAMEOBJECT_ARTKIT); }
- void SetGoArtKit(uint32 artkit);
- uint32 GetGoAnimProgress() const { return GetUInt32Value(GAMEOBJECT_ANIMPROGRESS); }
- void SetGoAnimProgress(uint32 animprogress) { SetUInt32Value(GAMEOBJECT_ANIMPROGRESS, animprogress); }
+ void getFishLoot(Loot *loot, Player* loot_owner);
+ GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); }
+ void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); }
+ uint8 GetGoState() const { return GetByteValue(GAMEOBJECT_BYTES_1, 0); }
+ void SetGoState(uint8 state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); }
+ uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); }
+ void SetGoArtKit(uint8 artkit);
+ uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); }
+ void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); }
void Use(Unit* user);